Battleship-sized fighters?
from
GalCiv2 Forums
I just noticed this, don't know if it was put in with the new patch or was there all along but...
When making a tiny fighter with the best weapon aviliable (I'll use the mass weapon as an example) It takes up 7 slots on the tiny fighter. So with max minaturization, I can put 2 black hole drivers, 4 hyperwarp III's, 1 life support (or sensor).
With a battleship, the mass weapon takes up FOURTEEN slots. It does NO extra damage, is NOT more effective, and does NOT put in any bonuses. Same for shielding, armor, etc...
Now, it might make some sense to take up more space putting on shields or armor or life support, but sensors and weapons??
Give me a break... it takes 8 logic points to make a battleship. I can make 4 fighters with those slots... and my battleship will end up losing EVERY SINGLE TIME! because those 4 fighters have a total of 8 mass drivers, the battleship fires on ONE SHIP AT A TIME, then the fighters get their turn. Plus, the battleship can only equip 4 mass drivers, but at least it has shielding, right? WRONG!
The shielding and such is not as effective as it should be.... So my question to ask frogboy and co is... Could you PLEASE increase weapon damage with size? It's ridiculous that tiny fighters can take out a battleship so easily. It should take maybe 20 fighters to take out a single battleship, otherwise, in the time alloted, I can make masses and masses of fighters, and my enemy will only have a couple battleships IF theyre lucky. Seriously, do the math, if size increases but effiency doesnt, theres little to no point in investing in a ship larger than tiny or small, especially if you have manufacuting homeworlds heavily specialized... (5 ticks for 1 battleship, 1 tick for a tiny fighter, and if I sacrificed space to only put on one engine, i could have FOUR mass drivers instead of two per fighter, which means three fighters > one battleship, 3 to 1 ratio, with 5 to 1 ratio of production, = pwnage to the poor soul who went battleships)
It's not much to ask, just make weapons do double damage on larger hulls, or do same damage with same size, which means MORE weapons on said hull. Or better yet, make all equipment "canon" and it takes more of said engine to push a battleship further, not more space, but more engines placed on the ship. same for shield, etc, decrease effiency for armors and engines, but weapons should remain the same.
//End sci-fi geek rant
When making a tiny fighter with the best weapon aviliable (I'll use the mass weapon as an example) It takes up 7 slots on the tiny fighter. So with max minaturization, I can put 2 black hole drivers, 4 hyperwarp III's, 1 life support (or sensor).
With a battleship, the mass weapon takes up FOURTEEN slots. It does NO extra damage, is NOT more effective, and does NOT put in any bonuses. Same for shielding, armor, etc...
Now, it might make some sense to take up more space putting on shields or armor or life support, but sensors and weapons??
Give me a break... it takes 8 logic points to make a battleship. I can make 4 fighters with those slots... and my battleship will end up losing EVERY SINGLE TIME! because those 4 fighters have a total of 8 mass drivers, the battleship fires on ONE SHIP AT A TIME, then the fighters get their turn. Plus, the battleship can only equip 4 mass drivers, but at least it has shielding, right? WRONG!
The shielding and such is not as effective as it should be.... So my question to ask frogboy and co is... Could you PLEASE increase weapon damage with size? It's ridiculous that tiny fighters can take out a battleship so easily. It should take maybe 20 fighters to take out a single battleship, otherwise, in the time alloted, I can make masses and masses of fighters, and my enemy will only have a couple battleships IF theyre lucky. Seriously, do the math, if size increases but effiency doesnt, theres little to no point in investing in a ship larger than tiny or small, especially if you have manufacuting homeworlds heavily specialized... (5 ticks for 1 battleship, 1 tick for a tiny fighter, and if I sacrificed space to only put on one engine, i could have FOUR mass drivers instead of two per fighter, which means three fighters > one battleship, 3 to 1 ratio, with 5 to 1 ratio of production, = pwnage to the poor soul who went battleships)
It's not much to ask, just make weapons do double damage on larger hulls, or do same damage with same size, which means MORE weapons on said hull. Or better yet, make all equipment "canon" and it takes more of said engine to push a battleship further, not more space, but more engines placed on the ship. same for shield, etc, decrease effiency for armors and engines, but weapons should remain the same.
//End sci-fi geek rant


Unless you've substantial damage bonuses against a larger ship (equal tech, 1:1 ships) you will lose.