Frogboy

Frogboy

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2,179 Posts 8,170 Replies 103,643 Reputation

My office has a lot of printouts in binders regarding the history of the universe (The Mithrilar Cycle) that both Galactic Civilizations and Elemental come from. I once had the opportunity to write a book, <a href="https://www.amazon.com/Elemental-Destinys-Embers-Bradley-Wardell-ebook/dp/B003F3PKO0/ref=sr_1_4?crid=SZWZTQ6AH4H&dib=eyJ2IjoiMSJ9.07mfMiMyQ52YbPI1WbnunhcoUiCvCzFvC2VuFD1K3HprY24_94PXFb5xYigM6EX7_YsJLThf7xmslMpEc1PNZRcylJpG_4noGvyS8u59s6-Q7Z6pxwDaHXjrb5aebAwUFejzrP1z

3 Replies 22,344 Views

With the benefit of hindsight, Tales of the Arnor should have been handled as a full expansion pack. It just has such a massive scope of changes in it. For me, personally, it's the first GalCiv IV DLC I've got to work on since Tales of Centauron which I thoroughly enjoyed. But this one...this one is just so much bigger. This will probably not be the last post I make on Tales of the Arnor so I will probably miss some things here. <span style="font-siz

2 Replies 19,343 Views

So I'm working on the upcoming DLC called Tales of the Arnor and it's going to go pretty hard into the background on the Yor. To do that, I really need to explain a bit about the background of this game which, since it's a 30 year old series there's a lot of bits involved. No pun intended. In the beginning... So at the start there were the Mithrilar. These were beings that we would consider to exist outside our universe.&nbs

7 Replies 36,448 Views

It's really amazing how easy Ara: History Untold is for modding. The first thing to know is that all the source data files can be found (if you're on Steam for instance) in a directory like: C:\Program Files (x86)\Steam\steamapps\common\Ara History Untold\assets\SourceMods So say you don't like one of the balance of say...Recipes. Let's go find that. Recipes0.zdata is where all the recipes are. Now I happen to be a bit unhappy that the Feast recipe is defa

1 Replies 38,259 Views

I went ahead and sprung for the $200 a month for ChatGPT Pro as I do a lot of data analysis on very large and complicated data sets. The first thing I through at it was last month's full Perforce logs with diffs and and all so that I could get a nice friendly report of the various developers, how many CLs they did and an evaluation on the type of work they did and how much work they did. Here are my results: ChatGPT 4o. Basically useless.

1 Replies 29,668 Views

I always run into challenges with money. Really, trade is my main way out. I kind of think we should make Entrepreneurs something you can get sooner but that doesn't really help new players. People who are good at the game end up with lots of money while new players struggle. I have sometimes thought we should make the economic districts provide a small, flat credit amount just to help.

2 Replies 18,394 Views

When I look at the people who have gotten "canceled" over things they posted on the Internet, it's disproportionately GenXers. Why is that? I think it's the awkward timing. GenX grew up on BBSes and Usenet which were a free for all. It wasn't until the Millennials and later GenZ came on the scene that the raunchy, insensitive, or intentionally trolling behaviors of GenX got us into trouble.

6 Replies 121,489 Views

I've been saying this a lot to design teams lately: There is no subsitute for playing the game and then playing the game some more and then playing it still more. And Warlords really shows that. Now, those of you who get it right away are in for a particular treat that you should take advantage of as much as you can while you can: There are a lot of absolutely crazy ship components in this that we have balanced as best we can but I can tell you right now, I there are goi

2 Replies 22,430 Views

Without getting too much into spoilers, here are some of the new technologies players with the upcoming Warlords expansion pack will be able to research (hint they all give you something cool) Coil Acceleration Neutronium Weapons Neutronium Augmentations Neutronium Mastery Gravitonic Vortex Weapons Electrodynamic Gravitonics Quantum Catapults Higgs Fields Disruption Cerberus Ensemble Levia

2 Replies 27,665 Views

2023 was a great year for 4X gamers and especially fans of Galactic Civilizations! But 2024 is going to be even better. I've been "back" on GalCiv for just over 6 months now and it's been a blast. I loved working on GalCiv II back in the day but the hardware now is so much better. I can do so much evil with the AI and the tech in this engine is just crazy. Another amazing thing that's changed is that game releases aren't "the end" anymore. That

4 Replies 16,783 Views