Planetary Bombardments?

A Planet's worst nightmare besides mass drivers

What if you guys implemented Planetary bombardment modules into the game? make it a researchable tech and make varataions of the tech for evil and good. this tech i hope will be a mid-end tech or so in the weapon department for Pre-planetary invansions to make invansions easier however this tech can be proposed banned by some council (maybe the UP if you guys have it in this one) this weapon is super powerfull and can desimate a planet's improvements including defenses,farms,The Starport, and other importances (Even Galactic wonders) this would make future invansions easier However the Starship bomber (which is a standard ship) is not a very strong ship agansit other ships. it could have Sheilds or somting and also bombardment modules are expensive and Huge and, require a good hull (I suggest that hulls can be specailzed in some way like capital ship hulls rather than normal hulls) (still could take out a couple of star fighters but its not that good) anyways this super weapon would be good
19,844 views 24 replies
Reply #1 Top
Seriously such a weapon would be awesome miltiary Hardware Also, it could pack a coupla weapons the tech that backs the modules and stuff, i also wanted to add What if you made it If not, make hulls reserachable so better hulls have larger capacities and stuff anyway i hope that your all progressing well with devolpment on the game and i did play galciv one however i bought it off Ebay from suggestion to save money... BUT, i got the Expanded universe EXP files from it! and getting galciv2 will be different im gonna pre-order the game!
Reply #2 Top
i agree about the researchable hull. lik when u get ur first capital ship, capital ship hulls will be available in the shipyard. same with battleships and other classes
Reply #3 Top
Larger hulls are going to become availiable as you complete research, they aren't in the beta yet simply because it's a work in progress.
Reply #4 Top
I was also refering to special planetary bombardment modules... which could damage Planets not only hulls being researchable
Reply #5 Top
GC1 handling planetary bombardment as a planetary invasion option, dunno what the plans are this time round. Maybe this could work, but personally I'm wary of 'super weapon' mechanics as they tend to focus the game along a specific path. The AI would likely identify it a the optimal route in most situatins and so attempt to blast you flat at every opportunity. I dunno, just thinking out loud.
Reply #6 Top
I type real fast yet my puntatuaion is not too good
Reply #7 Top
perhaps some sort of Stellaconverter? it could change the land mass of the planet, which would destroy some of the structures/population centers, and possibly increase the usability of the planet, but possibly decrease it.

It would give it an interresteing edge to planetary bombardment. you could go after a P16, and get a P10, or you could get like a P20...
Reply #8 Top
That could work....
Reply #9 Top
Planet bombardment seems to be a function currently of the troop module. Maybe it'd be better/easier to do it so that the more troops are in a fleet stack, the lower the bombardment cost (efficencies of scale and all that). Just have to add in a 'cancel' button so you aren't required to land your troops immediately after bombardment.

Or, maybe add a troopless ground bombardment module....

It'd probably work within the current framework..
Reply #10 Top
Or perhaps a module that could be added to transports that carry x bombs. Even techs to research for the different types of bombs, and improved efficiency/size/cost/quantity techs for each type of bomb.
Reply #11 Top
I think that planetary bombardment, as mentioned above, will be handled by planetary invasion. Creating new types of moduals for bombardment... I dont see it happening. Also as far as large scale planet destruction, that will be handled by terror stars I believe.

Also having ability to bomb out the population would be disasterous to game pace. Right now if you want to get rid of your opponents planet you usually end up sending lot of your own people to die invain :/ If you could simply bomb the hell out of em then just use the same population you were going to sacrifice as colonists, then you would end up with a new big pop planet. To keep that from happening the population growth rates would need to be adjusted. Since warmongering no longer used up so much population, population would have to become a bit more scarce. That's probably the same problem that devs will see with this.
Reply #12 Top
A compromise must be met thats better than galciv1... otherwise you could loose sales because it seems weak... and many people (with better graph cards) want to make use of their cards and get somthing more... perhaps not graphicly but like another system than GC1 like as i said in another post some time ago anyways make some sort of decsion than GC1s system otherwise you may have some trouble in the end im sure
Reply #13 Top
well being a fan of galciv (and a big fan of master of orion 2) i would like to see the way invasions and bombardment taken from MoO2. when you went to take a planet, you had 3 options, bomb, troops or both.You could just bomb th eplanet totally (the disadvantage to this was, losing a potenioally good planet already with population and industry) the second option of sending troops normally involving have great number of troops (which transport ships are vulnerabe and u need to give escorts) but at the end you had a populated planet full with buildings ready. the last option was using both, where you could first soften up a target first and then invading (losing some of the population and buildings but not all). The great way that MoO balanced all of this was byhaving diffrent levels of bombs researchable, you started off with a poor set off bombs (that done little damage) so it would still take many turns to eradicate a planets population, but as you researched new types of ways to destroy a planets of its inhabitance the new research was more expensive and sometimes took more slot modules(which kept it balanced).
not sure wat you all think, but i loved the way it was done in MoO2
Reply #14 Top
Dang MoO2 sounded like a great game... never played it
Reply #15 Top
u should try it, i downloaded mine from kazaa, im not recommending it, just adding some extra info
Reply #16 Top
you had 3 options, bomb, troops or both


Actually it was more than that! You had Cancel. You had Bombard, which then allowed you to stop or drop all bombs. You had invade with troops, you had Mind Control if you were telepathic and had atleast a BB in your attacking fleet. And the favorite DESTROY!!!! With Steller Converter

It's a crime not to have played this game
Reply #17 Top
some ebgames still sell moo2
Reply #18 Top
one extra thing i think they should of added in MoO2 was if u were veiwing your colong (to buy new buildings or ships) then if u looked up towards the sky where u could see ur starbase then u would also see ur fleet slowly orbit the planet (i know the grpahics of couldnt cope it)
Reply #19 Top
you had Mind Control if you were telepathic and had atleast a BB in your attacking fleet
End of quote

Mind Control? how does that work?
Reply #20 Top
one extra thing i think they should of added in MoO2 was if u were veiwing your colong (to buy new buildings or ships) then if u looked up towards the sky where u could see ur starbase then u would also see ur fleet slowly orbit the planet (i know the grpahics of couldnt cope it)


Damn that 2d graphics engine eh?
Reply #21 Top
Who says the fleet has to little more than black blobs in the sky? A sky texture plus a bright light or 2, and there you go! Instant sky! As for the bombardment, I Like It!
Reply #22 Top
I like the idea of bombardment, but I don't think it should be a special upgrade. I mean, in the real world, if you have missiles designed to shoot down aircraft, but there is a stationary artillery turret within range, are you going to charge the artillery and shoot it with a pistol? No, you're going to take the rocket and point it in the direction of the artillery. Not guaranteed to hit what you want, but it's taking something in that direction out. If I had a ship with railguns and lasers, I wouldn't bother attaching a bomb section, I'd use what I had.
Reply #23 Top
I'd like to see "strategic" planetary bombardment, but not as an invasion option. If I'm engaged in a war, my strategic interest is to neutralize my enemies ability to make war. Ideally I want to knock out planets that are strategic targets without spending the time and resources for actual invasion.

Similar to strategic bombing, all you really want to do is knock out the production capabilities. Leaving a zillion civies on xeno farms is no big deal. The time and effort and $$ to rebuild each scorched planet will sap the strength out of the enemy faster than if you have to invade each (because you can force him to rebuild many times over). I also do not think we need super tech for strategic bombing. MIRV warheads/ICBMs could wipe out industry on Earth, and we don't even have hyperdrive.

Surgical strikes would also be cool.
Reply #24 Top
Terror stars are going to be in the expansion, with all their planet demolishing glory. A lone voice in the wilderness screams "nerf!". A lot more voices scream "Can we turn it off, please?".