early Beta: who is your favorite civ?

For reference, my favorite way to play is with many disconnected small and tiny clusters.  And yet, I hate playing the Navigators.

My favorite is the Yor.  Once the planetary Durantium was added, I no longer restart if there isn't an orange star in my sector.  This isn't to say that I won't beeline for them. 

With the policy manufacturing bonus, and (with enough Durantium) no limitation on population growth (there is a hidden max somewhere, but if a planet hits that point just remove cities and let it produce modules) there is pretty much no stopping them.

On top of this, not having to research Extreme Planets, and not having to worry about food at all, they get the best planets in a sector (if shared) early game.

 

My second favorite are the Torians.  Aquatic Mastery from the start is great, but sometimes those water planets aren't around.  In which case, they are optimized for combat.  The fast growth rate (and policies which stem from this) help with both colonization and starbase construction.  Aquatic worlds tend to be high in food, so getting those class 1 planets is no issue, so long as Crime is contained.

 

I'm curious to others' thoughts.

9,967 views 4 replies
Reply #1 Top

I can't actually remember the last time I played a "base" civ in any of the Gal Civ series. I pretty much always modify the starting traits, so I am never truly playing as Terrans or Torians or Arceans, etc etc. I really hope we get the fully customizable civs soon, so I'm not stuck with the current versions of making Frankenstein civs.

That being said, I use the Terran Resistance as the base because I prefer their Commander ships. I am currently favoring the Durantium starting world, for the extra manufacturing boost at the start. I usually like taking Inspired (I think that's the right name) as one of my two starting traits (for the cheaper leaders and one extra leader recruitment slot at start). I prefer humans as my primary civ race, because all of their stats are good and they are easy to keep happy (almost always have maxed approval without ever building approval buildings). I usually modify the starting traits to a +1 production, +1 research, +1 economy. In my current game I am using Wealthy as the second trait after Inspired. It seems to be an effective hodge podge so far.

I already have ideas for a much different Frankenstein civ once beta .8 comes out though.

 

Reply #2 Top

I've tried quite a few so far, and my fav has gotta be the Barakat, although i think that the Yor and MImot are the best atm. Not only have i always liked treefolk, but that planet spore ability is my fav one so far, even though I think there are more powerful ones out there. It does a great job of pumping up core worlds, and unlike the Yor or Navigators, it pumps up all core planet stats, not just production. I just really like the versatility that it gives them to pick their fav planets as core worlds without worrying as much about how many other worlds you have near them.

Reply #3 Top

I’ve only played a few games so far but I’m liking the Festron. Diplomatic penalties be damned.

Reply #4 Top

The race with the double hitpoints is unbeatable, you can merge into fleets and repair with nanos artifact, the special ships are insane esp with hitpoint bonus and attach bonus based on your resolve etc, one of them had like 178hp and its too easy to add special equipment to them to get a OP ship within 15 turns that kills everything. 

So atm the game really has to nerf the special ships races get as there just OP you dont need to  bother with any military ships at all just spend your money to get leaders and put them in the ships and you wipe the galaxy clean..

Wow did i really join in 2004 lol i really was a early stardock fan.