[Bug] Custom Movie, Audio and Pallete Assets

While we can edit all the relevant xml files for these assets to be able to have our own movies/sounds etc, the game still insists on looking for these assest in the games installation folder, not the mod folder (...GC3Crusade\Mods\My Mod\Gfx or GC3Crusade\Mods\My Mod\Music etc). Most of these xml's are located in the Core folder, not sure that has anything to do with it mind.

This forces modders into having to install these files in the games installation folder for the to work.

29,326 views 4 replies
Reply #1 Top

It would be easier uninstalling mods if they were needing to never change installation files.

Reply #2 Top

There is no changing of game files.

Reply #3 Top

Quoting Horemvore, reply 2

There is no changing of game files.
The game is made up of 30% program files, and 70% text files. This is a rough estimate I don't have an exact number. I'm obviously not talking about the program files. You know that your a modder. I've downloaded enough mods to know that they don't all go into a mod folder. Some go into other directories. Yes I know they are text files that are not in the mod folder. This is what you were talking about. I was just supporting what you said. 

Reply #4 Top

Nope, not text (xml) files, they actually all work in the mod folder. Assets like Art (Pallets, Spalsh Screens, Start up Screen, Main Menus backround etc), Movies, Sound etc etc, all require the files to be installed in the games main installation folders. Having them in your mod folder, in the relevant subfolders does not work.