Questions from a returning player

Hey everyone.  I'm just getting back into the game and was looking for some help.

 

1)could any of you help clarify how the economy works? I was building buildings that provide +1 construction but I don't know what that means.

2) How do you know which technologies are unique now?  I understand that we get techs now based on our racial makeup. How can I tell what special ones my design has given me though?

3) does anyone have a good guide I could look at for crusader?  Or a nice starting build order? 

 

Midas

15,801 views 2 replies
Reply #1 Top

I'll leave #1 for someone else since I have a hard time explaining the stats.

The differences in the tech tree are mostly nuance by my experience. It is likely to be a single straight line branch in the tree vs something dramatic. Synthetic factions have more difference than others.

It's not cast in stone but usually I go from Colonial Settlements to Paleontology to Artificial Gravity to Interstellar Travel to Universal Translator to Zeno Commerce. It varies after this but I follow a pattern of getting to mining techs to increase resources and mostly avoiding the military branch until early in the age of war.

Reply #2 Top

An increase in Social Construction improves how fast you can build improvements (buildings, wonders, terraforming, etc) on your planet.  An increase in Shipyard Construction increases how fast you can build ships.  An increase in Wealth or tourism increases how much money your planet generates.  An increase in research ... well, you get it by now.

The critical factor in all of these is what is called Raw Production.  Raw Production is calculated from the square root of your population, plus bonuses from asteroid mining bases, ideology choices, certain techs, and approval.  If your Raw Production is X, then your base social construction, ship construction, research, and income is also X.  You cans see this by mousing over those areas on the planet screen and observing the tooltips.

A planetary improvement normally provides some benefit to one or more of these areas (All Construction improves both Social and Ship Construction), plus adjacency benefits.  Adjacency increases the effect of any improvement built on an adjoining tile.  This matters more for some improvements than others.  The Computer Core, for examples, adds +1 Research per level, so an adjacency bonus of +3 research from a building next to the Computer Core raises your research by +3, while +3 levels to a Xeno Research lab will raise your research by 15% (5% per level).  Some buildings only increase 1% per level.

Some tiles provide bonuses to the improvements built on them plus adjacency bonuses to the surrounding tiles.