Return of asteroid mining

I know it's a minor point, but I remember reading many people complain about the omission of the old asteroid miners. The answer was the new system with mining resources replaced it. Didn't I read the miners would return in a future expansion?

Anyone? Any idea?Just wondering...I miss them, lol.

Thanks

37,534 views 8 replies
Reply #1 Top

I would like to see the return of the old miner modules. Miner ships were able to be automated, and I liked that mines didn't cost money (except for maintenance). I also liked having one more 'civilian' ship. However, I do understand that the current system is much more efficient in that you don't have to do AI for asteroid miners, and players don't have 3-10 extra ships to fuss over.

I would prefer a return to the GC2 system, but I think a reasonable compromise would be some form of automation for making new mining bases. I'm not sure how that would work, especially since the bases cost money I doubt any of us want 500 credits departing the treasury without notice.

Reply #2 Top

Quoting General, reply 1

I would like to see the return of the old miner modules. Miner ships were able to be automated, and I liked that mines didn't cost money (except for maintenance). I also liked having one more 'civilian' ship. However, I do understand that the current system is much more efficient in that you don't have to do AI for asteroid miners, and players don't have 3-10 extra ships to fuss over.

I would prefer a return to the GC2 system, but I think a reasonable compromise would be some form of automation for making new mining bases. I'm not sure how that would work, especially since the bases cost money I doubt any of us want 500 credits departing the treasury without notice.
End of General's quote

Does anyone actually use the current system?  I would more but, you only can purchase it and I rarely have extra cash to pump into it.  AI loves it though.

Reply #3 Top

I do a few mines for my starting planet.  Then I am back to trying to not go bankrupt, like many others.

By midgame, I am often making enough money to have a couple thousand around.  I then put asteroid mines around high quality planets that will have more improvements to leverage the extra production.  Planets surrounded by econ starbases are an early target as well.  Any heavily specialized planet is a great target, especially if it has colonization bonuses.  I limit distance to 6 tiles so I don't feel I am wasting anything.  When the econ bases and wealth planets are kicking in, I will have lots of extra cash and will blanket asteroid mines almost as much as the AI does.  I keep increasing my tolerance for the wastage involved in the Asteroid distance.  The furthest radius I have used so far is 15, and that was just to throw excess money away.  It doesn't really work, because the extra production ends up making extra wealth, but you gotta do something with all that coin.

You cannot look at Asteroid mines as an investment with a return.  I don't think they ever really pay off, so to speak.  You have to see them as a necessary expense to achieve maximum production, one of your primary goals.  If you don't buy them, you will have less overall base production than your opponent, never a good thing.  Production is key to so much. Every little bit counts. Asteroid mines are a necessary evil disguised as a necessary bonus. Very clever, if you ask me.

Reply #4 Top

I am 

Quoting erischild, reply 3

By midgame, I am often making enough money to have a couple thousand around.
End of erischild's quote

 

In my current Insane game I have only about 200 asteroid bases (for about 160 colonies). I have 173,000 credits, I'm just not willing to go around and build each base individually. It is worse than Starbase management (and I don't use the built-in system).

 

Quoting Seilore, reply 2

AI loves it though.
End of Seilore's quote

That's where many of mine (get it, uh huh huh huh) come from. It certainly does seem to be able to afford a lot more than I can!

Reply #5 Top

Quoting General, reply 4

In my current Insane game I have only about 200 asteroid bases (for about 160 colonies). I have 173,000 credits, I'm just not willing to go around and build each base individually. It is worse than Starbase management (and I don't use the built-in system).
End of General's quote

 

That's only 400 clicks and 100,000 credits.  You can do that!  ;)

Insane maps do put quite the load on administration actions. Don't they?  Who knew there would be so many Insane people actually playing Insane maps? :)  I will add to the general clamor over UI streamlining, a theme that reverberates through several threads.  Please!

Reply #6 Top

Quoting erischild, reply 5

I will add to the general clamor over UI streamlining, a theme that reverberates through several threads.  Please!
End of erischild's quote

 

In that regard, I wonder if there is a way to set up an 'asteroid management' system. I wouldn't know how, maybe through the governer screen. I though the governer screen was more useful in GCII... seems like you can't do as much these days. I am hoping that Frogboy's plans to redo colony management will help a lot for us Big Game nuts.

 

Quoting erischild, reply 5

Who knew there would be so many Insane people actually playing Insane maps?
End of erischild's quote

 

You can play this game with smaller maps, faster tech, and fewer factions? I had no idea... I only play the Big Game. Funny thing is, I'm pretty sure I'm a worse player relatively, because I have played fewer actual games than most players with the same number of hours...

Reply #7 Top

Quoting General, reply 6

You can play this game with smaller maps, faster tech, and fewer factions? I had no idea... I only play the Big Game. Funny thing is, I'm pretty sure I'm a worse player relatively, because I have played fewer actual games than most players with the same number of hours...
End of General's quote

I don't know I'm right there with you ;)

 

Reply #8 Top

Quoting Seilore, reply 7

I don't know I'm right there with you
End of Seilore's quote

 

Imma start a thread...