Food Question

Can somebody explain exactly how important is a planet's food? With most planets terraformed to about level 15, I generally build two farms. Would it make sense to double or triple that? I've been playing GC3 for quite a bit now, but I'm still fuzzy on the relationship between raw production and population. Incidentally, I may be dreaming, but I have the impression that the Normal AI is much stronger with 1.3. I've lost a few games, or abandoned some when it looked like victory was possible but would take years.
10,459 views 5 replies
Reply #1 Top

Food is pretty important, since 1 food will let you grow 1 pop.  For now, 1 pop = 1 production, so you get a lot of raw production with high population planets.

Morale/Approval is a factor as well, since 100% approval gives you a 25% increase in production.  Higher population lowers your approval, so there's a balance there.

I aim for 100 pop per planet, but now that the Ultra-Terraformer is gone, it'll probably drop to around 60 each.  I generally lose approval until mid game, when the malevolent ideology trait can get me back to 100%.

 

Reply #2 Top

Quoting MottiKhan, reply 1

I aim for 100 pop per planet
End of MottiKhan's quote

Man, thats a lot of population! I usually shoot for about half that but maybe i am doing it wrong. On a planet that gets to say 14  I would typically end up with something like (ignoring things like hive at the moment & assuming specialization) : 1or 2 factories, 1 moral, 1 hospital (to be replaced later with irrigation), 1 ideology pt giver, 4 farms, & 5/6 labs/markets. Obviously planet layout can have a big impact on what you should do as do specialty buildings. 

 

 

Reply #3 Top

Everyone has their own playstyles, so there isn't a wrong number for pop as long as it's high enough to supply transports and assist in production.

Snathi Prime (my homeworld) currently has a max pop of 64.5 and an actual pop of 32.1.  My other planets have lower max pops, averaging about 30 each.  I plan to take them all higher when I get more terraforming tech going.  It can't go much higher without the Ultra Terraformers, so I think we're all going to be limited to less than 100 per planet.  Growth is painfully slow so far and I can't seem to queue up birthing subsidies anymore.  I'll have to adjust my tactics to compensate.

I rarely build morale buildings and when I do, I only keep them for as long as I need them.  I prefer to have my morale boosters on starbases.  Late game, I no longer need those either and can maintain 100% morale with the malevolent ideology trait.

For ideology, I try to build all 3 buildings on each planet.  I can't do that with about 10 percent because of low PQ.  We have to be more careful how we build out now.

I still have specialized planets here and there, but the vast majority now are factories and farms.  I keep my global wheel at 10% econ, 45% each for manu and research.  That means I'm running a constant deficit economically.  With the Snathi, I'm actually gaining bcs per turn from their scavenging ability.  They became my favorite race, easily displacing the Thalans.  I might go back to 50/50 manu/research.

Reply #4 Top

Holy crap! I've never taken a planet's population over 30... Looks like you're building a heck of a lot of farms and such. One of these games I'll have to try this approach out and see how it works for me and my play style.

Reply #5 Top

Birthing subsidies got nerfed with the other projects, so getting super high populations will be pretty tough with non-artifical races.