Couple of ideas I've had...

I've had a few ideas while watching the dev streams over the last few months - don't know if any of these are mod-able, if so great, but if not is there a way I can send them to Stardock for their consideration?

1- Give the game AI the option of breaking up into 2, 3 or 4 different governments if they are losing a war. This would be a different 'option' to simply surrendering to another player (which tbh I find a little boring). Not saying the current surrender option should not be on the table but breaking up into a number of independent entities would be a lot more interesting. Some or all could sue for peace seperatly, some or all could continue the fight anyway, some or all could fight each other to 'reunite the empire'. I'm thinking of Russia at th end of WWI - Whites vs Reds.  The different sides would use the same tech tree and ship style which should simplify things a little.

 

2- I'm pretty sure that someone suggested the idea of allowing minor races to join your empire voluntarily during one of the dev streams - a really great idea which I think should be added. On top of that - how about if you could 'liberate' a minor race if they have been conquered by someone else. So you would launch a planetary invasion as normal, and if you win, instead of gaining the planet yourself it brings back the minor race?  You could make it so they then have to direct all their trade to you or something as a concession.  This allows the player to maintain more flavour in their galaxy late game - I find the late game can get a little 1 dimensional, this would go a long way to solving that. Again, to be clear, you could still just conquer a minor race as normal if you prefer.

 

3- Similar to option 2 but with major races, here's an example - you're playing as the Terrans, the Drengin and Arceans are at war and the Drengin are tearing the Arceans a new one - taking several of their planets. You jump into the fight to help the Arcean's by invading some of the worlds the Drengin have taken from them - it would be good if you had the option to give those worlds back to the Arceans.  I know this can be done through the diplomacy screen but I think a separate UI and game mechanic for this would be very cool. Again, you would still have the optioN to keep them for yourself as normal.

 

4- We'll be back!  What if a previously defeated civilisation could return to the game under the right conditions? Here's an example - The Drengin defeated the Krynn several game weeks/months ago, but a number of former Krynn worlds have very low approval ratings. So what if 2 or more worlds that are close enough to each other get an approval rating low enough it creates a widespread rebellion over a handful of worlds and the Krynn rise up and return to the game. I'm not talking a wholesale reversal so they get back exactly what they had before the war with the Drengin started, but 3 or 4 worlds rebel and reform the Krynn Syndicate.  This also brings up a related idea of governments in exile - if a government exiles itself to you then if you invade some of their former worlds you can reinstall them and bring that race back into the game.

 

All races used are simply for examples - these mechanics would apply to all races in game.

 

I think these options would do three things - a) make playing a benevolent race a lot more interesting with far more options for expansion, b) create a lot more fluidity and surprise late game and, c) make an already incredible game even better!

 

For me the one thing that galciv is missing is unpredictability in how any game develops. The major events go a long way to helping that, but late game can get to feel a little like knocking over dominoes - it's a bit to formulaic. Allowing the return of minor and major races after they have been defeated, either through rebellion or liberation, would add a whole new dynamic imo.

11,171 views 9 replies
Reply #1 Top

i like number 4 on the grounds that complete indoctrination to a new (hostile)government would take a couple of generations due to certain cultural  factors blatant racism/hostility and resistance movements that would inevitably form after a world is invaded then there is the slavery issue and various acts of brutality that would be committed by the invaders as a menans of showing their (percieved)superiority to their former enemies.. weather something like this is even possible is not something i would have a clue about 

Reply #2 Top

I would like many more diplomatic options and problems in general of invading and controlling a world full of aliens. I really don't think it would be particular easy to control a whole world with billions of people on them if they are very hostile to you.

 

Some more mechanic where you can make vassal or client states at the end of a war instead of always incorporating planets directly into your core empire. Client states should count as part of your empire for a conquest victory. Client Empires might also rebel against their oppressor depending on their nature and external factors.

 

Having factions breaking down into several smaller factions is also a very good idea, especially now when the game support so many AI players. Why not be able to split your empire voluntarily so it becomes easier to control and the large empire penalty could be more fleshed out as a mechanic.

 

There are many cool things that could be done with diplomacy and galactic politics in general.

Reply #3 Top

I also like the ideas. How well they could be implemented may be more of a challenge.

Reply #4 Top

Cheers guys, glad you appreciate my wool gathering lol!

 

Quoting MortisBlack, reply 1

i like number 4 on the grounds that complete indoctrination to a new (hostile)government would take a couple of generations due to certain cultural  factors blatant racism/hostility and resistance movements that would inevitably form after a world is invaded then there is the slavery issue and various acts of brutality that would be committed by the invaders as a menans of showing their (percieved)superiority to their former enemies.. weather something like this is even possible is not something i would have a clue about 

Totally agree, but then that calls into question the whole 1 Turn=1 Week concept.  I always thought that wasn't long enough - it means that a whole 1000 turn game is only roughly 20 years - I think 2 weeks per turn would be better. I had a feeling these would not be possible as a mod - can you advize the best way to pass these suggestions along to Stardock?

 

Quoting JorgenCAB, reply 2

I would like many more diplomatic options and problems in general of invading and controlling a world full of aliens. I really don't think it would be particular easy to control a whole world with billions of people on them if they are very hostile to you.

 

Some more mechanic where you can make vassal or client states at the end of a war instead of always incorporating planets directly into your core empire. Client states should count as part of your empire for a conquest victory. Client Empires might also rebel against their oppressor depending on their nature and external factors.

 

Having factions breaking down into several smaller factions is also a very good idea, especially now when the game support so many AI players. Why not be able to split your empire voluntarily so it becomes easier to control and the large empire penalty could be more fleshed out as a mechanic.

 

There are many cool things that could be done with diplomacy and galactic politics in general.

Vassals! Why didn't I think of that! Lol!

indeed, the fact the game can now support so many players opens up whole galaxy of options - if you'll pardon the pun.  Any idea how it could be done, or is this something that only the developer could handle?

 

Quoting ForesterSOF, reply 3

I also like the ideas. How well they could be implemented may be more of a challenge.

Would you happen to know the best way of passing these suggestions along to stardock?

Reply #5 Top

Sadly non of your requests are possible via modding at the moment.

3. This would be great for a diplomatic victory. This could be done in Civilization IV via the trade screen, such cities had a label "(Liberate)".

4. I would also like this. It might come up once Stardock implements demographics for each planet.

Reply #6 Top

Yes I heard something about demographics - now that should be interesting!

Is there somewhere we can post our suggestions to Stardock? Like an official forum or email address?

Reply #7 Top

Perhaps it was me that mentioned it in the dev stream. 

In a game called "Birth of the Federation", you would start out with just Earth (assuming you start as the Federation for my example).

As you explored the Galaxy, you would run into all the other races from the ST universe. Most of them as Minors, with the obvious Majors, as well as some uninhabited worlds. 

Think original series when both the Federation and Klingons were trying to add Organia to their side. 

Let's say you stumble upon the Vulcan's.  At that point you could begin to build a relationship with them and eventually offer them membership in your Federation, or conquer them if you were Klingon.  When they joined willingly, then you would get a bonus, Vulcans might bring 10% to research, a building special, and +20% to desert world living. Other races might be more inclined to willingly join the Klingon empire, the TribbleHaters might love em on first sight. 

Each minor had a special set of skills, knowledge and bonuses that could add to your biological and technological distinctiveness. :rolleyes:

Hopefully a diplomacy expansion pack will create such abilities. 

 

The other ideas are great as well.. 

Reply #8 Top

BotF was such a great game. Particularly after the memory leak was fixed in a player created patch eons later.

I was thinking of the same game for item 2. A good idea would be requiring a trade route between your civ and the minor race.

Reply #9 Top

BoftheF was indeed a brilliant game - many a wasted hour of My youth was spent on that one! The only thing that annoyed me about it was the fact that if you played as the federation the people would throw a shti-fit whenever you invaded a planet.

Well remembered SamDominion - it was your suggestion which lead me to all the others, really hope these or something like these eventually make it into the game. I took the liberty of emailing this forum thread across to Stardock media services, hopefully they can pass it on to the relevant people.