Up-to-date info on Rebellion mechanics (Abilities, Titan weapons, etc.)?
Hi folks. After a long break from Sins, I'm sinking into it again with Rebellion and the DLCs. Same game, more options, more fun. Seems to be more optimized as well
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Anyway, my biggest issue with the game right now is the lack of comprehensive and up-to-date info on abilities, most importantly about titans.
Do you know of some place where I could find such info?
Some particular questions regarding titans are (all questions Vasari-biased ; I'm a Vasari freak since original Soase):
Titan Abilities:
- what exactly is targeted by respective titan abilities and what is not? For example, what is targeted by each of Kultorask's abilities? Are caps hit by Dissever or Gravity pulse? Are caps or starbases healed by Nano Remit? I know that Orky IS healed by Nano Remit but it's not indicated ANYWHERE in the game. Need Details!!!
- how do abilities work exactly? For example:
-- Desperation - Do all bonuses stack for each hit? What counts as a hit, a single attack animation from a ship or a single missile/projectile?
-- Gravity Pulse - How long is the stun effect on Nano-leeched targets? Does it increase?
Titan Guns:
- how exactly are titans' weapons distributed on their banks (which guns go where in what weight/percentage)?
- how much DPS per target (per bank, per gun type)?
- how many targets per bank?
- how does that change with levels and upgrades? Does number of targets increase with titan's "S" hotkey upgrade (the weapon upgrade)?
Such info is not needed for starbases (they all have guns distributed evenly on 4 banks, even the orky) and is not really important for caps (caps are not really meant to be bought for their guns and their DPS is irrelevant in mid-late game). It is, however, quite important for titans which have starbase-level of damage and massively varied weapon layouts.
Help?
