DLC 2 Wishlist - New Monsters & Tactical Battle Maps
If FE releases a new DLC Pack, I would like to see one with 20+ new creatures/monsters along with new tactical battle maps and tactical map tiles (for creating new tactical area maps)
Map Examples
- Example: Tactical battle that occurs in a swamp with water barriers and bridges.
- Example: Tactical battle map of a heavily forested maze that reduces the maximum range of all ranged attacks to 5 tiles.
- Example: Tactical battle map that allows city defenders to retreat into the city (perhaps only those with Castle Walls). In the original Elemental you could have one or two units defend the entrance to the city and rotate out wounded units.
- Example: A narrow stone bridge across a chasm (players can cross the bridge to engage the enemy, or defend on the narrow bridge)
- Example: A map bisected by a river. Units in the river suffer a penalty in combat.
- Example: A map covered by a deep fog that gives all units a dodge bonus vs. ranged attacks or limits all ranged attacks to 5 tiles.
- Example: Dead magic area map where all units resistance to magic is increased. Perhaps a monument that radiates magic resistance until destroyed (x points of damage to destroy monument).
- Example: Wild Magic area map where magic becomes unpredictable.
- Example: Burnt out homlet, where tiles of burnt homes are impassible - i.e. you are fighting in and around the ruins of a homlet with a dirt road, farmlands and buildings, not in a pure wilderness area.
- Example: City Ruins - you are fighting in a maze of streets and buildings. Problem with this is that the current system does not impose LOS restrictions on visibility or ranged attacks.