[Bug v 1.02] Adventurer's Guild not working as intended?

I was wondering if the Adventurer's Guild is suppose to only give xp to the stationed champs in the city its build in and not in any others.  The description leads me to believe that it was a faction wide thing so every city should be giving the bonus xp to stationed champs, but it is not. 

Also it seems to be giving the XP 100% of the time or I'm getting "lucky" for 10+ turns I was watching it.

Has anyone else confirmed this? Is it an already known bug?

8,430 views 3 replies
Reply #1 Top

Just the place it's built in.  Bear in mind though that i if you capture a city with a guild you can use that one too.

It does seem like the XP per turn is a sure thing, but it's such a small amount anyway.

Reply #2 Top

I changed the value of the xp gain so it was more useful.  I had it set to give me 5xp with a 30% chance.  I'll probably drop that lower to 3 or 4 since its a sure thing.  Bummed that it only works for one city though, makes the governor path less appealing.  I guess just get one governor for a city and leave it at that.  Hope they fix/change it in a patch though.  Thanks for the response.

 

Reply #3 Top

passive xp in this game is pointlessly weak.

 

I much preferred the method in Fall Farther, where there's an amount of xp given per turn, but also a cap. unis above that value won't gain any extra xp from staying stationary.