boshimi336's Enhancement Mod (Temp Title)

Placeholder List for Awesome Ideas! [Includes Poor Menu Music!]

So, I will be updating this at some point in the future when free time can be found. I plan to make a pretty hefty enhancement mod that 'theoretically' should be awesome. For the moment, I'm just going to slap a hap-hazard list down below which will be updated at some point, along with a proper title. Hopefully it would be applied over top of Distant Stars, which currently is still in their Rebellion Alpha stage.

 

Consider this my scribbled sticky note:

-Titans set as Heavy Capital Ships (will use Capital Ship mechanics) @ 50% Mesh Scale
-Titan gain from leveling shrunk to 1/10th at each interval. Lvl 1 - 2 (on old scale) is new leveling range. With Titan Stat buffs = Tech Tree Unlocks
-Capitals & Heavy Capitals produced @ Cap Ship Fact. using Titan Fact. Model @ 50% Scale.
-Capitals & Heavy Capitals both use Titan armor.
-Frigates, Corvettes & Cruisers produced @ Frigate Fact. using Capital Fact. Model @ 75% Scale
-Sub-Factions Combined - 'Choice to Split in Tech Tree + Related Research?'
-Mines Reworked: No longer Invulnerable (anti-matter ability that can be depleted?), Larger Detection Range for Explosions. Scouts can neutralize mines so they don't explode with passive ability.
-LAC defenses that use the Frigate Factory / Hanger model. Use Homing Mine / (Maelstrom roving asteroid) mechanics. Won't leave gravity well. (scout/trade ship[Vas], corvette/snubbed flak[TEC], scout/trade?[Adv] ship meshes @ 50%) TEC Ex: [LRM missile effects, plus Akkan laser effect for anti-strike craft]. Slowest ship speeds (similar to trade or slightly faster, can be kited. Auto-produced via anti-matter ability, ref mine files. LACs use Corvette Armor. Frigate weapons.
-Light Carriers reduced to one squadron. Costs = 65% reduction. Fleet Supply = 30% reduction. HP = 65% reduction.
-Fighters/Bombers reduced hp 50%. Fighter damage reduced 50%. Bomber damage reduced 25%. Fighters speed reduced by 20%. Bombers speed reduced by 35%. Fighter mass reduced 30%. Bomber mass reduced 20%
-Strikecraft combat/non-combat construction slowed 50%. Light Carrier anti-matter restoration rate reduced 50%.
-Corvette/Frigate/Carrier/Capital/Heavy Titan, Flack (point defence) Ability research (equivalent of 1 Flak Canon or 1 Flak Canon).
-AutoDock Strikecraft
-Fix Planet Bonus Icons, Expand Planetary Bonuses. Expand Planetary Research + add additional Artifacts.
-Buff Deliverance Engine. Reduce Novalith Damage, Tweak Kostura.
-'Push the limits' by Enigma for Menu Song.
-Updated boshimi336's Multiple Stars Graphics Mod [90% completed, not published] Inclusion
-Expanded Random Encounters Mod [90% complete, no published. Credit Goafan77 for original concept and work] Inclusion
-boshimi336's Weaker Ryat's More Power Pirates Mod [0% completed]. Pirate XP reduced by 50% Priority is no longe trade ships.
-Trade Ships give/carry 50% more resources when destroyed. Reduce quantity & production of ships 50%.
-Refinery ships give / carry 50% more resources when destroyed. Reduce quantity & production of ships 50%.
-Reduced require diplomacy levels for Cease-Fire, Alliance, etc ...
-Reorganize Ship Production buttons & cues as their current order bugs me.
-Use Sinperium's 'broken' ship graveyard models.
-Setup 'See Map' objects which explode after 5 seconds for custom map creation (see names on star chart).
-Change Metal & Crystal to 'Basic' & 'Advanced' resource descripters. Culture to something, maybe 'influence'?
-Siege Frigates & Capitals from Nukes to Landing Craft. Ability upgrade to allow 'chance of conversion' of structures. 'Will need to review possible enemy ship construction glitches'.
-Utilize 'Titan' classification for 'Hero' units which spawn 1 at a time on a 'randomized' rotation. Do not gain levels. Reference goafan77's 4X mod for inspiration.
-Include axxo2's loading screens if permission is granted.
-Give a +5 Armor bonus to Light Frigates mid-game to allow them to close properly with enemies.

 

If anyone has links / information that would help with any of the above items, please post it and I will update the OP so I can reference it later.

 

If anyone has an idea that they think might make this better or add to this idea, post it up and I'll let you know whether I will include it to the list or not.

 

Thanks and please bear with me. I am crazy busy but I will get to this at some point. I promise. I think. ;)

 

9,688 views 7 replies
Reply #1 Top

Gee..I didn't even see this.

I am homicidally busy--way past crazy.

Post more info.

Reply #2 Top

Crazy busy here as well ... one day. I'll update when more progress has been made or time has been set aside to consider the concept of making progress. :-)

 

Most of these items have been discussed and 'should' be possible ... just hasn't happened yet.

Reply #3 Top

I bet I am crazier and busier than you...

Reply #4 Top

Quoting Sinperium, reply 3
I bet I am crazier and busier than you...

 

No doubt but I am still crazy busy! :grin:

Reply #5 Top

Some interesting elements, but your main menu music choice sucks.  It doesn't thematically match with Sins at all.

Reply #6 Top

Quoting XATHOS, reply 6
Some interesting elements, but your main menu music choice sucks.  It doesn't thematically match with Sins at all.

 

Noted! :grin:

Reply #7 Top

Ability upgrade to allow 'chance of conversion' of structures. 'Will need to review possible enemy ship construction glitches'.



Convert Deconstruct ability to capture on construction frigates, they remain in gravity well and spawn from the planet, make all structures possible to capture, possibility with "boarding" ability from TEC capital ship if making all structures capture-able would be impossible.