How to calculate the effect of armor?

Hi,

 

I am working on an calc/excel file that makes durability comparsion between ships and factions under changing circumstances. 

 

Hull is simple....

Shields are allright with Shield Mitigation

 

So lets forget about the shields for the moment:

 

If I have a weapon, that does 1000 damage points AFTER shield mitigation and does hit a ship with 5000 hull points and 0 armor

 

I assume it will do 1000 hull points damage then, leaving only 4000 hull points remaining?

 

So what about the same situation with Armor 1

 

Armor 2

 

ect...?

 

How do you calculate that?

 

Any help is appreciated.

12,350 views 9 replies
Reply #1 Top

Ask Bilun. XD XD XD :rofl: :rofl: :rofl:

Reply #2 Top

I assume it will do 1000 hull points damage then, leaving only 4000 hull points remaining?

That is also assuming the weapon fired does 100% damage to the target's armor type. That's actually pretty uncommon outside of abilities though, some do more and a lot do less.

The armor rating you see in game gives a surviveablility increase equal to an extra 5% of a target's hull. Your target with 5000 hull and 1 armor would take 5250 damage. 20 armor would be the equivalent of a target with 10000 hull and no armor, 40 would be 15000 and so on.

 

+1 Loading…
Reply #3 Top

Quoting GoaFan77, reply 2

I assume it will do 1000 hull points damage then, leaving only 4000 hull points remaining?

That is also assuming the weapon fired does 100% damage to the target's armor type. That's actually pretty uncommon outside of abilities though, some do more and a lot do less.

The armor rating you see in game gives a surviveablility increase equal to an extra 5% of a target's hull. Your target with 5000 hull and 1 armor would take 5250 damage. 20 armor would be the equivalent of a target with 10000 hull and no armor, 40 would be 15000 and so on.

 

 

Thanks! k1

 

I forgot about the different armor types, however I am doing an comparsion of the same unit type.

 

Since all heavy cruisers have the same armor type for example, a beam that does 100 hull damage to a Destra will do the same 100 hull damage to a Enforcer - after armor and mitigation of course.

 

5 % per armor point... no wonder the Rebel Orkulus Rex just doesnt die... 35 armor points..... and that with an already huge hull... :waaaa:

Reply #4 Top

Quoting ARESIV, reply 3
I forgot about the different armor types, however I am doing an comparsion of the same unit type.

That doesn't necessarily mean anything as far as easy math is concerned. Some units do not deal base damage to themselves, not least because some units share armor (flak and support cruisers) but have different weapon types for example. Heavy Cruisers V. Heavy Cruisers does happen to do 100% damage to each other though, so I would use other heavy cruisers or capitalships if using them as targets so that damage type can be ignored.

 

 

Reply #5 Top

Quoting GoaFan77, reply 2
The armor rating you see in game gives a surviveablility increase equal to an extra 5% of a target's hull.

You made me look through Gameplay.constants for something I saw the other day, and I had to check.

HullPointPercentageIncreasePerArmorPoint 0.05

I've got a karma point that says that control's armor's efficiency at absorbing damage.

Reply #6 Top

Quoting SpardaSon21, reply 6
I've got a karma point that says that control's armor's efficiency at absorbing damage.

Yup. Make it 0.10 and you make armor twice as good.

Reply #7 Top

Quoting GoaFan77, reply 7

Quoting SpardaSon21, reply 6I've got a karma point that says that control's armor's efficiency at absorbing damage.

Yup. Make it 0.10 and you make armor twice as good.

 

That would certainly be interesting.....

 

Aboard the TDN Indomitable... Ankylon Class Titan:

 

Sir, the Advent fleet is hailing us, Matriach Celes wishes to speak to you.

 

Put it on screen.

 

Yes Matriarch?

 

Uhm... what is this all about? I mean... for the last half an hour we tried to kill you and you just sit there, doing nothing.

 

Wait... you attacked us?

 

Yes, for half an hour!

 

We just thought it was meant to be a light show....

 

Matriarch Celes appears to be close to an heart attack.... before she closes the com channel you can hear her mutter.... "Better armor... the gods promised us better armor.... and they kept word.... still.... this crusade was a lot more fun when you could actually melt Trader armor...

 

 

Reply #8 Top

Quoting ARESIV, reply 8


Uhm... what is this all about? I mean... for the last half an hour we tried to kill you and you just sit there, doing nothing.

Lol.

Unlike shield mitigation though, the way armor is set up you can never get 100% damage reduction through it. That would just make each point of armor give a 10% effective hull increase bonus. Not a small impact at all, and I guess if you made it 1.0, then each point of armor would effectively double your hull points. :P

And just to have this all in one place, armor has no influence what so ever on shields.

Reply #9 Top

press 9 then 3 then calculate 9 by 45 and you have the answer of the radicalization of the normals of taylor polynomials to the fifth exponential polynomial