I still don't get why I would want to blow up MY ships or structures...to put a hurt on the enemy.
Now if it ONLY boarded enemy ships to then do more damage to THEIR fleet...that would make sense.
As the HUMAN fleet you would think life was valued not to kamikaze your stuff.
Maybe instead of boarding it should work in reverse, the pod is used to escape said ship/structure for a bonus of some type.
But since we are probably at the very near end of Sins patches...I don't expect any major reworkings.
And like Gameassain said, I also never put anything into demolition party.
Why change it? It's already the Corsev's best ability by far and the need for sacrifice for an extremely powerful effect makes the targeting and use of the ability very interesting. This is especially true in that it rewards players for keeping track of which ships are going to die soon anyway, as you can sacrifice an already-doomed ship for a large burst of AoE damage.
Additionally one drawback of stolen ships is that stolen ships lose all of their originalupgrades when converted and instead use your upgrades(so if you steal an advent/vasari ship it will have no weapons tech upgrades since you don't have access to the advent/vasari tech tree).
So if you had instead just kept that ship it will likely do at most 52 DPS(for an advent carrier fielding bombers, the highest value target for damage to steal)- which is realistically more like 34 DPS(as bombers do less then or equal to 65% damage to just about every armor type besides Very heavy). That ship would have to attack for 17 hours straight to deal as much damage as rank 4 demo team deals in a single cast(1400*25/34/60= about 17 hours) Against some ships the DPS stolen goes as low as needing to attack for 72 hours straight to deal as much damage as rank 4 demo team.
And that's before you even account for the fact that demo team's bursty damage is less affected by shield mitigation then gradual damage over time.
So realistically speaking a ship sacrificed to a high rank demo team is pretty much always superior to the lifetime contribution of that frigate provided there are a large number of enemies in the area. I suppose there is very much an argument to be made for stealing support ships with useful abilities, but it's not like it's all that difficult to steal a couple ships here and there with a low rank of boarding Party.
Again I realize some people hate having to sacrifice anything, but in that case you may be happier playing another faction. The TEC are all about forcing their enemies into a war of attrition where both sides suffer casualties- trading frigates is fundamentally a good thing for the TEC, who's superior economy can better afford to replace losses. The TEC are the faction least prone to winning clean decisive victories.
Well then again, that's all just in terms of efficiency. At the end of the day you should build your caps and play the way you want to- sorry if my tendency towards wanting to quantify various action and compare efficiency leads me to come off as needlessly argumentative or condescending. I have a bit of a bad habit of getting to wrapped up in debates involving picking apart strategic decisions and reducing them to a matter of raw efficiency.