Corsev capital abilities.....

I wish the Corsev abilities werent so self defeating...

If your ships die....it gets a buff...boring.

Boarding (and blowing up)your structures and frigates to cause enemy damage....boring.

With all the options available to the devs , these were the best ideas they could come up with?

18,266 views 13 replies
Reply #1 Top

The Advent Rebels have even more abilities like that, and they are anything but boring or weak. And heck, as much as I want to hate the floating chip of RAM, it really is a pretty good capitalship.

Reply #2 Top

Selfdefeating perhaps but I don't know about "boring".

Adding conditions and extra costs for more powerful effects is one of the best ways to create interesting abilities with a unique feel.

 

Honestly between the extra conditions/costs on the corsev's skills and the tremendous amount of interaction between said skills I think the corSev is one of the most interesting tec capital ships.

 

Still fugly though.

Reply #3 Top

DONT TALK ABOUT MY CORSEV THAT WAY

Although demolition party is really stupid. I never put a single skill point in that. The corsev use boarding party but then use demolition party which ends up destroying you new stolen ship -.-

Reply #4 Top

Although demolition party is really stupid. I never put a single skill point in that. The corsev use boarding party but then use demolition party which ends up destroying you new stolen ship -.-

(I like how this whole paragraph didnt show up in my post above)

Reply #5 Top

Quoting Gameassassin1020, reply 5
Although demolition party is really stupid. I never put a single skill point in that. The corsev use boarding party but then use demolition party which ends up destroying you new stolen ship -.-
End of Gameassassin1020's quote

Demolition team was the Corsev's best ability, and may still be, but now it has a target cap. At level 4 destroying that newly stolen ship will do 1400 damage to every nearby enemy, even more than Chastic burst. It is certainly something you should not leave on autocast though.

Reply #6 Top

Quoting Gameassassin1020, reply 5
Although demolition party is really stupid. I never put a single skill point in that. The corsev use boarding party but then use demolition party which ends up destroying you new stolen ship -.-
End of Gameassassin1020's quote

FOR MASSIVE DAMAGE WHILE ALSO HEALING ITSELF (as Goa quantified).

Seriously, you haven't realized this ship's potential yet. It can tank frigates like no other Cap can.

Reply #7 Top

Quoting GoaFan77, reply 6
It is certainly something you should not leave on autocast though.
End of GoaFan77's quote
They fixed the autocast in the latest patch. I noticed today how my Corsev captured an Aeria Drone Host, which was after it got captured at nearly full health. While there were many weakened ships around the Corsev, it automatically picked the boarded frigate with its Demolition Team ability, even though the ship had over 1400 hull.

So the autocast now actually targets boarded frigates when they are nearby, rather than targeting frigates which were built by your own factories. The Drone Host did a lot of damage by the way. :grin:

Reply #8 Top

Quoting Teun-A-Roonius, reply 8
They fixed the autocast in the latest patch. I noticed today how my Corsev captured an Aeria Drone Host, which was after it got captured at nearly full health. While there were many weakened ships around the Corsev, it automatically picked the boarded frigate with its Demolition Team ability, even though the ship had over 1400 hull.

So the autocast now actually targets boarded frigates when they are nearby, rather than targeting frigates which were built by your own factories. The Drone Host did a lot of damage by the way.
End of Teun-A-Roonius's quote

Yes, heck before it would target your own factories and repair bays. But it is still not ideal. The boarded ship might not be near any other enemies and it will still use demoteams. Also if you get a good frigate like an overseer you might not want to blow it up, which is what I think he was complaining about. Either way, it is still an ability that is much better used manually, its just now not suicide to leave it on auto cast.

Reply #9 Top

I still don't get why I would want to blow up MY ships or structures...to put a hurt on the enemy.

Now if it ONLY boarded enemy ships to then do more damage to THEIR fleet...that would make sense.

As the HUMAN fleet you would think life was valued not to kamikaze your stuff.

Maybe instead of boarding it should work in reverse, the pod is used to escape said ship/structure for a bonus of some type.

But since we are probably at the very near end of Sins patches...I don't expect any major reworkings.

And like Gameassain said, I also never put anything into demolition party.

Reply #10 Top

Quoting wbino, reply 10
As the HUMAN fleet you would think life was valued not to kamikaze your stuff.
End of wbino's quote

Japanese are humans no? They proved that suicide to ensure the a deadly payload reached the target is highly effective. Besides, after the explosives are rigged they might just get put on auto pilot, so you no marines have to get killed.

Quoting wbino, reply 10
Now if it ONLY boarded enemy ships to then do more damage to THEIR fleet...that would make sense.
End of wbino's quote

By default the ability will only work on ships you already captured, so that's basically what happens.

I was skeptical at first too, but demolition party is seriously one of the most useful TEC abilities, especially early game. Your Corsevs will be a lot better if you learn that blowing up your own cheap corvettes is a very economical way to inflict a lot of damage even if you aren't using on boarded ships.

Reply #11 Top

Quoting wbino, reply 10
I still don't get why I would want to blow up MY ships or structures...to put a hurt on the enemy.

Now if it ONLY boarded enemy ships to then do more damage to THEIR fleet...that would make sense.

As the HUMAN fleet you would think life was valued not to kamikaze your stuff.

Maybe instead of boarding it should work in reverse, the pod is used to escape said ship/structure for a bonus of some type.

But since we are probably at the very near end of Sins patches...I don't expect any major reworkings.

And like Gameassain said, I also never put anything into demolition party.
End of wbino's quote

 

Why change it? It's already the Corsev's best ability by far and the need for sacrifice for an extremely powerful effect makes the targeting and use of the ability very interesting.  This is especially true in that it rewards players for keeping track of which ships are going to die soon anyway, as you can sacrifice an already-doomed ship for a large burst of AoE damage.

 

 

 

Additionally one drawback of stolen ships is that stolen ships lose all of their originalupgrades when converted and instead use your upgrades(so if you steal an advent/vasari ship it will have no weapons tech upgrades since you don't have access to the advent/vasari tech tree).

 So if you had instead just kept that ship it will likely do at most 52 DPS(for an advent carrier fielding bombers, the highest value target for damage to steal)- which is realistically more like 34 DPS(as bombers do less then or equal to 65% damage to just about every armor type besides Very heavy).  That ship would have to attack for 17 hours straight to deal as much damage as rank 4 demo team deals in a single cast(1400*25/34/60= about 17 hours) Against some ships the DPS stolen goes as low as needing to attack for 72 hours straight to deal as much damage as rank 4 demo team.

 

And that's before you even account for the fact that demo team's bursty damage is less affected by shield mitigation then gradual damage over time.

 

So realistically speaking a ship sacrificed to a high rank demo team is pretty much always superior to the lifetime contribution of that frigate provided there are a large number of enemies in the area.  I suppose there is very much an argument to be made for stealing support ships with useful abilities, but it's not like it's all that difficult to steal a couple ships here and there with a low rank of boarding Party.

Again I realize some people hate having to sacrifice anything, but in that case you may be happier playing another faction.  The TEC are all about forcing their enemies into a war of attrition where both sides suffer casualties- trading frigates is fundamentally a good thing for the TEC, who's superior economy can better afford to replace losses.  The TEC are the faction least prone to winning clean decisive victories.

 

 

Well then again, that's all just in terms of efficiency.  At the end of the day you should build your caps and play the way you want to- sorry if my tendency towards wanting to quantify various action and compare efficiency leads me to come off as needlessly argumentative or condescending.  I have a bit of a bad habit of getting to wrapped up in debates involving picking apart strategic decisions and reducing them to a matter of raw efficiency. :blush:

Reply #12 Top

Quoting Ekko_Tek, reply 7

Quoting Gameassassin1020, reply 5Although demolition party is really stupid. I never put a single skill point in that. The corsev use boarding party but then use demolition party which ends up destroying you new stolen ship -.-

FOR MASSIVE DAMAGE WHILE ALSO HEALING ITSELF (as Goa quantified).

Seriously, you haven't realized this ship's potential yet. It can tank frigates like no other Cap can.
End of Ekko_Tek's quote

 

WHAT! I love the corsev its my favorite ship.  :X

Reply #13 Top

He means you have no clue how to use its strongest ability. Not that you don't like the ship...

You should put more ability points in Demo Team because it is actually the Corsev's greatest strength when you combine it with Boarding Party.