Orkulus Rex

Having 2 Titans is Powerful. Why not change it so you can only have 1 Orkulus become King Orky at a time? no damage debuff, no extra upgrades. Just a Second Titan.

 

13,876 views 13 replies
Reply #1 Top

Because the more you limit Vasari Starbases, the more Vasari players have to use actual skill rather than rely on cheesy OP units/mechanics, and that just wouldn't be fluffy for such a technologically advanced race.

Reply #3 Top

only having 1 moving starbase is enough of a super ability.

Good vasari players can use that starbase to clear the front lines, and when it dies a knew "king orkulus" would come into play with one upgrade.

So the strength of the vasari rebels is in the fact that they are always coming at you with a super powerful "wear down your fleet" starbase, all the while they can use the time it buys to build/rebuild a fleet, or do something nasty.

I consider the OP's post a good idea.

The one aspect to help further balance this idea would be to create an upgrade on the king orkulus that takes about as long as a titan construction.

In that way rushing these monsters early on won't be a "I win way too easy with zero skill because i made the obvious choice to pick vasari rebels."

You would also have some breathing room when you take out the orkulus rex to rebuild and possibly strike at the enemy vasari fleet. 

You need windows of opportunity to fight anyone in this game, and if a player can just spam these moving starbases then they won't ever have a moment of weakness, and therefore they will be almost unbeatable by multiple players.

Some people with no understanding of balance might think that this isn't enough of a super ability.  Well, think about how you can combine orkulus rex with kostura cannons.  Use the orkulus phase node to return home after you've cleared the grav well and have bombed the planet out with your 10-20 planet bombers.

But if the devs want to continue to give the VR a huge, easily played "I WIN BUTTON" then they will see their online playerbase shrink again because nobody wants to stick around and be beat by vasari rebel whores.

Good thing the community insulates itself from this threat by just banning VR all together.

 

 

 

 

 

Reply #4 Top

Well, am I the only one who is more concerned about upgrades like Armor Restoration and Share Shield Tec? I made a mod with my friends that removes the 4th upgrade for the Orkulus's hull, and slows down the starbase at 160 in friendly wells / 30 in every other well, so it's just too unpractical to use them offensively, but once I research Armor Restoration my ships are way better than the enemy's.

For instance a Vasari Loyalist Kanrak full upgraded has 780 hull, 432 shields, and 8 armor, while a Rebel one has 930/486/13, 2% more base mitigation and 20% more damage. The Armor/Hull upgrade affects everything: Frigates, Capital Ships, Titans, Buildings, so basically the Vasari Rebel Fleet is stronger even without Starbases.

I don't play online, but I played Vasari since Trinity and I'm continuing with the Rebels in Rebellion, because it's the race I like most, and it's not a good thing they're banned

Reply #5 Top

you can only have 1 Orkulus become King Orky at a time?
End of quote

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Quoting sareth01, reply 3
I consider the OP's post a good idea.
End of sareth01's quote

Agreed, one of these things is nasty enough.

I also like the idea (suggested elsewhere) of upgrading an Orky so that it can phase jump - you'd have less upgrade slots for weapons/armour.

Just a thought, but how about such an upgrade having two levels?

1st level :- can jump into neutral/friendly systems

2nd level :- can jump into hostile systems.

Reply #6 Top

All the upgrade slots on the Orkulus are filled, so it might be possible only as an upgrade of an existing one, or as a replace. However, I looked at the files and I can't find a way to tie the jumping capability to an upgrade

Reply #7 Top

I like powerful things. this to me was more about keeping all the power of the starbase intact and still balance it for mp. I would personally like the research to unlock the Orkulus Rex and then it be a Second construction ability on the migrator.

Reply #8 Top

Quoting Draco-nyan, reply 7
I looked at the files and I can't find a way to tie the jumping capability to an upgrade
End of Draco-nyan's quote

I'm sure the Dev's could change to core game, I don't think the suggestion here is a mod.

Quoting Draco-nyan, reply 7
All the upgrade slots on the Orkulus are filled
End of Draco-nyan's quote

That's a bigger problem as one of the standard upgrades would have to be sacrificed for the VR - I thinking either Colony Pods or Phase Stabilizer Arrays as those upgrades seem to fit more with Vasari Loyalist.

Reply #9 Top

Quoting Carkarias, reply 8
I like powerful things. this to me was more about keeping all the power of the starbase intact and still balance it for mp
End of Carkarias's quote

Except it didn't balance it for MP derp.

Reply #11 Top

Quoting Nightraid3r, reply 11
End of Nightraid3r's quote

At least my pony pics are generally innocent. Except for the one with the  three-way in ten seconds flat.

 

On the other side, I think that the whole Orkulus Rex idea has been discussed enough that the Dev's have noticed the complaints. On the other hand, they didn't really fix the OP Orky problem in 1.04, so further discussion may be necessary.

Reply #12 Top

Quoting OddskiBoddski, reply 12
On the other side, I think that the whole Orkulus Rex idea has been discussed enough that the Dev's have noticed the complaints.
End of OddskiBoddski's quote

The devs have acknowledged a great many things....how many of those have actuallly been fixed, well, that's an entirely different story....

Reply #13 Top

Quoting OddskiBoddski, reply 12
[quote who="Nightraid3r" reply="11" id="3217465"]
End of OddskiBoddski's quote


At least my pony pics are generally innocent. Except for the one with the  three-way in ten seconds flat.

 

On the other side, I think that the whole Orkulus Rex idea has been discussed enough that the Dev's have noticed the complaints. On the other hand, they didn't really fix the OP Orky problem in 1.04, so further discussion may be necessary.[/quote]

 

ALL POWER TO DISCUSSION CANNON BANKS!