Ability that damages target and nearby units seperately

Main title pretty descriptive, I think.

Hey guys-I am trying to make a new ability for my faction's Titan.  Maybe it's just late and I'm missing something obvious, but I can't figure this out.  I am trying to make an ability where the Titan fires a powerful bolt of energy at a primary target, causing massive damage to the primary, then causing a secondary AOE surge that deals lesser damage (current design is exactly half) to all enemies within a radius of the target.  My issue here is that for some reason, I cannot figure out how to make an AOE that would affect the secondary targets WITHOUT affecting the master target.  What am I overlooking?

5,123 views 5 replies
Reply #1 Top

constraint "NotSelf"

Reply #2 Top

NotSelf only affect the Caster though, right?  The ability isn't supposed to affect the caster at ll, I want to affect the TARGET and the enemies near the target separately.

Reply #3 Top

Quoting Lavarider, reply 2
NotSelf only affect the Caster though, right? The ability isn't supposed to affect the caster at ll, I want to affect the TARGET and the enemies near the target separately.
End of Lavarider's quote

No I think it might be whatever currently has the buff. But even if you're right, if you are modding rebellion you could use conditions of "IfOwnerHasBuff" and "IfOwnerDoesNotHaveBuff" to do what you want.

Reply #4 Top

All right!  It works perfectly.  Apparently constraint "NotSelf" will apply to the affected party of a buff rather than the caster if it is used in the InstantAction area of the half of the ability that oversees the effect on the target.  Thanks for the help!

Reply #5 Top

I know its nice to have it work correctly, and this is in no way helpful at all but.....

Can't you just reduce the single target damage for the same effect?

 

dealing 100 damage to the target and 50 damage to targets near,

dealing 50 damage to the target and 50 damage to all

in both cases the Primary target takes 100 and the Aoe takes 50?