Ability that damages target and nearby units seperately
Main title pretty descriptive, I think.
Hey guys-I am trying to make a new ability for my faction's Titan. Maybe it's just late and I'm missing something obvious, but I can't figure this out. I am trying to make an ability where the Titan fires a powerful bolt of energy at a primary target, causing massive damage to the primary, then causing a secondary AOE surge that deals lesser damage (current design is exactly half) to all enemies within a radius of the target. My issue here is that for some reason, I cannot figure out how to make an AOE that would affect the secondary targets WITHOUT affecting the master target. What am I overlooking?