Changing models in Rebellion

Given the recent release of the game this might be difficult, but I was wondering if it was possible to change models for ships in Rebellion. I like the Advent Loyalists but dislike their titan, so I'd love a way to swap it to the sexier Eradica model. Is this possible? And if so, how?

7,506 views 9 replies
Reply #1 Top

Go here for general tips in regards to modding...below is a general outline of what you will need to do:

  1. Convert the player entity files for both Advent factions from BIN to TXT (these will be named something like PlayerPsiRebel.entity and will be in the folder called GameInfo)
  2. Open each file in a text editor (notepad is fine)
  3. Swap the line that references which entity file to load for the factions titan)
  4. Make a mod that uses your 2 new player entity files...

Sorry if its a little vague but some people struggle so much with step 1 it's not always worth it to immediately delve into the later steps...

Reply #2 Top

First thank you so much for replying and being helpful!

When I edited the Entity files like you said, I was left with a txt file that didn't do much of anything. I tried replacing the Titan with the opposite (Renaming PsiRebelTitan to Loyalist) but that prevented me from building it due to research. I replaced the research and it was unlinked, and therefore still unusable. Is it possible just to change the visual, since that is all I really desire? Seeing as I think this is changing the actual unit.

Reply #3 Top

if you simply want to change the ugly model but keep the titan and its abilitys then you need to get

 

Titan_PsiRebel.mesh from

"E:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion\Mesh"

use the convert too to convert to a text file then rename it to Titan_Psi_Loyalist.mesh

drop it in "C:\Users\{yourname}\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.02\{yourmodname}\mesh\"

you will probably have to move ability an weapon meshpoints to make the weapons look correct or you will have beams shooting from funny places (center of mass shooting) and your abilitys will look Weird!

 

check TITAN_PSILOYALIST.entity in "E:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion\GameInfo"

(will need to convert it to see the text)

you can also move the weapons from the Rebels titan Over that will probably be easier than working out meshpoints and directions on 5 weapons.

 

if you want to simply swap titans......

Open player PlayerPsiLoyalist "E:\Program Files (x86)\Steam\SteamApps\common\sins of a solar empire rebellion\GameInfo" scroll down to titan and change the name from TITAN_PSILOYALIST.entity to TITAN_PSIREBEL.entity

 

 

 

and I agree the Model is Dog ugly.. looks like an Urn....

Reply #4 Top

hmmm looking again I would copy TITAN_PSIREBEL.entity

rename it TITAN_PSILOYALIST

then at line 3 change

ability:0 "AbilityPurification"
ability:1 "AbilityChasticBurst"
ability:2 "AbilityStrengthOfTheFallen"
ability:3 "AbilityUnyieldingWill"

to

ability:0 "AbilitySubjugatingAssault"
ability:1 "AbilitySuppressionAura"
ability:2 "AbilityUnityMass"
ability:3 "AbilityRepossession"

 

and at line 81

change

Prerequisites
    NumResearchPrerequisites 1
    ResearchPrerequisite
        Subject "RESEARCHSUBJECT_TITANACCESS_PSIREBEL_1"
        Level 1

to

Prerequisites
    NumResearchPrerequisites 1
    ResearchPrerequisite
        Subject "RESEARCHSUBJECT_TITANACCESS_PSILOYALIST_1"
        Level 1

 

 

 

and your good to go simple and Easy, put it in a Mod folder under Gameinfo

 

ConvertData_Rebellion is in rebellion main folder

if you want to batch convert

for %%a in (*.mesh) do ConvertData_Rebellion mesh %%a %%a txt

for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt

for bat files

Reply #5 Top

Just tell the one Tintan.entity to use the other Titan.entity 's .mesh .

all acomplished by copying one line from one entity into the other entity.

Ohh and the shield mesh probably as well

Reply #6 Top

Weapons may be screwy though...as will abilities (I'm thinking Unity mass isn't going to work out so well)...

 

Reply #7 Top

Hmm I am coming back to this project and my Notepad++ seems to not be able to convert the entity files properly. Opening them up as entitys just shows black boxes, and when I save as .txt the file is a jumbled mess, which I take to be a fault on my end. Is there a plugin I need for Notepad to make it convert smoothly?

 

As well what would you use the ConvertDataRebellion.exe for?

Reply #8 Top

yes

Quoting silencedhawk, reply 5

ConvertDataRebellion.exe is in rebellion main folder

if you want to batch convert
for %%a in (*.mesh) do ConvertData_Rebellion mesh %%a %%a txt
for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt

for bat files
End of silencedhawk's quote

grrrr

tbh if you don't know what your doing.... and your unable to read the 10+ posts and guides on this forum..or if you somehow missed the little grey box with Search next to it at the top right of the screen...... Don't bother..

 

Harpo99999 can spoon feed you all the files you need here

https://forums.sinsofasolarempire.com/378266

Paste these into your

C:\Users\Name\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.02\mod\

folder and Edit at will.

 

Reply #9 Top

Quoting Eimi7, reply 8
Hmm I am coming back to this project and my Notepad++ seems to not be able to convert the entity files properly. Opening them up as entitys just shows black boxes, and when I save as .txt the file is a jumbled mess, which I take to be a fault on my end. Is there a plugin I need for Notepad to make it convert smoothly?

 

As well what would you use the ConvertDataRebellion.exe for?
End of Eimi7's quote

You use the ConvertDataRebellion.exe to change all those black boxes and jumbled mess into readable txt.

Quoting silencedhawk, reply 9
Harpo99999 can spoon feed you all the files you need here

https://forums.sinsofasolarempire.com/378266

Paste these into your

C:\Users\Name\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.02\mod\

folder and Edit at will.
End of silencedhawk's quote