Mecha-Lenin Mecha-Lenin

Kol Battleship needs reworking to match its phallic might. OFFICIAL Kol <3 thread - UPDATE!

Kol Battleship needs reworking to match its phallic might. OFFICIAL Kol <3 thread - UPDATE!

I propose several changes to make Kol worthy of being on Rebellion retail box:

1. GRG is too weak. Replace it entirely with mini novalith cannon. Because it's smaller version of also very sexy Novalith Cannon, it can only target planets 10 jumps away. But don't worry, it somewhat makes it up with ability to shoot on the move. Novalith kiting is now reality!

2. Bombers. Yes, we all hate those little buggers because they're only counter to our beloved Red Button. Because I don't want to give another semi-decent ability to Our Glorious Kol in fear of being flamed by TEC-haters, I propose another solution. New tech called:

2 for the price of 1!

When building Kol, you get 2 Kols instead of 1. If flak burst from 1 Kol is not enough, then you can use 2! You can't say it's OP, because 1 Kol is still balanced. Also, it makes it so much easier to get full fleet supply of Kols. WOW!

3. Pew Pew factor. Kol needs  more lasers, and more autocannons. They also need to be flashier. Much flashier.

Oh, and give it some Battlestar Galactica style flak guns. It helps to solve 2 problems: Kol can't rape 100 bombers and not making enough nice pew pew.

 


UPDATE:

Because Kol is so frail, it needs some additional speed to get out of dangerous situations. It should be buffed with Nyan Drive:

http://www.youtube.com/watch?v=Re5G-kxgVIw

 
Not to mention, it will make your Kols look more speshul!

Great idea Pbheah, +1!

 

Comment please!

35,405 views 53 replies
Reply #26 Top

Ah, but do you?

Reply #28 Top

And there we have the miscommunication.

Reply #29 Top

Quoting Ryat, reply 28
And there we have the miscommunication.

its not misscomunication, its different gols and priority to achieve it

Reply #30 Top

Quoting Nightraid3r, reply 25

Quoting Gameassassin1020, reply 24Idea:

1:Go in particle forge.

2:take the nuke particle from bombing.

3:replace it with every particle in game.

4???

5:Get infinite karma and a titan thats invincible named after you.

Do you think you are funny?

No you can actually do this in game if you delete your steam account 

 

Reply #31 Top

I think the Kol should have a Superlaser.

Reply #32 Top

I say alot of bullshit but this idea is hog shit.

2/10

Reply #33 Top

The Kol should have a shotgun ability to replace its worthless GRG...

Reply #34 Top

To be fair, Kol indeed needs a buff.

Reply #35 Top

Quoting ShotmanMaslo, reply 34
To be fair, Kol indeed needs a buff.

Actually, I believe that it's much more important to buff Cobalt.  Skirmisher has awesome survivability (not to mention Vasari can grab all neuts they need) and Disciple much better dps/supply. Cobalts are just meh.

Reply #36 Top

Quoting Mecha-Lenin, reply 35

Quoting ShotmanMaslo, reply 34To be fair, Kol indeed needs a buff.

Actually, I believe that it's much more important to buff Cobalt.  Skirmisher has awesome survivability (not to mention Vasari can grab all neuts they need) and Disciple much better dps/supply. Cobalts are just meh.

 

And sova. Dont forget about sova. embargo should be 100% on lv2 , and lv 3 and 4 should take planet over in time.

Reply #37 Top

Screw that I want the nyan KOL implimented RIGHT THE HECK NOW!

Reply #39 Top

Quoting Pbhead, reply 38
what this? http://www.youtube.com/watch?v=Re5G-kxgVIw

 


That is the goddamn most EPIC thing I have seen, you win the internetz again!

Reply #40 Top

Pbhead does have a way with movies.

Reply #41 Top

Best buff i can think off would be to slightly tinker the adaptive forcefield. So that (starting off slowly), the amount of damage mitigated gets turned back into either shield strength or antimatter.

Since, after all, it is a forcefield. It wouldnt overpower it, but would give it some much needed strength.

And maybe make the railgun go through frigates/cruisers. Thatd be awesome.

Reply #42 Top

Quoting Mick6662, reply 41
Best buff i can think off would be to slightly tinker the adaptive forcefield. So that (starting off slowly), the amount of damage mitigated gets turned back into either shield strength or antimatter.

Yeah, I hate when it dies when stuff starts shooting at it. And choosing to use AM for tank OR dmg is so.. idk, a choice? I hate choices. Make adaptive forcefield passive, like Corsev. You can't say Corsev isn't balanced.

Quoting Mick6662, reply 41
And maybe make the railgun go through frigates/cruisers. Thatd be awesome.

OH YES, THE POWER

 

 

Me gusta! Updated OP to buff Kol with some Nyan power.

 

Reply #43 Top

Quoting Mecha-Lenin, reply 42

Quoting Mick6662, reply 41Best buff i can think off would be to slightly tinker the adaptive forcefield. So that (starting off slowly), the amount of damage mitigated gets turned back into either shield strength or antimatter.

Yeah, I hate when it dies when stuff starts shooting at it. And choosing to use AM for tank OR dmg is so.. idk, a choice? I hate choices. Make adaptive forcefield passive, like Corsev. You can't say Corsev isn't balanced. 

Personally, id prefer the AM one. Its such a bloody drain..... 



Quoting Mecha-Lenin, reply 42

Quoting Mick6662, reply 41And maybe make the railgun go through frigates/cruisers. Thatd be awesome.

OH YES, THE POWER

ikr?


Reply #44 Top

As for the flashiness

my Totaleffects mod has custom effects for the Kol...

they're probably among the best I've ever done...

Reply #45 Top


I propose several changes to make Kol worthy of being on Rebellion retail box:

1. GRG is too weak. Replace it entirely with mini novalith cannon. Because it's smaller version of also very sexy Novalith Cannon, it can only target planets 10 jumps away. But don't worry, it somewhat makes it up with ability to shoot on the move. Novalith kiting is now reality!

2. Bombers. Yes, we all hate those little buggers because they're only counter to our beloved Red Button. Because I don't want to give another semi-decent ability to Our Glorious Kol in fear of being flamed by TEC-haters, I propose another solution. New tech called:

2 for the price of 1!

When building Kol, you get 2 Kols instead of 1. If flak burst from 1 Kol is not enough, then you can use 2! You can't say it's OP, because 1 Kol is still balanced. Also, it makes it so much easier to get full fleet supply of Kols. WOW!

3. Pew Pew factor. Kol needs  more lasers, and more autocannons. They also need to be flashier. Much flashier.

Oh, and give it some Battlestar Galactica style flak guns. It helps to solve 2 problems: Kol can't rape 100 bombers and not making enough nice pew pew.

 




UPDATE:

Because Kol is so frail, it needs some additional speed to get out of dangerous situations. It should be buffed with Nyan Drive:

http://www.youtube.com/watch?v=Re5G-kxgVIw

 
Not to mention, it will make your Kols look more speshul!

Great idea Pbheah, +1!



 

Comment please!

 

1. Really stupid. Plain stupid.

2. OP, because you get 2 fully functional Battleships for the price of one. It's really dumb to make a KOL just for bombers.

3. ...

3. [Sarcasm] Hahaha. Ha. Ha. Great Idea. Ha. [/sarcasm] StarClad isn't going to put a Nyan Cat in their game, OK?

This post should be locked because it's never going to be put into the game. It's a troll post, too.

 

 

Off-Topic:

If you're bored, watch this.

 

 

This'll make you laugh.

I really have no idea why I put this here.

Reply #46 Top

Quoting NR2001, reply 45
It feels like a troll post, too.

x_x

Reply #47 Top

Quoting NR2001, reply 45
It feels like a troll post,

Reply #48 Top

Sorry everyone, next time I'll be even more obvious. Or use [troll] tag.

 

That guy proved my point though,

Reply #49 Top

It's okay....this is why we have the troll guide

Reply #50 Top

Quoting Seleuceia, reply 50
It's okay....this is why we have the troll guide

I'm not in it:p