Any way to change the way fleet supply works?

I just don't think it makes sense to completely punish people who research supply tech. If you lose a ton of your army, there is no upkeep loss at all, so you have to build a fleet pretending there is a phantom one somewhere else that you're slowly replacing.. Is there a way maybe mods could fix this, or is it too fundamentally part of the code?

5,759 views 3 replies
Reply #1 Top

You can change how much each lvl gives you Fleet supply and how much each lvl takes from your income.

 

But you can not change it. Its core to the game. Its a design feature that in place to help bring an end to game, prevent spaming units non stop on a small empire, and promote more not throwing away large fleets.

 

There been many of discussion on this topic but its not gonna change, the most you could do is tweak the cost per lvl, for a mod.

Reply #2 Top

Well you just remove it completely then give each ship an ability that removes credits periodically. But no one has bothered try the idea even though its been proposed for a while.

Reply #3 Top

I wouldn't mind the ability to temporarily increase cap, at an increased tax rate (greater than permanently upgrading your cap), for dealing with early-game invasions. I hate the moment when you realise you gotta take a permanent economy hit, which you probably wouldn't need for another 30 minutes if this tiny assault force hadn't turned up at your capital.