Difference Between Titan and Titan_Cosmetic Entity Files

What is the difference between the purpose of these two types of files?  They look to contain largely the same sort of data, so I'm somewhat confused.

10,927 views 5 replies
Reply #1 Top

My guess is that the "cosmetic" files are for the menu background, cutscenes, etc.

Reply #2 Top

Except that they aren't relevant for the menu background and there aren't cutscenes.  Here's the first few lines of the Vorastra's file from .76:

TXT
entityType "Titan"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 90.000000
basePopulationKilled 2.000000
bombingFreqTime 10.000000
baseRange 3000.000000
bombTransitTime 4.000000
bombEffectCount 2
bombEffectAngleVariance 2.500000
bombEffectsDef

Compare that with the _Cosmetic file.

TXT
entityType "Cosmetic"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
mainViewIcon "MAINVIEWICON_TITAN_PHASELOYALIST"
basePrice
credits 9500.000000
metal 1200.000000
crystal 750.000000
slotCount 150.000000
BuildTime 450.000000

Clearly they house different data, but it is similar data and I'd like to know what the difference in purpose is.

Reply #3 Top

I've noticed from my testing the the cosmetic Titans cannot have fighters, even if they have command points, and cannot be scuttled (the countdown will get to 0 and stay there indefinitely). To my understanding, their sole purpose is to be objects in FrontEnd.

Reply #4 Top

Bump.

 

What are these files used for? I have Rebellion 1.1 and these two are quite different...

 

TITAN_PHASELOYALIST.entity file:

TXT
entityType "Titan"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilityDesperation"
ability:2 "AbilitySpawnPhaseStabilizer"
ability:3 "AbilityTheMaw"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE

TITAN_PHASELOYALIST_COSMETIC.entity file:

TXT
entityType "Cosmetic"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
mainViewIcon "MAINVIEWICON_TITAN_PHASELOYALIST"

 

Reply #5 Top

Quoting BrotherHawkins, reply 5
What are these files used for? I have Rebellion 1.1 and these two are quite different...

It was answered. They are those titans that appear in the background of the main menu. They have no other purpose.