Difference Between Titan and Titan_Cosmetic Entity Files
What is the difference between the purpose of these two types of files? They look to contain largely the same sort of data, so I'm somewhat confused.
What is the difference between the purpose of these two types of files? They look to contain largely the same sort of data, so I'm somewhat confused.
My guess is that the "cosmetic" files are for the menu background, cutscenes, etc.
Except that they aren't relevant for the menu background and there aren't cutscenes. Here's the first few lines of the Vorastra's file from .76:
TXT
entityType "Titan"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 90.000000
basePopulationKilled 2.000000
bombingFreqTime 10.000000
baseRange 3000.000000
bombTransitTime 4.000000
bombEffectCount 2
bombEffectAngleVariance 2.500000
bombEffectsDef
Compare that with the _Cosmetic file.
TXT
entityType "Cosmetic"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
mainViewIcon "MAINVIEWICON_TITAN_PHASELOYALIST"
basePrice
credits 9500.000000
metal 1200.000000
crystal 750.000000
slotCount 150.000000
BuildTime 450.000000
Clearly they house different data, but it is similar data and I'd like to know what the difference in purpose is.
I've noticed from my testing the the cosmetic Titans cannot have fighters, even if they have command points, and cannot be scuttled (the countdown will get to 0 and stay there indefinitely). To my understanding, their sole purpose is to be objects in FrontEnd.
Bump.
What are these files used for? I have Rebellion 1.1 and these two are quite different...
TITAN_PHASELOYALIST.entity file:
TXT
entityType "Titan"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilityDesperation"
ability:2 "AbilitySpawnPhaseStabilizer"
ability:3 "AbilityTheMaw"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
TITAN_PHASELOYALIST_COSMETIC.entity file:
TXT
entityType "Cosmetic"
ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion"
ability:2 "AbilityDesperation"
ability:3 "AbilityTheMaw"
ability:4 "AbilityTitanFleetBeacon"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
mainViewIcon "MAINVIEWICON_TITAN_PHASELOYALIST"
It was answered. They are those titans that appear in the background of the main menu. They have no other purpose.
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