A simple way to balance corvettes

Allow turrets in the game for each of the races to have a specific anti corvette ability.

the three races would have a variant of a small AOE ability.

Advent-Tier 4 defense research

Loyalists: After researching tech level 4, turrets gain the ability to do a small short range AOE on corvettes doing about 25-50(+5 aoe damage per nearby turret, max +25) damage per hit to corvettes.

Rebels: 10% chance to revive (+2.5% chance per nearby turret) any destroyed corvettes (friendly or foe) within medium radius, passive effect.

Vasari-Tier 3 defense research

Loyalist: A turret ability that works like an AOE snare, short range, slowing corvette speed by 50% for ~30(or less) seconds for all corvettes it hits. 

Rebels:  Swarm of nanites that attack all corvettes near the structure at a short range doing 5 damage per second to all corvettes in the cloud

TEC- tier 3 defense research

Loyalist: A concussion missile that stuns in a small AoE doing 60 damage to all corvettes and stunning them for 5 seconds. longer cooldown then other racial/ faction abilities of this type.

Rebels: One flak cannon added to the turret to increase its anti corvette capability.  Recommended use: clump em together.

This would allow people to cheaply defend their empire's structures against corvettes as long as they have the appropriate technology researched. High initial cost, short term corvettes would have the advantage, long term corvettes wouldn't be able to compete.

 

10,092 views 17 replies
Reply #1 Top

Just remove the corvette's effectiveness against capital ships.  That would really reduce the overuse of the corvette.

Reply #2 Top

wait... are we back to 'corvettes are overpowered'? I thought this week was 'meh, they're nothing special'?

Reply #3 Top

They still hurt you in the cap department

Reply #4 Top

Quoting AseOfSpadez, reply 1
Just remove the corvette's effectiveness against capital ships.  That would really reduce the overuse of the corvette.

No thanks- one of the best things corvettes did for overall game balance was give an early game counter to carrier-Cap rushes.

 

Honestly I think they fit well in terms of ship vs ship balance.  Sareth might have a point that they demolish structures a bit too easily as none of the static defenses are really effective against them if microed and composite damage is strong against structures(though personally I'm on the fence on whether they are even a problem there).  

Reply #5 Top

They are made to work as counters to capital and titan ships.

Reply #6 Top

Friday. It's Friday that we're supposed to complain 'corvettes are overpowered'. Check your calendar.

Reply #7 Top

They are fine. They set all races on equal footing in the early game. And have a role as anti-carrier/titan.

Reply #8 Top

Fine, but i still think they need to have a 7% reduction in effectiveness against caps.

Titan damage is fine

Reply #9 Top

I think that corvettes should have their engines removed, they move too fast.  

 

Oh, and every unit should be able to one shot them.  

 

Fighters should carry homing missiles that track where the corvettes were made and one shot that factory and whatever building is next to it, just to "teach em good".  

 

Flak frigates, after blowing up the fighter, should then turn their turrets on the screen of the player and blow it out from the inside.

 

I think that would fix the corvette balance issues.

Reply #10 Top

Quoting Fyrstar2002, reply 9
I think that corvettes should have their engines removed, they move too fast.  

 

Oh, and every unit should be able to one shot them.  

 

Fighters should carry homing missiles that track where the corvettes were made and one shot that factory and whatever building is next to it, just to "teach em good".  

 

Flak frigates, after blowing up the fighter, should then turn their turrets on the screen of the player and blow it out from the inside.

 

I think that would fix the corvette balance issues.

 

Too much condescending sarcasm on these forums today...

Reply #11 Top

Rebels: One flak cannon added to the turret to increase its anti corvette capability.  Recommended use: clump em together.
The TEC's Hangar Defense structures also have high damage flak turrets... So I don't really see the point of adding flak cannons to Gauss Defense Platforms as well. Starbases are in my opinion the only structures that should be equipped with flak turrets (preferably by default).

There are already lots of wayt to counter corvettes right now. They really aren't as overpowered as they used to be before their cost increase. The TEC Loyalists already have a titan that can obliterate hundreds of corvettes in the blink of an eye (Disruption Matrix, even though this ability was slightly nerfed). The TEC Rebels have Explosive shot on their titan, which if aimed well, can instantly kill a crapload of corvettes. Essentially, every titan has some ability that works well against corvettes.

Don't forget that well balanced fleets will also be able to take care of corvette spam.

Reply #12 Top

The reason for this post is to add a unique anti corvette measure to each of the defense turrets.  Fun abilities for structures that aren't built to defend against them(currently no low investment static defensive structure is effective at taking them out with decent attrition rates).

As you see I give each faction a different flavor of defense so that the types of defensive capabilities for each faction would serve to diversify the defenses of the planets, while keeping them relevant.

The point of the thread is to increase your options while facing corvettes.  This doesn't nerf them directly any way, it just allows you to defend against them effectively if you are retreating a heavily wounded capital ship home, and giving enough of a military deterrent capability to turrets.

Or in other words, it allows you to construct more defensive structures for more interesting defensive combinations that maintain the relevance of easily outpaced/outdated defensive structures.

If the developers upgrade the attack capability, they should also upgrade the static defensive capability as well.

This would also add to the complexity of facing a strong defense and add a lot more strategy to the game, imo.

 

 

Reply #13 Top

Oh this thread again... that's all I have to say to these threads anymore ever since the last patch. >_>

Corvettes are fine the way they are as well as defenses.

Reply #14 Top

Corvettes have a really cheap counter.... other corvettes.

 

If every unit could counter every other unit, this game would be no fun.

 

Titans can counter corvettes.  At least the Advent Rebel can, I know that fer sure.  Fighters can counter corvettes, I took 918 corvettes against a fleet and lost every one to a stupid fighter pack (got his titan and all his capital ships though) of about 100.

 

Kols, hangar defenses, flaks, fighters, titans, what more do you need?

Reply #15 Top

Quoting Fyrstar2002, reply 14
Kols, hangar defenses, flaks, fighters, titans, what more do you need?
...Burst Rockets? :P

Reply #16 Top

Quoting Teun-A-Roonius, reply 15

Quoting Fyrstar2002, reply 14Kols, hangar defenses, flaks, fighters, titans, what more do you need?...Burst Rockets?

Kols aren't very good counters to corvettes(and not every race has one lol), hanger defenses aren't either...some titans are good at taking them out.  Fighters really aren't that good against corvettes because the carriers are really slow and therefore hit and run raids with corvettes against unprotected targets is necessary. Flak is  good at taking out corvettes, but poor at chasing after them.

You need a cheaper defense against these ships, as only 10 in your gravity well over time will effectively reduce the whole thing to rubble and can retreat faster then any ship in the game so they are very hard to kill, and very good at getting "risk free" kills.

The cheapest defense is the turret, and it is under utilized at the moment.  Having turrets maintain relevance is very important to this game's overall balance.

Reply #17 Top

Turrets counter every frigate except corvette. Giving it specific research to counter 1 ship kinda proves that there's something wrong with corvettes. Besides, I think it's too late in beta to add new techs/abilities.