Numerous Bug/Gameplay issues and suggestions
SOSE is freaking awesome
I just finished a 15 hour game, still cant get all of the artifacts in one game L Here are a list of bugs/suggestions if you guys get the chance. I love this game, reminds me of anything David Weber writes.
- {UI} Unit production sounds need a toggle on/off switch. After about a 100 “The bigger they are the harder they fall” sounds I want to commit suicide.
- {Gameplay} When the opponents quit in single player is not very predictable. For example some quit when they are in the last three of their planets and some quit while still holding 7 and a titan.
- {Gameplay} Starbases should mitigate or contribute to culture. When entering an enemy solar system it is incredibly hard to get enough culture to colonize the first planet.
- {Bug} There are numerous instances when in a pretty heavy battle the ability effects do not show. Same with cap ship explosions.
- {Gameplay} Titans should be at the front of a battle to destroy a titan or a starbase. What happens is that they stop at max range and your cap ships get even closer, resulting in you losing cap ships at a prodigious rate while the titan, with a lot of HP, doesn’t get hardly any damage.
- {UI} Cargo ships on/off should be in the in game effects menu to toggle on and off. Many times at the beginning I like them but as the game slows down I like to turn them off. Hate saving/quitting and reentering to get that done.
- {Bug} Have a lot of ‘stuck’ ships in planets. For example, I will attack a planet, move the fleet and one of my Cap ships will ‘stay’ in the grav well. I try to move it but it doesn’t work. It doesn’t actually show when you zoom into the grav well and if you double click its info card the game spins you out into some blank part of space. The only thing I can do is scuttle the ship and build a new one. This also happens with pirates and enemies as well, giving you a game long ‘your planet is under siege’ warning. Nice militia bonuses for no reason though J
- {Gameplay} Rebel sounds. When a base is under attack by rebels there should be a different sound than the generic one “One of your planets is under attack” or the “hostile forces are approaching”. It should say “Your planet is under attack/being raided by rebels”. If it’s just rebels I usually ignore it in the game because I have bombers in system at most planets. But it usually confuses me and I think a fleet has moved in.
- {Gameplay} The Titans retaining their XP after being destroyed makes no sense. If the crew dies then so should the XP, just like Cap ships. Or at least you should pay a 50% penalty when building a new one and lose half of your previous XP.
- {Gameplay} I love SOSE but the games are incredibly predictable. One you get about half way through the game it usually is just a mopping up operation. There are no late game surprises. Here are some suggestions ala Simcity 1.0 J
- Make a new race appear later in the game
- Make a new planet or planets appear later in the game
- Let Comp players surrender to other comp players
- Have the old MOO ‘Trader race appear” and you have to get to it to to get a new tech
- Have Godzilla destroy a planet
- Let Rebels take over a planet and start a new government.
- {Gameplay} Consider a new type of mine. I loved the old Stars! And one of the mines they had was the ‘sticky’ mine. If you deployed it the mine would slow down your ships or stop them completely for a time.
- {Gameplay} Make it so that if you hold the shift or control button you can deploy more than 10 mines at once. I would usually just do the auto placement but most times the AI sucks at where it places them.
- {Bug} Still getting that “Victory” repeated sound at the end of every game. If you guys could squash this bug first I would personally appreciate it J
- {Gameplay} The new TEC Cap ship that can board ships should also be able to board and seize mining stations in asteroid belts/storms etc. If it can land troops then a few mining techs should be a big deal.
- {Bug} after you quit and then click Main Menu while playing a large game it takes almost 5 minutes to return to the main menu. I have a I7 with a SSD and nothing in the game is as slow as that. For the first few times I always thought the computer froze and I force quit the game. Found out a few games back that it was just slow and now I wait, or eat or walk etc.
- {Gameplay} You should be able to restrict Titans when you choose the game options.
- {Bug} When you double click a ship in the pinned menu, under its fleet pin the left pin menu scrolls down to the planet where the ship actually is. Pain in the but when try to create or split fleets.
- {Gameplay or Bug} After using Armistice with an Akkan cap ship the ships in the radius will stop attacking each other, but will still be able to attack anything else in the gravity well. Armistice should just stop anything in the effect radius from attacking period.
- {Gameplay} Consider a research upgrade similar to the Logistics Costs in the Civ tree where you can add 1 more item to an existing maxed out starbase. Trust me, we all forgot or need something later and I hate scuttling a whole starbase later in the game to try and max out my commerce points J
It is an excellent game and I appreciate all the work you guys have done and I hope some of these can help.
-Jason