[Sins Rebellion Beta Feedback] AI worse than in Trinity?

Wanted to ask people who have tested the beta.

Is it only my anomaly or is the AI worse than in Trinity? A couple hours before i got into the beta i played a game. 1vs1 with unfair agressive computer and I was havinga a hard time. Me and the AI were fighting for every planet/asteroid/asteroit belt etc. 

Now in Rebellion. Same settings, same map and the AI is just sitting. It took him 1 hour to get his third planet and by that time i already had 2/3 of the solar system under my controll. Same goes for fleet. It build a fleet and send 2-3 ships attack sometimes. Never entire fleet and later i started examining, what AI was doing. I found out that it had built 2 starbases with all upgrades and 15 turret defences with hangars and other stuff. 

Is this really the behaviour of a agressive AI?

10,293 views 11 replies
Reply #1 Top

About the same here, the AI never sends more than 20-40 frigates at best (no capital ships) and no matter if it's rebels or loyalists they tortoise a lot. I had randomized AI behaviour so it may be that both AIs were defensive ones. The victory conditions were last flagship and last capital planet (both activated)

This was in a big map, (60-80 planets, 5 stars, 3 players myself a rebel tec, the other two rebel and loyalist tec).

Also, I've noticed the rebels only send pirate ships after a while (20-40, no capital ships) and don't get any more planets after researching the Truce amongst Rogues, which i guess is the intended behaviour but leaves them really crippled with only a few planets (and rebel fleets and pirate fleets aren't big enough to compensate and become a threat).

The loyalist did take a few more planets, but at a very low rate and only send a few ships (15-20, again no capital ships) to attack. Also, their fleet remains at their core planets so their 'outer rim' planets become quite easy to take. Also, when they do defend their fleet is scattered around several planets, so I pretty much wiped them out without losing a ship. Once I got to their capital planet they tried to defend but left their titan and part of their fleet away with their flagship (which I hadn't yet found) so it was easy as pie to take their capital planet.

I've noticed that while they do build titan ships, they only use them to defend their flagship or capital planet so their titan doesn't level up as much as mine and can be taken out quickly by my fleet.

In trinity, this map would take me 10+ hours to win and i'd quite likely lose but in this case I'm about to win after 2:30 hours of game.

Other than the AI, I haven't had any crashes, the game runs smoother than in diplomacy even in large battles and I'm quite satisfied with the new factions.

I hope this helps out.

Reply #2 Top

New units and mechanics--probably not fully integrated yet.

Reply #3 Top

Agreed. This ^

Reply #4 Top

I guessed as much since this is the first beta, but i thought it was worth pointing out

Reply #5 Top

Also today i saw that pirate behaviour was odd. They were just sitting at the side of gravity well and my bombers took them down over the time. They could have wiped out my planet withhout any problems...

Reply #6 Top

Already a bunch of threads/posts about this, you might get lucky here and there but generally speaking the AI has a few issues that are simply breaking it, the best example that I've seen being that it seems to get stuck in an endless loop of arbitrarily sending it fleet back and forth between two systems for no reason.

Reply #7 Top

Quoting Sinperium, reply 2
New units and mechanics--probably not fully integrated yet.
End of Sinperium's quote

This is the reason. When the AI does finally get going it can be nasty. Had it send a fleet around my two starbases and behind my lines a couple of times. It is getting smarter. Slowly though.

Reply #8 Top

I played a game against a random bot on the max difficulty.  He rushed me with a massive fleet of cruisers when I only had 6 planets, but after he crushed the one planet, it took him like 10 minutes to decide to hit another.  After I killed that fleet, he never hit me with anything but pirate ships.  After I had him down to 3 planets, he finally decided to come out to defend himself.  Then it took another 2 hours to win, because he just spammed Armistice.  This ability really needs to have a longer cooldown.

Reply #9 Top

Another thing to point out...if a truce among rogues tech is researched by player A, and player B (who doesn't have that tech) takes that planet from player A, and then colonizes it, the siege militia units there will just sit and do nothing...the don't ever try to target player B's ships or even the planet...they just sit...

Perhaps it is a coincidence, but they all turn to face towards the planet...no linear movement though...

Reply #10 Top

Huh. I'm getting hammered by the ai. 1 sun, 20 planets, hard ai. I'm loyalist against a rebel. They hit different planets and try to go around my defenses. They have a wide selection of capitals and frigates, seem to have a lot of support caps. In one fight I couldnt break the caps tank cause it was getting so much reps. I had to send in my defensive titan from another system to clear them out.

However, my main issue is that ships "dissapear". I noticed 6 hrs in to the game that a pirate ship was hangin about in one of my systems. But when I zoomed in I couldn't see it, and my ships was just sitting there, as if nothing was on the grid. Then 2 hrs later my titan dissapears. Same, I can see it being there when zoomed out, and it responds when I click the "ship" bar while zoomed out. But I can't see it and it doesn't respond to any commands. Sucks, cause it is lvl9 and was kicking royal ass against anything hitting me (together with the 2 outposts)

 

All that being said, I'm still enjoying myself after 11 hrs in that particular game! It's awesome. two steps ahead, one back.  Getting my ass handed to me from time to time.

 

Hansen 

Reply #11 Top

They're definitely too passive right now.  However as said I'm sure most of the problem is that AI wasn't the focus of the early beta, so give it time.