Titans

The Titan Discussion Thread

Please post whatever you want Titans to be able to do, as well as other Titan ideas and/or topics.

 EDIT:  The Beta is out, with more soon to follow.  This thread used to be for what we wanted Titans to be, but now it is for what they are.  Post what you think about the Titans.  (everything before page four is from before the beta came out)

EDIT 2:  The Beta is long over, but the balancing and tweaks have just begun.  This thread began as an idea and news thread primarily, and then it was for what the Titans were, and how they could be improved.  Now, it is a thread for Titan counters, opinions about abilities, and things like that.  Anything Titan.

 

Sins of a Solar Empire: Rebellion Picture

87,533 views 81 replies
Reply #1 Top

Here is one.  What if the Vasari Titan could '"shoot" a phase stabilizer node at another planet within a certain radius, so that until it was destroyed, or its time runs out, ships could travel to that one from any other phase stabilizer node.  It would need to have less health than real ones, though.  The node, not the Titan.

Reply #2 Top

How about this, for the Vasari Loyalist titan:

Once every couple of minutes (10? 20?), the titan can jump two phase lanes at once, skipping one gravwell completely. Upon arrival, it creates a phase stabilizer node for a short time (just enough to have an already prepared fleet jump in behind it).

Vasari loyalists are supposed to be the aggressive 'blitzkrieg' faction if I understood the latest interview correctly, so this would give them a nice spin in that direction, without bluntly copying either the Marauder's ultimate or the Kostura.

Reply #4 Top

Quoting LupusVir, reply 1
Here is one.  What if the Vasari Titan could '"shoot" a phase stabilizer node at another planet within a certain radius, so that until it was destroyed, or its time runs out, ships could travel to that one from any other phase stabilizer node.  It would need to have less health than real ones, though.  The node, not the Titan.
That is basically what the Kostura Cannon also does, only less effective, since the enemy could destroy that node quickly and it doesn't disable any planet structures. I hope the titans will come with some more unique abilities unlike anything we have ever seen before in Sins.

My idea for the TEC Loyalist titan: Cast a magnetic field on itself that would pull all strike craft (and maybe even frigates) towards it, killing these ships instantly. Of course this would cause the titan to take damage, so when this ability is activated the titan will get increased shield regeneration and and repair rates to compensate.

This is just an example of what I think would be a cool ability for a titan.

Reply #5 Top

Still want to see the black hole spawner....could call it "Singularity Inducer"...targets a frigate, creates a temporary black hole that sucks in/destroys frigates and/or SC, has the "opposite" effect of Repulsion basically...

Another interesting thing might be a "Time Dilation Field" or something...all ships (maybe all, or maybe just enemy) receive massive penalties to speed, weapon cooldown, and ability cooldown to simulate the slowing of time...it's utility would be comparable to armistice in that it buys you time to get reinforcements or whatever...

Reply #6 Top

Advent Loyalist Titan: Aura of Transference- The Titan creates an aura around itself of intensely powerful psychic energy. For x seconds any of the players ships that die within the aura will have their souls forcibly transferred into the bodies of the crew of nearby enemy ships, bringing them under Advent control. Some crews can resist this transfer and are killed instead, destroying the ship.

Reply #7 Top

Quoting Obsidus, reply 6
Advent Loyalist Titan: Aura of Transference- The Titan creates an aura around itself of intensely powerful psychic energy. For x seconds any of the players ships that die within the aura will have their souls forcibly transferred into the bodies of the crew of nearby enemy ships, bringing them under Advent control. Some crews can resist this transfer and are killed instead, destroying the ship.

 

i love this. Only death brings victory ( doesn't justify suicide bombers but you get my point)

Reply #8 Top

Fore all Titans : Be abel to send out boarding vessels, maybe five to ten. The other player must be abel to destroy them, and therfore are some protection needed (how much, I don't know).  But when they are attached can't they be destroyed, other than sucsess with boarding, or failing. When they succeed/fail to board the enemy, must som damage be done on to the vessel.
Boarding of Capital ships 30% luck, and 70% on all others. (and not abel to use on other Titans)

Some will maybe ask, wher did you get that TEC Capital ship? when you are the Advent, or Vasari. Or even how did you get a SO large fleet, when maxed.

Reply #9 Top

I was tempted to make my own thread because the title of this thread isnt properly representative (it should be titled "what should Titans do") and also, I was thinking about making that thread even before I found this one. Just saying.

I believe Titans need to have some strategic importance. They shouldnt be an uber unit. These are the traits a Titan absolutely needs to have:

It needs to be antistrikecraft, either through special abilities as listed above or through raw damage.

It does need to have the same damage and health potential of a starbase through upgrades.

Titans need to be able to bomb gravity wells from adjacent gravity wells and unlike novaliths and kosturas, the effect would apply to everything in the gravity well including planets. The ability in question would be called "destabilize phase space" and have the same effect that starbases do except in an offensive way. It wouldnt OP because its no stackable. You cant just park your titan in an adjacent gravity well and bomb away.

Each Titan would have an extremely useful utility power that is obtained through lots of research and requires multiple upgrade slots on the Titan.

TEC L's Titan would be capable of decimating planets and turning them into asteroids and bypasses enforced loyalty.

Advent L's Titan could take over capitals and frigates with mind control, and the Titan has a huge culture bonus about half the intensity of the deliverance engine.

Vasari L's have an ability that allows them to act as a interstellar phase stabilizer, where instead of ships having to jump from star to star, they can jump from wherever they are directly to the Titan. To make up for the lack of usefulness of this ability on single star maps, the titan has the ability to fire phase node's onto planets that allow extremely rapid phase transit.

With the rebels Titans things get interesting. The rebels interests and therefore their technology diverge into a completely different direction from the loyalists. Rebels are the child of their old fathers, and are therefore very liberal minded and embrace new ideas. Each Rebel faction still holds onto its father's strengths, but embraces the other two factions ideas as well.

TEC R's Titan excels at assaulting planetary structures and ships. Through combination of telekinetic manipulation of concentrated energy, and the vasari's miniaturization of phase technology in munitions, as well as the assimilation of their energy weapons, their Titan is the ultimate anti ship and planetary structure weapon.

Vasari R's Titan excels at manipulating phase space on a micro sized level. Combination of telekinetic manipulation of energy and nuclear supercharging has significantly boosted the sub-light travel of ships. Vasari have also combined physical and energy based weapons and combined them with their own phase-munitions to create a very capable armada.

Im absolutely stumped about the Advent rebels.

Reply #10 Top

Quoting JCD-Bionicman, reply 9
I was tempted to make my own thread because the title of this thread isnt properly representative (it should be titled "what should Titans do") and also, I was thinking about making that thread even before I found this one. Just saying.

 

As you can clearly see, I said, and I quote myself, "Please post whatever you want Titans to be able to do, as well as other Titan ideas and/or topics."

Also, this thread covers all things Titan, not just "what should Titans do".

Therefore, the Thread Name should not be named "what should Titans do", because the thread is not just about what Titans should do.

Please Read all information carefully.

Reply #11 Top

Quoting Teun-A-Roonius, reply 4



Quoting LupusVir,
reply 1
Here is one.  What if the Vasari Titan could '"shoot" a phase stabilizer node at another planet within a certain radius, so that until it was destroyed, or its time runs out, ships could travel to that one from any other phase stabilizer node.  It would need to have less health than real ones, though.  The node, not the Titan.That is basically what the Kostura Cannon also does, only less effective, since the enemy could destroy that node quickly and it doesn't disable any planet structures. I hope the titans will come with some more unique abilities unlike anything we have ever seen before in Sins.


My idea for the TEC Loyalist titan: Cast a magnetic field on itself that would pull all strike craft (and maybe even frigates) towards it, killing these ships instantly. Of course this would cause the titan to take damage, so when this ability is activated the titan will get increased shield regeneration and and repair rates to compensate.

This is just an example of what I think would be a cool ability for a titan.

You are right, I completely forgot about the Kostura Cannon.  What about this for the advent Titan? Teleporting a fleet to an adjacent planet. So, when their reinforcements arrive, you just teleport back to saftey?

Reply #12 Top

Quoting JCD-Bionicman, reply 9
Vasari L's have an ability that allows them to act as a interstellar phase stabilizer, where instead of ships having to jump from star to star, they can jump from wherever they are directly to the Titan. To make up for the lack of usefulness of this ability on single star maps, the titan has the ability to fire phase node's onto planets that allow extremely rapid phase transit.

That was the first idea. At least the shooting phase nodes part. And the other part I mention in another thread.

 

Reply #13 Top

I stilll think that Titans shoud be mobile factories.

 

Reply #14 Top

Quoting LupusVir, reply 11
You are right, I completely forgot about the Kostura Cannon.  What about this for the advent Titan? Teleporting a fleet to an adjacent planet. So, when their reinforcements arrive, you just teleport back to saftey?
This is actually a very interesting thought. Though it should have something like a charge up time before the ships can teleport to a new location, to balance it out a bit.

Reply #15 Top

Quoting Teun-A-Roonius, reply 14



Quoting LupusVir,
reply 11
You are right, I completely forgot about the Kostura Cannon.  What about this for the advent Titan? Teleporting a fleet to an adjacent planet. So, when their reinforcements arrive, you just teleport back to saftey?

This is actually a very interesting thought. Though it should have something like a charge up time before the ships can teleport to a new location, to balance it out a bit.

Thanks. I was playing as the advent earlier and I was being attacked at one of my planets.  My 200 ship fleet was parked next door. Suckers... Anyway, as I destroyed the invaders, I thought about how a teleportation device really could have saved their buttooskis.

Reply #16 Top
My thought is all Titans don't have to be huge things. One Titan could be small fast and uber powerful in it's on right, something like a Defiant class ship. They really need to diversify the races, just cause one race has a huge Titan, doesn't mean every race should get one. Maybe one race might get a uber defensive perk as it's "Titan". Btw I would love if every planet upgrade had some type of graphical representation (cities).
Reply #17 Top

I was hoping the vasari's titan had the capability of acting as the captial planet allowing them to survive without planets as well as boost tax rate  in adjacent grav wells. Maybe allow the titan to build research modules on board to free up logistic spots. Something that signifies their nomadic behavior.

Maybe also having some advanced scouting capabilities like the ability to send short lived probes into all connected systems from the one the ship is currently in.

 

Reply #18 Top

Quoting LupusVir, reply 10

As you can clearly see, I said, and I quote myself, "Please post whatever you want Titans to be able to do, as well as other Titan ideas and/or topics."

Missed it I guess.

Also, this thread covers all things Titan, not just "what should Titans do".

Other than "what people think titans should do" what else would they submit to the thread... news about Titans I guess? Also, the description implies that this thread is intended to be specifically what people think Titans should do.

who="LupusVir" reply="12" id="3076215"]
That was the first idea. At least the shooting phase nodes part.

Forgot to give credit. My bad.

And the other part I mention in another thread.

Hmm?

Reply #19 Top

Advent titans having a field of enemy ship repair negation in the gravity well.  this means that enemy fleets would not be able to repair their ships, starbases and perhaps passive regen would be limited as well.  Think of it as advent have their best psychics placed on the titan and are so strong as to stop even nano bots and repair/resupply ships from repairing in the middle of a battle.  This ability makes more sense with the advent fleet and would help greatly in their ability to take on enemy ships.  Advent need nasty things like this because their titans will probably be the weakest having the least amount of hull and armor and therefore need to have stonger abilities to compensate for their lack of staying power.  If advent titans and other changes to the advent fleet aren't made then the advent will have no hopes at being competative in rebellion.

Also advent titans having a culture ability, and a culture based superweapon.

So the advent titan generates culture on a planet.

When the planet is engulfed in culture it is able to damage a single target for massive amounts of damage for a relatively reasonable cost.  Think of this as a Psychic bomb.  this can be used to disrupt trade on planets if a planet is targeted.  this can be used to destroy starbases over time and other dug in positions.  The range would be very long to ensure that the advent could be on the fringe of a gravity well and snipe the enemy positions forcing the enemy to engage the advent fleet on the advents terms.

this would provide the advent fleet the focus fire power that they desperately need.  It makes the advent dangerous again.  hell this might even make the advent anti vasari. 

I think that the TEC probably already have this ability with thier rebels and their massive looking "gunship" titan.

but it makes the most sense with the advent, because the TEC can already have ogrovs and other high dps ships for effective focus fire.  Focus fire is still more effective, and as the game has progressed it seems that ANY DPS that is not under direct player control is not nearly as effective.  So the developers need to take into account the human application of this uncontrolled dps and realize that top dps will never consistently be achieved in a real match.  Adding the human variable is necessary to fixing advent balance.

advent ships, lacking focused dps should in general have stronger side beams to reduce the time an enemy player has to react fleet movement changes so that the advent can do a bit more damage to fleets. 

 

Reply #20 Top

Quoting JCD-Bionicman, reply 18



Quoting LupusVir,
reply 10

As you can clearly see, I said, and I quote myself, "Please post whatever you want Titans to be able to do, as well as other Titan ideas and/or topics."


Missed it I guess.


Also, this thread covers all things Titan, not just "what should Titans do".


Other than "what people think titans should do" what else would they submit to the thread... news about Titans I guess? Also, the description implies that this thread is intended to be specifically what people think Titans should do.


who="LupusVir" reply="12" id="3076215"]
That was the first idea. At least the shooting phase nodes part.



Forgot to give credit. My bad.


And the other part I mention in another thread.


Hmm?

1.All is forgiven. 2.And people could post what Titans should look like, mods for Titans, stuff like that.

3. Forgivan again. 4.I don't even remeber the thread where I mentioned it, I was just miffed.

Reply #21 Top

I kinda like the idea of the vasari titan being literally their home planet.  Kinda makes them like the aliens from ID4.  Would also be annoying to the enemy because it would become very hard to kill the Vasari

Personally, the term "Jarrasul Evacuator" (or the Egg) in the game, I thought it would have something like a capital planet ability.  The description is a bit misleading.

Reply #22 Top

Vasari Titans:

1) "Returning Armada" at any time and anywhere (near titan).

Призыв остатков армады в любое время и в любом месте рядом с Титаном.

2) "Removal from the gravitational well." Forcible transfer of enemy forces in different \ random nearest gravity wells.

Выкинуть вражеские войска в разные\случайные ближайшие гравитационные колодца.

3) The destruction of the planet. Once formed cluster of asteroids.

Уничтожение планеты. После образуется скопление астероидов.


Advent Titans:

1) "Stop Time". Stop regenerating armor and shields for the recovery of enemy ships. Ideally will have a stop movement, shooting and ability to use skills.

Остановка времени для вражеских юнитов. Перестаёт чиниться броня, перестают восстанавливаться щиты. В идеале, можно что бы и перемещения, возможность атаковать и использовать умения были выключены.

2) "Holding this world." All of our sister ships are not destroyed until this ability is valid. Let them be the ghosts of ships)

Все рядом находящиеся союзные суда не будут погибать, пока действует эта способность. Пускай они будут кораблями призраками )

3) Creating a point of attraction. At this point hit the enemy ships with each other. And out she can not escape. According to this accumulation is convenient to beat out "Weapons of Mass Destruction".

Создание точки притяжения. В указанной точке ударяются вражеские корабли между собой. И из неё не могут выбраться. По данному скоплению удобно бить из "Weapons of Mass Destruction".


Reply #23 Top

Quoting Mew1, reply 22
Vasari Titans:

1) "Returning Armada" at any time and anywhere (near titan).

I like this idea. what we need is a couple of good ones for TEC.  I dont think that the TEC Rebels should have other races powers.  They should embrace something completely new.

Reply #24 Top

They control pirate ships. Nuff said.

Reply #25 Top

Does anyone like cornbread?