How do you actually create ship textures?
I've read the tutorials, which explain how sins interprets the different channels and how to attach the textures etc. However, all of these skip the step of actually creating the textures. From the UV mapping tutorial I gather it's possible to draw them by hand in Photoshop/Gimp, but that sounds very tedious. And then there's this texturing tutorial, but the Ultimapper tool doesn't seem to work too well for larger, more complex objects, and I have no idea how I'm supposed to combine the individual mesh pieces into one UV map/texture sheet. Also, I don't know how to export a sins-conform texture, but I guess that is easy enough to do in Gimp.
So, is there any way of creating ship textures except drawing them by hand, or even better, a tutorial showing you how to make them?
As far as software goes I use Blender for making the actual model, then import into Softimage XSI for everything else. I have limited knowledge of Gimp, but basically zero drawing skills.
Thanks in advance!

