mesh replacement

Hi all

Im creating mod for now and I got my first model ready .Its in mesh format and I have everything converted ok.For now I replaced all my textures with Black-da.dds for now I just wanted to see If my mesh works .But when i replace one mesh with my and try to build it goes with error :

Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/DynamicVector.h(183)

i < m_CurrentSize

I dont know what to do.I use Sins Entrenchment.Here are the model I use with texture if you need.

http://www.filefront.com/16663987/Frigate_caldariScout.mesh

http://www.filefront.com/16663997/Frigate_Caldariscout.dds

 

4,773 views 5 replies
Reply #1 Top

What did you use to create and export the mesh? Need more info.

3D Modeling

 

 

Reply #2 Top

I created it in 3ds max , exported the mesh with maxscript and then used convertdata.exe

Reply #3 Top

Im not to sure but I think the model need to be impoted to XSI the export as .XSI then converted.

Know that you can use ANY modeling program to create your mesh. Be it 3DSMaxLightwaveMayaBlender, etc. etc. However to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. Which means your modeling program must be able to export into a format XSI can import. .Obj is a good choice. If that fails then Direct X format will work as well. I have had bad luck importing .3ds into XSI. The mesh becomes corrupt, and I don't know why.

Major Stress

 

I also see you have 1 more texture than Sins models do

Material

     DiffuseTextureFileName "CapitalPhaseBattleship-cl.dds"

     SelfIlluminationTextureFileName "CapitalPhaseBattleship-da.dds"

     NormalTextureFileName "CapitalPhaseBattleship-nm.dds"

     DisplacementTextureFileName ""

     TeamColorTextureFileName ""

 

Here is the link again 3D Modeling

Reply #4 Top

MyFisto is correct. The maxscript mesh export is very buggy, and the guy that made the script no longer supports it AFAIK. It doesnt support the tangents or material setups that sins requires. Only XSI does. You can use Mod Tool (the free version of XSI which is now called Softimage) to finish your model as per the forge tools modding documentation. I think it is called Softimage 2011 now. Correct me if i am wrong i havent checked on it myself yet. AFAIK the program is identical to Softimage (AKA XSI) 7.5. Which is the same as XSI 6.0 which the developers used to create sins.

Reply #5 Top

I just checked the website and Softimage/XSI 7.5 is still the free one. Links are still good on my thread.