Controlling hyperspace particle effect location on mesh
Hi all,
This could be a combination of brain freeze or overt laziness... but either way I'm trying to figure out how to control where the hyperspace particle effect appears.
For example, a capital ship begins to phase jump.. and the swirly blue particle effect appears just off the front bow of the ship.
Where do you determine the x,y,z of that particple effect? I can't find anything in the mesh, which would seem to be the most obvious location for it.