Frustrated with XSI...

I'm sure (as in really hoping) there's a simple explanation to this issue, but I just can't seem to make it happen.  I've made a model in Max, set up the UVs in Max and applied textures.  I import into XSI to work out the tangent map, and then reapply the texture maps.  Textures look great in the XSI viewport.  The problem is when I export the mesh, convert it, and get it in-game, part of the UVs have gone awry. 

The funny thing is, it's not all of them.  It's just 3 or 4 UV groups out of around 30.  I tried importing the mesh back into Max to see what was going on.  My UV groups that were previously a sillouhette of the core of my structure now look like they belong in some kind of surfing brochure heading the huge waves paragraph. 

Seeking a way to tame the waves...

 

2,532 views 4 replies
Reply #1 Top

I have had this problem before also, although I don't have Max. The textures bridged across a few areas where the model was symetrised, and where the culprit polygons where at 90 degrees to the projection (edge on). I don't think there is any choice but to re-UV the at fault polygons with their projections re-aligned correctly. If there arn't so many for you to rectify and you have the space you may be able to relocate the polygons with their new projections and then just add new textures for them. Or you may be able to re-locate them overlaying some already existing texture. If there are heaps you may have to completely re-do the UV's.

This may not be your problem, as I said, I don't use Max. But it does sound very much like what I had.

Anyhow best of luck with it.

Reply #2 Top

That's not exactly the simple answer I wanted to hear, but thanks for putting it out there.  I don't really want to re-UV this section (it's going to mean a change in the texture map as well), but I was leaning int this direction as well, to be honest.

Your help is most appreciated!

 

 

 

 

Reply #3 Top

Did I mention I don't like XSI?

Reply #4 Top

Turns out you were right.  All I had to do was remap the UV groups for those few sections and I was back in business.  The kicker, though, is that I just created a planar map and resized it, which is THE EXACT SAME THING I DID IN MAX when I first created the UV map.  Frustrated much?  You better believe it.