Sins MAXTool Importer/Exporter
I've been working with this tool for 6-7 months now, and I've always been bothered by the fact that my models come out of the exporter much smoother than I had them in 3ds Max. Well, after all this time I've finally compared the text file of a pre-maxtool exported model and a post-maxtool exported model.
It turns out about a third of the vertices are deleted in the export process. I don't mind the program trying to optimize my model to make it easier on the game, but I don't like it screwing around with Normals/Tangents. I've got models that come out of the process that have weird lighting effects, such as one face being totally dark while an adjacent face is lit up.
Can anyone give me a bit of insight into this issue, or maybe suggest a better way to get my models into the game? Thanks!