Darkxxx I know what you are trying to say about the elite units. You want them to stand out, and that is understandable. However we did not make up the ship scales. The official material did. If we deviate from that then we will have a cadre of nit picky fans bitching that the scales are way off. We already went through a shit storm when we put a size limit in the game to make things work right. So no. We are not going to mess with the scales. However what we can do is try other ways to make the elites stand out more. If Psy, Fist0, and whoever else wishes to join us are up to the challenge.
I do see what you mean about the shipyards. That can use some work to be able to differentiate between the two. The yards are scaled to fit the largest ship it builds. The thing is it would look stupid if the regular ship yard was smaller than the ships it builds. The Elite ship yard is scaled to fit the largest Elite units. Which are the Galaxy, and Sovereign class. Perhaps we can scale the elite yard up some.
I can easily tell the 2 shipyards apart, for one, the icon is different, second, I built it and placed it and it does not move around the well, third, I rarely use it anyway, I click the planet and build whatever ships are available from there.
Ummm, yaa
. How about a persistent level up effect?
The biggest reason I chose to go through all the work of half scaling was the Borg cubes, they looked ridiculous even at the reduced true scale of 1500. Planets are 5000 and 3 cubes are NOT as wide as a planet. A few cubes would also fill an asteroid well. Also, pathfinding was an issue, but as I said before, not because of the bumper cars, because fighter movement needs more room in the well to work as it should. Most of the bumper car issues, not all, have mostly been solved by doubling all the weapons ranges, ships had to be so close before they fired that by the time the firing was finished they were colliding, now once the forward banks are finished unloading, they turn.
Another big reason I half scaled was fleet movement, it did not work well at all until I half scaled, now the fleets will happily make 3 or 4 rows of ships in proper formation in a reasonable amount of time. They could not do this before and would take way way to long to try and form up to do a fleet jump, so long that I gave up using it.
Hey guys, appreciate the info. I understand what you all are trying to do. So thanks!
Question on the Borg, We just took on one Borg on Cruel, and they are ridiculously over powered right now. It was tough enough to taking them on. But he Assimilation was being used way to much. It kind of killed the game for us. took the fun right out of the game with how fast he was assimilating ships.
Is this by design? or are you guys still balancing this? There is no way to take them on when you are loosing your fleet to assimilation, and yes I had a few Intrepids and they got assimilated too.
Is there a cool down on him spamming that ability? because by the time I reached my friend to help him, he was wiped out. they took over all of his ships, then they went to work on me. with his ships attacking me too.
Nice job team on the planet bonuses. I will still occasionally come across one I hadn't seen before. Some creative ones in there too.
Hmm, pretty brave taking on cruel Borg, even I only go very hard with sometimes 2 teams of Borg out of 10 on a FFA.
2 words,
NORWAY CLASS

Klingons are good at killing Borg, if you have KLI AI in game, get on your knees and pucker up to get them as allies.
Your friend should have retreated until you can regroup and attack in force.
Hey guys, appreciate the info. I understand what you all are trying to do. So thanks!
Question on the Borg, We just took on one Borg on Cruel, and they are ridiculously over powered right now. It was tough enough to taking them on. But he Assimilation was being used way to much. It kind of killed the game for us. took the fun right out of the game with how fast he was assimilating ships.
Is this by design? or are you guys still balancing this? There is no way to take them on when you are loosing your fleet to assimilation, and yes I had a few Intrepids and they got assimilated too.
Is there a cool down on him spamming that ability? because by the time I reached my friend to help him, he was wiped out. they took over all of his ships, then they went to work on me. with his ships attacking me too.
They are overpowered by design. That is why I am making an Add On for this mod. There will be alot of changes with ai, research, gameplay, alot of new powers and new models. There will be unique ships/heroes or what we call titans like USS. Enterprise with different captains - captain Kirk, Picard and Janeway. But the balance will be different. Dominion and Borg will be hard but none of empires will be overpowered.
Whoever designed the Nova Startship knows nothing about ship design and functionality. the Nacelles being split like that with only that small section for stability would never work in real life. Those Nacelles would be fluttering all over the place.
Yea, I built one of these, but didn’t think it was a Borg killer. I know it places turrets. So I wasn’t interested in that.
I’ll have to check that out again, and see how it works out.
Truthfully Fist, I really think you guys should reconsider some of the ships needing to be researched. Even Sin gave the player the choice of what ships you can build from the start, except for the Cruiser classes.
How you guys have it now, you are slowing the pace of the game down and forcing the player to spend credits in areas where they could be concentrating on defense and offensive abilities.
Thanks for the info,
How you guys have it now, you are slowing the pace of the game down and forcing the player to spend credits in areas where they could be concentrating on defense and offensive abilities.
Not going to happen.
"Even Sin gave the player the choice of what ships you can build from the start"
THEN PLAY SINS
AND PLEASE STOP COMPARING US TO SINS
Personally, I think Sins suks. I was bored of it after a month back in Entrenchment. So trying to talk me into making this more of a game I avoid is a waste of time. The only thing I paid for is the Iron Engine to make a game I like to play. If others like it, so be it.
Congratulations Fist0 you are now a Veteran Modder ( judging from the rant that rivals my infamous meltdowns
)
BTW.... That is a Norway class you posted
![]()
Norway has anti-assimilation ability. A couple of those in your fleet will assist you. The number you need depends on your play style. And I have said it before the "Pause" key should have a special place in your heart when fighting the Borg (you are not, will never be, unless you are Data, as fast as the AI).
Oh, and don't forget the Picard Maneuver.
backs out of the room slowly...
Congratulations Fist0 you are now a Veteran Modder ( judging from the rant that rivals my infamous meltdowns )
You think that is a rant? And here I thought it was just another average fastreply... catch me on a good day and I'll show you a rant. I've given plenty to associates when working with this game. All it takes is "FAILED VERTEX CHECKSUM" Oh... how that triggers me.
You know fist, you’re not going to like this, but I’m going to lay in to you here and now. You are nothing more than an assohole. You have no communication skills what so ever when it comes to dealing with issues or the concerns from the community about your mod. You can’t think outside the box, and when someone tells you there’s an issues you get defensive and pretty much tell that person to fuckoff.
So, your literally going to tell me not to compare this to Sins, when in facts it’s all about Sins, you can cut it anyway you like, but in the end, this game still plays like sins. I’ve been playing this game since the early beta days.
First off pal, when a person is telling you they have an issue with your mod, you damn well better sit back and take note. You need to look at he issues others are having with your from their perspective, and not yours!!!!
Yes, you are not seeing those issues because you made the mod. Trust me when I tell you I have been there and done that in the modding community, I have mode more mods then you have and you had best believe that. I have been making mods for other games including this one for the past 15 years. Many of my mods have been also highlighted in PC Gamer and Gaming Magazine along with a few others. So I know all too well about how to handle the community and their concerns when it comes to complaints and issues.
You need to learn some humility buddy!! And stop getting so defensive when you get butt hurt.
And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.
And then we get
WTF?
Fluttering? MMmmm yaaa
And my favourite
Ya, good luck with that, sounds like someone got butt hurt, but it aint me
Had to make a best of page
I'm not Fist0, but your argument is completely invalid thanks to this very line, even if you do not realize it or refuse to acknowledge it. Total conversion mods, which ST: SoA2 is, discard all, or nearly all of, the base game in order to make something completely new. To put this in context, this is similar to say comparing two Unreal Engine powered games, for example BRINK and Blacklight: Retribution. While both operate on the same engine, they are entirely different games. The same holds true for Sins and ST: SoA2, while they both operate on the same engine they play entirely differently.
And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.
The reason they did that is because the AI would not build the colonizer Elite ship.
The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread.
The reason the Borg are so powerful is because the mod is TNG era, when it took 39 ships(destroyed) and the Enterprise to kill ONE Borg Cube. And the only reason they where able to do that much is because of Picard's knowledge of a weak point.
Quoting Darksxx, reply 4213
And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.
The reason they did that is because the AI would not build the colonizer Elite ship.
The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread.
The reason the Borg are so powerful is because the mod is TNG era, when it took 39 ships(destroyed) and the Enterprise to kill ONE Borg Cube. And the only reason they where able to do that much is because of Picard's knowledge of a weak point.
Really? your going to refererance Wolf 359 from a tv show as a valid point for the Borg in a game that has to be balanced in all regards as a validadion? Seriously? When a Borg Cube does well over 1500 dmg and litleraly wipes your fleet out in a matter of 2 mins. thats is not balance. that is unbalnced and over powered. As well as the Cubes spawning in two Spheres. Really? Two???
BTW fist, my remark about the Nova class ship was not towrds you or the mod. it was to the designers of the show. I guess you all know nothing about Aerodynamics. I spent 11 years in the Marines and the F-18 had a very simular issue with its stabs. they added a small stab on the F-18 in front of the rear stabs to keep the from doing what I pointed out.
BTW, I showed your responses to a good friend of mine who writes reviews for games He was to say the least not impressed with your responses. He had a comment for you that you should heed.
For a modder he said, you need to show value, that is what they look for when hiring modders and put out quality work, but they also need to respond well to the community. so far you have failed miserbly on both accounts.
Lavo, you are compelty wrong. The fact is, this mod uses the Sins Engine. Fact two, it uses the same AI. The AI will use the same charateristics as the orginal games does. Ive played several games now, and the AI does the same excatly tendencies. Just because u paint a new skin on top of the old does not make it much differant. looks differant, but still plays much the same way.
Speaking as someone who is studying to go into aeronautical engineering, you have to be very silly to think that Earth's skies and the void of space act the same way.
Ships are not subject to the same G forces or have to worry about lift and drag. That's of course besides the point that this is soft sci-fi, where real constraints are not seriously considered for the most part.
Okay, and? Just because it uses the same engine does not mean that the game has to play the exact same way.
Of course the AI is unchanged. However, does that mean that the game must play the same, that the ships have to be the same way? The answer to this is no. In order for the AI to function correctly, it only needs the following: proper siege frigate, proper colony frigate, proper scout, capital ship with colonizing ability (note: does not need COLONY RoleType). A nice bonus would be to give it ships for every statcounttype (ex. LRF, light frigs, etc), and in the case of frigates, you can give these any sort of RoleType (ex. a ship with a carrier statcounttype can have a RoleType of a light frigate and the AI will treat it as such).
With those aside, you can in fact make the game play entirely differently, as you can manipulate abilities to entirely change how things play, you can throw out Sins' rock-paper-scissors format, you can throw out shield mitigation/armor/shielding, you can change up a factions' research to make them act like an entirely different faction, and so on. I fear you simply have little experience with total conversion mods and as such think they have to borrow many elements from the base game, rather than the bare minimums, which is what ST: SoA2 has done. In fact, I suggest taking a look at Sins of a Galactic Empire and Sins of the Prophets, and compare those two to the base game or even each other. Both of those play differently than base Sins primarily due to how their ships are. Why can't this mod be the same in that regard?
referererance ...
Wolf 359, Picard was Locutus, kicking Sisko's ass.
Lavo_2
You crack me up. so, you think there is no GForces to contend with in space? No solar turbulance or gravity fluxes to deal with? Okay, I hope you dont fail your classes. My friend, is an Aerospace engineer that works at NASA. Look her up, her name is Lisa Lin. she would tell you differntly.
Secondly, just because you put a new skin over top of the old, does NOT change how the game plays. yes he made a lot of chnages that has the AI doing other specifics i nthe game. but the AI tendancies are all stil lthere. they still attack you in the same manner.
Depending on the map, but if you play the same exact map each time on the same difficulty, the AI will come and attack you around the same time frame each and everytime. This is somethg nthat is coded into the AI with how to view their logic and make decisions. You cant change that with ha mod, you can only sugur coat it. but in the end its all the same.
For a modder he said, you need to show value, that is what they look for when hiring modders and put out quality work, but they also need to respond well to the community. so far you have failed miserbly on both accounts.
My favorite rating on moddb is a 1 given to me by a guy that was being a dick about the mod and then didn't like it when I dick'd him back. It was a dick'ish moment for sure but I enjoyed every minute of it.
Quoting jwagne51, reply 4216
Quoting Darksxx, reply 4213
And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.
The reason they did that is because the AI would not build the colonizer Elite ship.
The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread.
The reason the Borg are so powerful is because the mod is TNG era, when it took 39 ships(destroyed) and the Enterprise to kill ONE Borg Cube. And the only reason they where able to do that much is because of Picard's knowledge of a weak point.
Really? your going to refererance Wolf 359 from a tv show as a valid point for the Borg in a game that has to be balanced in all regards as a validadion? Seriously? When a Borg Cube does well over 1500 dmg and litleraly wipes your fleet out in a matter of 2 mins. thats is not balance. that is unbalnced and over powered. As well as the Cubes spawning in two Spheres. Really? Two???
Who said this MOD has to be balanced?
This mod is, above all else, Canon compliant. The modders are using their free time to make this and they have said that "This is a TNG Canon mod; the Borg are unbalanced by Design." They are not getting paid to so this. They have told people this many times; if you do not like it go help Gepard67 make his Mod of this Mod and stop harassing the Modders of SOA2.
Darksxx you need to back off here. You admitted you just started playing the mod recently. The SOA team has spent thousands of hours playing, adjusting, playing, bug hunting, modifying, playing, bug hunting, you get the picture. If there are certain things you don't like about the mod that's fine. But the way that you are going about trying to get your suggestions implemented is going nowhere but backwards.
Happens a lot when you copy the user name from above the avatar. If you need to copy a weird name, once the paragraph is done you should be able to select all the text and hit the unlink button.
EDIT: ah, I see you fixed already
Quoting Darksxx, reply 4217BTW, I showed your responses to a good friend of mine who writes reviews for games He was to say the least not impressed with your responses. He had a comment for you that you should heed.
For a modder he said, you need to show value, that is what they look for when hiring modders and put out quality work, but they also need to respond well to the community. so far you have failed miserbly on both accounts.
My favorite rating on moddb is a 1 given to me by a guy that was being a dick about the mod and then didn't like it when I dick'd him back. It was a dick'ish moment for sure but I enjoyed every minute of it.
You clearly need help, if your way of dealing with critisizm is being a dick to anyone who has a differant opinion then yours, if this is how you deal with it then you have lost the community trust and any respect that goes along with it.
Im a modder to, and not once have I ever been a dick to anyone wither it was a good or a negative review of my work. But you guys, you all seriously need to re-examine yourselves and your unwillingness to compromise.
Also, I could care less about this being called canon, the fact is, you are putting out a mod that is being played by the public, and making the Borg so OP does nothing but make you all look incompetent. Who wants to paly a mod where you get your ass handed to you each and everytime? Even the Federation came up with ways to defeat the Borg. Assimulating everyones fleets in a few mins is NOT how the borg fight. They first remove the thereat then Assimulate. You guys know nothing about the Borg!!
"Who said this MOD has to be balanced?" Okay, that has to be the comment for the ages, why even make a mod if its not balanced? This is the attitude I feel as to why this mod is as bad as it is.
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