Using Abilities Cause Ships to Stop Moving

Just as the title says, whenever I use an ability, in this case an auto cast flak burst that fires once every second, the ship stops moving to use the ability, then starts again after it's finished. Is there any way to fix this? Most of the big ships will have this ability in some form or another, so it's kind of important that this doesn't happen to all of them.

I would have flak as a weapon, but due to the 3-weapon limit, it has to be used as an ability.

4,534 views 3 replies
Reply #1 Top

As for the first part, I suggest that you mix and mash different abilities as your example, I would start from looking at the Mazra's missile barrage, as I understand it, it has to stop to do the ability and mixing with the values for the flaki gunes on the kol.

As for the second part, create multiple of the same ability file and change the onces you want

Reply #2 Top

Look at the like "Channeling" line.

If a buff is channelling, then that means it will cause the ship to stop moving and firing. So if you DON'T want it, set channeling to false.

Reply #3 Top

"isChanneling" is already set to false in the buff, so that can't be the problem. I haven't been able to test anything else yet, becuase Sins has been minidumping on me (a few seconds after starting a game) with no error (yes, I'm using the dev .exe), so I'm trying to get everything working again.