Higaaran / Taidan / Vaagr Races

I was just wondering if anyone had put any thought to making a simple race mod using the ship models from Homeworld 2.   Most of the weapons effects would be straight up transfers from existing weapons effects.  If you look at homeworld 2 mods like "Complex" and "PDS" there are additional ship types and station types that could easily be incorporated, permission depending.   I think you could make some very interesting mods using them anyways.   Optimally, one would keep the existing races and add the Higaaran and Vaagr races, and set it to say, a Mad Scientist base mod.

 

I would love to do them myself but I honestly dont have the first clue how to make mods. :'(

4,860 views 2 replies
Reply #1 Top

1st problem- only the HW1 models were released as open-source. There is an excellent HW1 mod out, just look through a few pages on the modding forums.

2nd problem- a new race mod is never 'simple'. It can be easy, but it is nevery 'simple'. A great deal goes into making a new race that is complete. A race mod is easier with a completely original style race (EX: the custom races in the 7 Deadly Sins mod, probably a couple of others). A race mod with a base on existing or established 'canon' (pardon the Warsie/Trekkie-style talk) is much harder to do accurately.

Then you run into the problem of the turrets- HW1/2 has 'em, Sins doesn't. Not orbital defense turrets mind you, but moving, animated turrets.

Sorry if it seems like I am just trying to put you down, I'm not.

Reply #2 Top

Yeah, I saw the HW1 mod below, Ill probably DL it to check it out.  The HW2 ships were amazing though, not to mention the variety you get.  Turrets should no problem though.   They dont have to move or rotate.  You just set the fire points to come from the spots where you show a turret.  It can be done similar to how the existing TEC flak frigate's turrets are, just shorten the barrel length so their non rotation is less apparent.