Model Glossiness/White Dots
I'm working on a set of models and am having issues with tiny white dots that appear along the edges of the ships. Now, before anyone suggests that I go find the one or two threads pertaining to the whtie artifacts, I've done that already. None of those suggestions helped.
What has helped is setting the glossiness to 0.000000 in the mesh file. Obviously, this destroys any possibility I have of using a spectral map (it results in a second skin that lightens/darkens the model without any regard to light). It's too late to test it tonight, but I think I might be able to simulate the glossiness/spectral map with a creative reflective map in the blue layer of the data file. What I'd really like though is to have my cake and eat it to. That is, I'd like to set all of the maps and glossiness where they should be and have no white dots as a result.
One final thought. These dots only show up along the edges of the model. Might it be possible to modify the mesh to get rid of this issue? Any help would be appreciated.
Thanks!
