Mesh Smoothing
I've been working with meshes in 3ds Max for a number of months now and felt like I was getting moderately comfortable with the system. Just recently I've discovered that everything I save or export (regardless of the format, seemingly) is automatically smoothed out. The only possible reason I can come up with is that an addition 1000 or so vertices are added to the mesh upon export. I've just noticed, but it could have been happening to all of my models without my realizing it.
Is there some way to keep the angular features that the mesh originally has? Or maybe to keep the program or script from "optimizing" the model?
I'm using the 3ds Max Sins Importer/Exporter, by the way.
Thanks for your help in advance!
