Optical Camouflage
How'd I do this?
Okay, so I know how to make a function non-cosmetic cloak (it's just a boolmodifier), but what I really would like to know is this-
How would I make a texture (for a ship, or preferably, a shieldmesh) that has a a HIGHLY REFLECTIVE NATURE (like even a ship's image reflects off it)?
Using a passive ability that has the shieldmesh effects and also has the appropriate 'cloaking' modifier would make a properly functioning cloak.
Any help with making the texture would be appreciated. I suspect that I would have to make a custom shieldmesh, UV-Wrap/UnWrap it, and then texture it. Luckily a shieldmesh is a VERY simple thing.