need help modding the starbase upgrades.
can someone help me out and tell me or point me to where i can change the amount of upgrade points on starbases. i want to be able to add all the starbase upgrades to my starbases. thanks
can someone help me out and tell me or point me to where i can change the amount of upgrade points on starbases. i want to be able to add all the starbase upgrades to my starbases. thanks
maxUpgradeLevelCount 16
UpgradeTypeCount 8
UpgradeType "StarBaseUpgradeSkeledonWeapons"
UpgradeType "StarBaseUpgradeSkeledonToughness"
UpgradeType "StarBaseUpgradeSkeledonHangar"
UpgradeType "StarBaseUpgradeSkeledonTradePort"
UpgradeType "StarBaseUpgradeSkeledonBlockColonize"
UpgradeType "StarBaseUpgradeSkeledonResupply"
UpgradeType "StarBaseUpgradeSkeledonPhaseGate"
UpgradeType "StarBaseUpgradeSkeledonSelfDestruct"
MeshNameInfoCount 6
around this area
hmm thats what i thought...but i upped that to 20 and when i went and played the game...it stayed at 8. did i make it to high??
maby i dont know
if you forgot to select and activate the mod then entrenchment will use the default files, but I have 22 upgrade levels and have boosted each of weapons,toughness and hangar to 6 levels each and I have a hull of over 23000 and shields of about 17000 at max upgrade, and the info cards do say 22 upgrades possible on a virgin starbase
harpo
hmm well i have it as a active mod. i know cause the other parts of the mod work. just that part doesnt. what did you do harpo to get yours like that??
maxwell's sample is the same as what I used, but I also added extra levels to the actual abilities
harpo
i think it may be due to the fact that you have it set higher than the # of upgrades you can actualy do. try setting it (if you havent already) to 16 (or what ever the max # is for that starbase) and see if that helps.
I have just tested in my personal megasb mod upgrading the upgrade count to 32 with only 28 upgrades available, the total count shown on the infocard IS 32, and sins worked as well as usual with my megasb mod
harpo
Hi, I tried to add uppgrade points to the tech starbase, but when I go ingame, the starbase gets built but dosent show up visually. When I remove what I have changed, everything works.. whats wrong?
I would need to see the files before I could help further, but it sounds like you are missing the mesh either in the entity or mesh folder, OR you are using the WRoNg CASE in the file names
harpo
entityType "StarBase"
ability:0 "AbilityResupply"
ability:1 "AbilitySelfDestruct"
ability:2 ""
ability:3 "AbilityDestabilizeHyperspacePhase"
ability:4 ""
defaultAutoAttackRange "None"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
numRandomDebrisLarge 12
numRandomDebrisSmall 24
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_STARBASE_TECH"
smallHudIcon "HUDICONSMALL_STARBASE_TECH"
infoCardIcon "INFOCARDICON_STARBASE_TECH"
minZoomDistanceMult 1.000000
NumWeapons 3
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "ENERGY"
WeaponClassType "LASERTECH"
DamagePerBank:FRONT 146.000000
DamagePerBank:BACK 146.000000
DamagePerBank:LEFT 146.000000
DamagePerBank:RIGHT 146.000000
Range 8000.000000
PreBuffCooldownTime 5.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.150000
TravelSpeed 4000.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Projectile"
burstCount 5
burstDelay 0.350000
muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle"
muzzleSoundMinRespawnTime 0.300000
muzzleSounds
soundCount 3
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE"
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1"
sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2"
hitEffectName "Weapon_TechCapitalLaserMedium_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel"
Weapon
WeaponType "Beam"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "OVERTIME"
DamageType "ENERGY"
WeaponClassType "BEAM"
DamagePerBank:FRONT 256.000000
DamagePerBank:BACK 256.000000
DamagePerBank:LEFT 256.000000
DamagePerBank:RIGHT 256.000000
Range 6500.000000
PreBuffCooldownTime 8.000000
CanFireAtFighter FALSE
SynchronizedTargeting TRUE
PointStaggerDelay 0.250000
TravelSpeed 0.000000
Duration 4.000000
fireConstraintType "StarBaseUpgradeLevel"
requiredStarBaseWeaponLevel 1
WeaponEffects
weaponType "Beam"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_TechCapitalBeamHeavy_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "Weapon_TechCapitalBeamHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound ""
hitShieldsEffectSounds
soundCount 1
sound ""
beamEffectSounds
soundCount 1
sound "WEAPON_TECHSTARBASEBEAMHEAVY_TRAVEL"
beamGlowTextureName "TechStarBaseBeam_Glow"
beamCoreTextureName "TechStarBaseBeam_Core"
beamWidth 80.000000
beamGlowColor ffffffff
beamCoreColor ffffffff
beamTilingRate 8.000000
Weapon
WeaponType "Missile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 300.000000
DamagePerBank:BACK 300.000000
DamagePerBank:LEFT 300.000000
DamagePerBank:RIGHT 300.000000
Range 10500.000000
PreBuffCooldownTime 10.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.080000
TravelSpeed 1000.000000
Duration 0.000000
fireConstraintType "StarBaseUpgradeLevel"
requiredStarBaseWeaponLevel 2
WeaponEffects
weaponType "Missile"
burstCount 2
burstDelay 0.600000
muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle"
muzzleSoundMinRespawnTime 0.500000
muzzleSounds
soundCount 3
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
hitEffectName "Weapon_TechCapitalMissileHeavy_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"
missileStartTurningDistance 250.000000
missileSlowTurnRate 0.708997
missileMaxSlowTurnTime 6.000000
m_weaponIndexForRange 2
firingAlignmentType "Default"
TargetCountPerBank:FRONT 4
TargetCountPerBank:BACK 4
TargetCountPerBank:LEFT 4
TargetCountPerBank:RIGHT 4
canOnlyTargetStructures FALSE
ShieldMeshName "Shield_TechStarBase"
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
mainViewIcon "MainViewIconStarBaseTech"
experiencePointsForDestroying 400.000000
nameStringID "IDS_STARBASETECH_NAME"
picture "PICTURE_STARBASETECH"
statCountType "StarBase"
maxUpgradeLevelCount 16
UpgradeTypeCount 8
UpgradeType "StarBaseUpgradeTechWeapons"
UpgradeType "StarBaseUpgradeTechToughness"
UpgradeType "StarBaseUpgradeTechHangar"
UpgradeType "StarBaseUpgradeTechTradePort"
UpgradeType "StarBaseUpgradeTechBlockColonize"
UpgradeType "StarBaseUpgradeTechFactory"
UpgradeType "StarBaseUpgradeTechResupply"
UpgradeType "StarBaseUpgradeTechSelfDestruct"
MeshNameInfoCount 6
MeshNameInfo
meshName "StarBaseTech"
criteriaType "None"
MeshNameInfo
meshName "StarBaseTech-Trade"
criteriaType "StarBaseUpgradeLevel"
levelRequirements
levelRequirementCount 1
levelRequirement
upgradePropertyType "TradePortMeshLevel"
upgradeLevel 1
MeshNameInfo
meshName "StarBaseTech-Weapon1"
criteriaType "StarBaseUpgradeLevel"
levelRequirements
levelRequirementCount 1
levelRequirement
upgradePropertyType "WeaponUpgradeLevel"
upgradeLevel 1
MeshNameInfo
meshName "StarBaseTech-TradeWeapon1"
criteriaType "StarBaseUpgradeLevel"
levelRequirements
levelRequirementCount 2
levelRequirement
upgradePropertyType "TradePortMeshLevel"
upgradeLevel 1
levelRequirement
upgradePropertyType "WeaponUpgradeLevel"
upgradeLevel 1
MeshNameInfo
meshName "StarBaseTech-Weapon2"
criteriaType "StarBaseUpgradeLevel"
levelRequirements
levelRequirementCount 1
levelRequirement
upgradePropertyType "WeaponUpgradeLevel"
upgradeLevel 2
MeshNameInfo
meshName "StarBaseTech-TradeWeapon2"
criteriaType "StarBaseUpgradeLevel"
levelRequirements
levelRequirementCount 2
levelRequirement
upgradePropertyType "TradePortMeshLevel"
upgradeLevel 1
levelRequirement
upgradePropertyType "WeaponUpgradeLevel"
upgradeLevel 2
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "STARBASE_TECH_ONSELECTED"
NumSoundsFor:ONSTARTPHASEJUMP 0
ExplosionName "StarBase0"
formationRank 3
minShadow 0.000000
maxShadow 0.300000
cargoShipType "FrigateTechTradeShip"
maxCargoShipCount 5
cargoShipRespawnTime 25.000000
baseBuildTime 120.000000
buildEffectName ""
angularSpeed 0.500000
rotateSoundName ""
rotateToFacePlanet TRUE
rotateConstantly FALSE
maxAccelerationLinear 0.000000
maxAccelerationStrafe 0.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear -1.000000
maxRollRate 2.000000
maxRollAngle 35.000000
mass 10000.000000
All I have done is change the: maxUpgradeLevelCount, from 8 to 16.
I found an issue that suggests that you are either not using 1.03 entrenchment or are using the reference files from 1.01 ie the MISSING renderShield TRUE line after the shieldmesh line and the rotatefaceingtype change should be rotateFacingType "AwayFromOrbitBody".
I made both changes in the copy I am testing in 1.03 and it now and it works
I hope you are worknig from texted versions of the current entrenchment files(1.03) and not the reference files with forge tools(entrenchment 1.01) which could cause this problem. I spotted both differences with showerrors true in the user settings
harpo
No, Im working whit forgetools 3 referene files. So you say that there are something wrong with them? So were could I get the "working" files?
Yeah believe it or not the reference files are out of date. Search 1.03 reference data you should find a download somewhere. Or harpo will probably provide a link soon lol.
I soved it. I copyed the file from the main SoaSE folder, so now it works. But when I change weapons (replacing lasers with autocannons) the starbase gets built, then the game freezes then works for a couple of seconds then freezes and so on... what is this?
goafan, i usually link to my modding utilities pack in my mod updater thread ie here, the modding utilities are at the bottom of th OP and has the latest mod updater,manifest maker, txtbin gui, the map updater and for those poor souls that still only have entrenchment 1.01 the galaxy manifest manager, all in the laterst versions that use the CORRECT convertdata's for EACH version of sins/entrenchment.
the reason i do this is so that everybody that whants to mod will b e able to with these utilities.
harpo
But when I change weapons (replacing lasers with autocannons) the starbase gets built, then the game freezes then works for a couple of seconds then freezes and so on... what is this?
pan have you solved this yet? sorry for the necro... im actually curious about that
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