New build expected tonight - NOT 1.1 - New stardock code

Frogboy was on chat... apparently a new build is due out sometime today.  It's a stardock build based on alot of new data they've recieved.  And it "should be a lot more reliable." 

Also, apparently the friends system is scheduled to get a big overhaul this month.  No other details that I saw while in chat. 

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Reply #1 Top

also - frogboy was talking about 1.1.  It will have a concede option so a team can concede if they want and will also add a rage quit stat (if I understand right).  A player gets a ragequit if they drop (not sure how this will work), but if you concede, then you'd get a concede stat.  The conceding will be handled by votes.  The AI obviously wouldn't vote. 

I asked:

<pacov> frog- so in a 2v2 game, if my partner quits, then I vote to concede... do we both get marked as conceding?
<[SD]Frogboy> No. Your partner gets a rage quit.

There will also be a 5 minutes rule where you don't get a ragequit, presumable to mitigate connection issues.  This makes me wonder if you are better off quitting if stuck with an AI in the 1st 5 minutes or conceding.  Not sure how that will play out. 

Reply #2 Top

I suppose implementing this rage quit stat tracking feature tacitly assumes that the game will be able to reliably detect the difference between a disconnect and the player quitting?

Reply #3 Top

Wouldn't some teammates try to concede at the first sign of enemy advantage? Then instead of fighting back they would just give up saying "vote concede we're losing!" Well of course now we're going to lose because you're too stupid to do anything.

Reply #4 Top

I wonder what it's called if the host drops or there's a netsplit...

Reply #5 Top

It should be like all other rts games, warcraft3, dow2.   I don't see them having a rage quit %.

 

Reply #7 Top

Thanks for the info pacov.

Reply #8 Top

Just needs to be 2 stats, concedes and disconnects.  Both count as losses.

Disconnects are where you quit or are disconnected.  A high amount of these would indicate a leaver, or that they have significant connection issues.

Reply #9 Top

I'm only for a rage quit stat if we can say 90-100% of rage quits are exactly that.  If I was one of the people with connectivity issues, the last thing I'd want is to add fuel to the fire when people kick me out of their custom games (assuming its viewable there at some point) because the system "thinks" I rage quit.  I think implementing a voting system will be great for the game, though, and I'm really looking forward to that enhancement.  I do agree, though, that we will probably end up in games where people complain because they want to concede and others want to fight it out.  I personally would rather deal with that (having the voting system) than end up in a 2 humans v 1 human matchup and get my butt kicked. 

Reply #10 Top

I have been disconnected plenty of times and Im pretty sure people think I ragequit, while I have quit, but mostly due to real life stuff. I have also noticed how peopl react when someone may or maynot have been disconnected and it shocks me. I mean look how hard it is to get some connections between people, why would there not be plenty of diconnections to go along with it? All in all I do hate when I am stuck with AI, so I can see the anger aimed at ragequiting.

Reply #11 Top

If I was one of the people with connectivity issues, the last thing I'd want is to add fuel to the fire when people kick me out of their custom games (assuming its viewable there at some point) because the system "thinks" I rage quit.
End of quote

But if you have connection issues all the time and lag out they wouldn't want you either.  So still no problem.

Reply #12 Top

I think the rage quit stat will be nice. Like InfiniteVengeance said, people don't really wanna be with you if you are constantly getting disconnected. As for having to quit over real life stuff, I can handle having a few rage quits on my record over that. I don't plan on having real life stuff come up that requires me to quit mid-game every time I sit down to play Demigod.

Reply #13 Top

there will be no actual rage quit stat. Rage Quits will just count as a "Disconect" stat.

Reply #14 Top

I think there should be two stats: wins and losses. if you quit or disconnect, it should be counted as a loss. If your team continues to fight and win, they should get a win, but you receive a loss because you quit or disconnected.

Higher amount of losses would mean a quitter, bad player, or bad connection.

Reply #15 Top

Maybe we should only be able to concede after we have an AI or 30 minutes have passed.

Reply #16 Top

Most games don't last 30 minutes.

Reply #17 Top

Quoting InfiniteVengeance, reply 11

If I was one of the people with connectivity issues, the last thing I'd want is to add fuel to the fire when people kick me out of their custom games (assuming its viewable there at some point) because the system "thinks" I rage quit.


But if you have connection issues all the time and lag out they wouldn't want you either.  So still no problem.
End of InfiniteVengeance's quote

fair enough...

Reply #19 Top

Quoting InfiniteVengeance, reply 16
Most games don't last 30 minutes.
End of InfiniteVengeance's quote

Ok, then something lower. But mine are always ~30 minutes. After that if someone's getting pounded they can concede.

 

One time I had a Fortress game last like an hour and a half  x D

Reply #20 Top

Concede is still no fix to ragequitting.

Think about it, why is ragequitting a problem. It's a problem because 1)it's impossible to win 3v2 or 4v2 etc. games if you play against equally skilled/better players and 2)AI actually helps enemy team by giving them gold/exp.

Both problems can be solved by giving buffs or advantages to the other team with less players or making the AI much better(even if it involves making the AI cheat) and killing AI would not give exp/gold to the enemy team. Suggestion like this have been made here many times.

Just because somebody ragequits, it should not mean either play and lose after 15min or concede and get concede stat. Sure, the concede option should still exist incase players dont like playing outnumbered even with the advantages they get because somebody left. But players should also have the option to continue playing and have a fair chance of winning, even if outnumbered.