Angels - A Waste Of Money!

Anyone know what the point with Angels are? Right now, they seem to only be a waste of money, an obstacle you need to get thru on the way to getting catapults/giants. 3600 gold is way too much for a unit that dont do any dmg and only flies around and gets shot down by towers all the time. Either make it so they stop and attack continuously, or do MASSIVE dmg on each flyby. They have by faaar the worst DPS in the game right now, usually they spawn, fly about abit, eat some tower flak, maybe make a flyby for 5 dmg then fly around some more and get shot down before flyby no.2 hits home. 

All the other citadel troops seem to be great, except Angels.

Priests does some massive dmg, and heals you if your near them.

Catapults outrange all towers and does massive dmg as well.

Giants can tank like lvl 2-3 demigods and hit for 500 dmg each hit!

Come on stardock, do something about the angels upgrade as soon as you get the time pleeease!

 

 

 

23,279 views 48 replies
Reply #1 Top

Yeah, I always wondered if they actually do damage at all..

Reply #2 Top

The point of the angels is not to add damage or anything, but to add distractions.


Thanks to the sometimes buggy acquisition logic of enemy demigods they will often attack the angels.  Since the angels are moving they'll miss (especially if they're a melee hero) and will then chase the angels, slashing harmlessly at air.

Add to it that angels themselves will bug out and be stranded on random parts of the map you get scouts and distracting useless creeps that chip away and otherwise annoy enemy Demigods scattered all over the place.


It's more useful than you think!

Reply #3 Top

They're more an annoyance than anything, most heroes have to hit them a few times to kill them which slows them down i guess =P I have no idea what they're actually supposed to be doing.

Reply #4 Top

They suck thats all!

Reply #5 Top

Once I saw one of my angels kill about 2 or 3 priests in one swoop. That was the only time I've ever seen them cause damage.

I think the main goal of angels is to reveal the fog of war for you by flying ahead of your other creeps and serve as distractions.

Reply #6 Top

Yea they aren't frontline fighters. They help out a ton with scouting and distractions. They have a good bit of HP for fast moving flying units. So they can take that tower heat while ur heavy land forces do the damage. They are also a great counter to Heart of Life. Because if you are being chased by a few angels you won't get more than 2 or 3 seconds of HoL before they get in one of their weak hits. They're also great at killing other creeps.

Reply #7 Top

angels also swoop into the back line and screw up the heart of life process on retreating demigods

i find that is their main use

Reply #8 Top

Another thing that the angels are good for are chasing demigods when they are fleeing and preventing them from using HoL until the demigod can get the angels off of them.

Reply #9 Top

Wow, you think maybe they're good at negating Heart of Life?

Reply #10 Top

Even without HoL, Angels can be quite effective at taking down a fleeing Demigod.  They don't do much damage, but if the enemy Demigod is already heavily damaged- Acid Spit, Snipe that *almost killed it*, etc... the Angel can provide the final blow to turn a 15 second turn-around to get back into battle to a 40 second turn-around (really effective against Generals as ofc if the General dies then its units go with it whereas if it managed to limp back the General play can still control his/her units to stall the enemy team's progress while the General heals up).

But yeah, the other comments about Angels being distractions are also dead-on.  They tend to screw with Priests and also tend to be the first to the fight or first into a tower's line of sight meaning that they can sacrifice themselves so that more effective minions can do their jobs better.

Reply #11 Top

I've actually found that angels do about 112 damage per hit, however their hits are few in between.  They do have the ability to traverse where other creeps cannot.  Oh, and I think their PoV is far greater than most creeps which clears out alot of the Fog of War.

Reply #12 Top

Minotaurs: basic soldiers - XP for DG's

Archers: basic ranged units - see minotaurs

Priests: healing & damage

Angels: scouts?

Catapults: reasonable damage outside of tower range

Giants: damage soak & reasonable DPS

 

 

As I see it only the archers and angels don't have any particular reason for existing

Reply #13 Top

Archers are fine because they don't require you to pay money to unlock them.  Angels, I will agree, are pretty lackluster.  You get them because they're a prerequisite for catapults.  They don't even spawn in significant numbers.

Reply #14 Top

So the common opinion seems to be they suck?

Archers at least are free when you get war rank 3, Angels on the other hand... 3.6k gold down the drain! almost a heart of life less for someone... for nothing, really.

Reply #15 Top

I'm not sure if we are reading the same thread; I see posts arguing both sides, but the majority (albeit not a large majority) sounds like they aren't useless...

Reply #16 Top

They aren't needed but they aren't useless either. And though they don't spawn up in large numbers at first, being as they are hard to kill by anything but towers they tend to bunch up and before too long you're trying to fight off 10 or so each doing 100 dmg.

Reply #17 Top

... All the minions are just exp buffs right now, if you buy priests on my team i'm going to be upset with you unless everyone is lvl 18, and at that point angels arent an issue and dont survive anything.  Less exp needs to come from the portal units if almost any at all,, exp should come from damaging another demigod though even if you dont kill him.

Reply #18 Top

... All the minions are just exp buffs right now, if you buy priests on my team i'm going to be upset with you unless everyone is lvl 18, and at that point angels arent an issue and dont survive anything. Less exp needs to come from the portal units if almost any at all,, exp should come from damaging another demigod though even if you dont kill him.

Priests are amazing at helping push and destroy enemy towers.  If my team is about to start pushing into enemy territory I would hope that preists have been purchased by this time.

Also, this game is not about killing enemy demi-gods, it's about the objective.  Sure killing is ver beneficial because of the gold you get from it, but I never go out of my way to chase an enemy demigod, unless they are threatening our towers.  As a UB I spend early game in a lane harrassing with spit and leveling up (sometimes at the flag sometimes at my tower).  With the 10% xp bonus I can easily get to being 2-3 levels above my opponents and by the time I get my HoL, I start killing demigods/towers.  The less trips you need to make to your crystal the better off you will be.

Reply #19 Top

I love getting Angels. I've seen almost every game they come into play, they single-handedly hold back a grunt group because they all just run around trying to hit them. Holds back Giants sometimes too.

Gives you more time if you need to retreat that the grunts are held back. Plus it's plenty more LoS like other's have said.

Reply #20 Top

Regulus can make good use out of angels. Basicly, they're expendable pointmen.

Reply #21 Top

they're not USELESS.  they're just not useful enough to justify their cost, unless the whole point of them is to further delay access to catapults by costing double of what priests cost.

Reply #22 Top

Yes, they're 100% uselss. You basically get priests and then sit on your money until you can skip angels right to catapults or giants.

Reply #23 Top

They can be annoying when youre trying to get out of combat to use heart of life.

Reply #24 Top

they are somewhat bad. that doesn't mean their totally without value, just not enough value for anyone to feel compelled to go out of their way to buy them except when you're buying them at the same time as Catapults. 

 

they do have 3 characteristics that are somewhat worthwhile though

1) slow attack speed, high attack damage, means they are effective at harrasing demigods without having to remain in close contact to a DG for a long time (and thus get swatted before doing signiicant damage). 

2) they can knock down archers and soldier grunts. ive seen them toss these grunts right off the edge of the map, instantly killing them. 

3) good visibility, greatly extends sight distance through fog of war

 

 

Reply #25 Top

To say they are 100% useless might be stretching it a little but yeah, I would say that the opportunity cost of angels is FAR too high.

Getting them is mostly just a pre-cursor to getting catapults and giants.