[MOD Glitch] Modding Squadrons to fly with Fighter Physics.

Ok, so while working on my mod, I noticed that Squadrons do not use the usesFighterAttack line.  Now, some might not think this is important, and if I hadnt been testing some stuff out, I would have agreed, but my fighter squadrons are not acting like fighter Squadrons... and that is, for the most part... annoying.  Usually, a fighter would, atleast in any scifi show that I have seen, be banking, flying and banking like any fighter in the air would do, atleast thats from my perspective.  Anyhow, I would not be posting if it was simple enough to flick it to TRUE and whalla.  I have set it to TRUE, and by doing so, the game minidumps.  I would really like fighters to act like fighters, but when they are in squadrons, they dont, but when they are by themselves, they do... any thoughts Devs?

6,374 views 4 replies
Reply #1 Top

Probably because you can only assign strikecraft type ships to squadrons and have them act like fighters. Fighter behavior is controlled by the ship entity file, not squadron. So, a couple of things to try:

-try enabling fighter behaviour in the ship entity file

-try setting the ship entity file as a "fighter" or "bomber", depending on what you want it to do. This probably means you can't have any abilities on them though

Reply #2 Top

Quoting ManSh00ter, reply 1
Probably because you can only assign strikecraft type ships to squadrons and have them act like fighters. Fighter behavior is controlled by the ship entity file, not squadron. So, a couple of things to try:

-try enabling fighter behaviour in the ship entity file

-try setting the ship entity file as a "fighter" or "bomber", depending on what you want it to do. This probably means you can't have any abilities on them though

 

Well thats the thing Manshooter, I do have the Fighters with the physics enabled, and they still turn all weird.  If you have seen one of my latest videos, the 304 and what not bank, and attack, fly out and bank again, Im trying to get the fighters to do that, but when they are in squadrons, they just turn on the X axis.

Reply #3 Top

That's strange EO.  As Mansh00ter suggested, it should be controlled by the fighter entities themselves and not the squad entities.  My own custom squads are set up like that and seem to be working properly as far as I've noticed.  I'm not sure what to suggest except to maybe verify the settings (all movement stats) in the fighter/bomber entities are set similar to stock entities.

-dolynick

Reply #4 Top

Quoting dolynick, reply 3
That's strange EO.  As Mansh00ter suggested, it should be controlled by the fighter entities themselves and not the squad entities.  My own custom squads are set up like that and seem to be working properly as far as I've noticed.  I'm not sure what to suggest except to maybe verify the settings (all movement stats) in the fighter/bomber entities are set similar to stock entities.

-dolynick

 

Well since posting, I noticed that every once in awhile they will act they way they are suppose to... I dont know if its a glitch in my mod, or what.