Strange Behavior
I’m seeing some behavior that I don’t understand.
For example, a colonizing ship leaving a system uses AM, if there isn’t sufficient AM then the ship must wait to colonize the planet. However if the AM pool for the ship is near zero (such as after colonizing the planet) it will still jump to the next system. Sort of works like AM is used and is optional for jumping, however it’s required to colonize. Is this what was intended? It seems if AM is used to make the jump then it shouldn’t make the jump unless sufficient AM is present. If this were enforced then obviously ships might find themselves stuck and unable to escape when outnumbered.
Next issue is with what appears to be really dumb AI. I have on more than one occasion moved into an AI owned system (non-home world) that has one cap-ship with roughly a dozen frigates defending it and I have that force seriously outgunned (the one I remember is I had 4 capital ships). The AI stayed to defend the system and lost the capital ship. Once that ship was destroyed the frigates exited the system. So the question is why did the AI choose to sacrifice the capital ship? As a live player I would have run immediately.
Many upgrades occur in 5% increments. The info-readout on the affected ships doesn’t change, implying that the combat value didn’t change and is an integral value. Does the game use fractional values in resolving combat?