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Ship Wish List

Ship Wish List

What ship whould you want put in Sins? Personally, I would like a destroyer class of ships.

Hunter Killers would seek out and conduct hit and runs on the enemys economy. They would be fast and powerful to get in and out quickly. They would be even better with a cloaking upgrade.

Assault Destroyers launch assualt craft to capture disabled enemy ships and buildings.

???Destroyers Each faction would get it's own specialized support destroyer.

 Heavy Destroyers would act as an escort for capital ships. Their heavy weapons and point defense/jammers would greatly improve fleet survivabilty.

 

 

44,548 views 29 replies
Reply #26 Top

I would like to see a conversion option for scout ships.

They allready kinda of do it, but I would like to see them take on a more serious role in sabatoge/espionage. They just don't do it right as they are now.

The way I would change them is to give them a jamming signal that reduces thier chance to be hit by a %. They don't have to turn invisible, phase shift or anything fancy. They just need to last long enough to actualy do something before getting shot down by even simple orbital defenses.

I want a space station,

Or at least something that consolidates the task of building all your structures. It could be top tier research to get. I wouldn't care how much it costs or how long it would take to build or how much research it would take to get. When it gets to end game and it comes down to 2-3 empires slugging it out it sure would be nice.

 

Reply #27 Top

Exile's Wrath is a mod!

ON the other hand, my mod is trying to implement utility ships (ie ships that will confer a passive bonus to all ships in the gravity well..such as tanker which boosts speed and turns by 25%, recycler which receives an income from every single ship destroyed in the gravity well, supplier which reduces weapons cooldown by 33% and grants a slight antimatter regen boost,etc...) to add a little more realism to battles (tactics)!

Secondly, I am in the middle of codding FACTORY SHIPS! Ie. Extremly large vessels capable of creating ships 'on the fly' as they fly from grav well to grav well! Only problem is that each ability = 1 ship which means that it can only construct 4 ships (I decided to add a carrier, tank, long-range and last is TBD).

Finally, you are talking about Star Blazers...well one of my ships is the 'space remodelled' version of HMS Hood! (well it will be once I get it modded :)!

As for wishes into sins...I want to be able to board ships!!!! Vessels with strikecraft mouvement has been corrected by Kiedjor (YES!!! FRIGATES NOW MOVE DURING BATTLE!!! I TESTED IT WITH KIEDJOR SEVERAL TIMES AND IT RULES!!!!! ======" SuperMiniMod'

And I would like to be able to see the battle through the eyes of my ships...not just strikecraft!

Finally, I want to be able to level cruisers and frigates too...not too the same strenght as cap ships but at least to show the fact that they have served their empire well!!!

Well thats all for now,

Take care all,

Justin S.

Reply #28 Top

Quoting PoppaWedge, reply 25
Seriously, I'd love to have a Vasarri scout ship that could jump into a gravity well and create a phase node that would fall apart after 5 minutes or so (even if the scout whip was destroyed) allowing a Vasarri fleet to warp in from anywhere.

That would be awfully overpowered. being able to jump around your planets is enough of an advantage, having a cap ship with this ability is even better, but one should definately NOT be able to send a little group of scouts into enemy territory, spread them around enemy planets and then bam, the whole enemy empire is phase stabilised and open for raping.
I'm a Vasari player, I <3 Phase Stabilisers (fix them dammit!) and all the jumping around, but that would be pretty much beyond imba.

Reply #29 Top

Secondly, I am in the middle of codding FACTORY SHIPS! Ie. Extremly large vessels capable of creating ships 'on the fly' as they fly from grav well to grav well! Only problem is that each ability = 1 ship which means that it can only construct 4 ships (I decided to add a carrier, tank, long-range and last is TBD).

Danman's 7DS mod has something like that. The Arilou in his mod have a mothership that can spawn other ships. The only thing is, I don't think that it is possible to make it cost resources, at least not until the 1.1 patch comes out. Currently, the mothership just uses antimatter to make other ships. If you need any help with that, I would suggest that you talk to Danman.