Ship Wish List

What ship whould you want put in Sins? Personally, I would like a destroyer class of ships.

Hunter Killers would seek out and conduct hit and runs on the enemys economy. They would be fast and powerful to get in and out quickly. They would be even better with a cloaking upgrade.

Assault Destroyers launch assualt craft to capture disabled enemy ships and buildings.

???Destroyers Each faction would get it's own specialized support destroyer.

 Heavy Destroyers would act as an escort for capital ships. Their heavy weapons and point defense/jammers would greatly improve fleet survivabilty.

 

 

44,548 views 29 replies
Reply #1 Top

I was thinking the other day....imagine if a cap/starbase power would be able to warp a enemy ship anywhere in the system. If an attack comes at you with a single cap fleet, warping the ship out of the grav zone would leave the fleet without a leader.

Reply #2 Top

shield generator cap ships that can generate a protection shield over a small zone but have no weapons, to lvl them up you should buy the training and each new lvl brings a bigger shield spread and maybe some light offense or advanced defence powers ...

or infiltration ships with cloaking devices ... those would be cool too

Reply #3 Top

Quoting general-JWJ, reply 2
shield generator cap ships that can generate a protection shield over a small zone but have no weapons, to lvl them up you should buy the training and each new lvl brings a bigger shield spread and maybe some light offense or advanced defence powers ...

or infiltration ships with cloaking devices ... those would be cool too

or you could jus disable the weapons and engines when the shield is activated similar to the cap ships in Nexus:The Jupiter Incident as for cloaking the vasari scvout ships allready have something similar once you research the phasic cloaking upgrade

but personally i wouldnt mind seeing some mobile ship factories kinda like the mothership and factories in the Homeworld series

Reply #4 Top

Whats the point of Phasic Cloaking? Why would you want to make such an easily replacable ship invulnerable?

Reply #5 Top

Use the scout as a forward observer, jump it into a enemy system you plan to invade and hit the cloak button, you can sit there and gain intel, much like the TEC's cap ships, "vision (or whatever it's called).

Reply #7 Top

id also love a new destroyer class, with maybe two ships in it, a combat destroyer, which is like a smaller less expensive and less lethal kol and then either a carrier type, or  something

Reply #8 Top

I wouldnt mind having one that dispensed pie to me through the screen... :D

I would find a ship able to decrease build times for planet upgrades/orbitals nearby to be useful...

Another interesting one would be many small vessels, which would be able to attach to one another like modules, creating one large superstructure. Together, they could form a huge supership, but if it got itself into trouble, the modules could detach, minimizing losses as many of the modules would escape, and could be used in the future while some could stay behind to distract the opponent. It could have stats increased by a factor that is square root of the number of modules, so maximum modules would be unlimited, but adding more would get progressively less useful.

Well those are my ideas... By the way, I expect the pie ship to be released no later than 4 mini x-pacs from now... dont let me down :ninja:

Reply #9 Top

I would like a type of kamikaze ship that could travel down one phase lane and then ram structures/ships/planets, sort of like the node lane missle in Sword of the Stars. Of course this unit would probably be used by the Advent who could psionically control it like they do strike craft.

And some how you would have to limit their construction so someone wouldnt build 20,000 of them and launch then at your only level 10 cap ship you've ever had.

Reply #10 Top

Like your idea KradenX. Instead of a Kamikaze, more like a Phase ICBM, something that you can only use for one Phase jump, then it auto attacks structures or the planet on the next map. It would have to be built in the system it was fired from.

Another option I'd like would be Monitors. These would be Non phase jump capable Frigates and Cruisers, they would have to stay in the system they were made in (perhaps a new capital ship type could move them, but it would be VERY slow when carrying a Monitor). Monitors would be more effective at combat (faster, more firepower) than other ships their cost, they'd make great defensive ships, but obviously not so good offensive.

Larger Carriers. The current ones just don't seem impressive. How about make Supercarriers that carry twice as many fighters, have flak cannons, and are bigger.

Super Frieghters. These would be cruiser sized ships that would give a bonus to trade and culture in the planet they were stationed at, they would have minimal weaponry (about like a colony ship). Super Miners would be similiar with an obvious role. Both types of ship would be very, very slow.

Reply #11 Top

Super-Ships...like starbases but ships...only one at a time per player

Reply #12 Top

Interdictors!

 

if they're not in already. I've never played the Vasaari much so.. :)

Reply #13 Top

Quoting Tempeste, reply 12
Interdictors!

 

if they're not in already. I've never played the Vasaari much so..
They're called Subverters or Space Eggs :grin:

Reply #14 Top

Quoting general-JWJ, reply 2
shield generator cap ships that can generate a protection shield over a small zone but have no weapons, to lvl them up you should buy the training and each new lvl brings a bigger shield spread and maybe some light offense or advanced defence powers ...

or infiltration ships with cloaking devices ... those would be cool too

Iconus Guardian kinda already does that...

Quoting Cataclysm2000, reply 4
Whats the point of Phasic Cloaking? Why would you want to make such an easily replacable ship invulnerable?

Turn off autocast on Phasic Cloaking, park the Navigator at the star, activate Phasic Cloaking, and you have up-to-date intel on the star until you wish to take the Navigator out of Phase Space. Otherwise, its there to foil enemy fighters... briefly...

Reply #15 Top

Quoting Tempeste, reply 12
Interdictors!

 

if they're not in already. I've never played the Vasaari much so..

If you want an Interdictor, get the Star Wars mod that EvilleJedi made or Danman's 7 Deadly Sins mod. Both have the Empire as a playable faction, with Interdictors.

Reply #16 Top

shield generator cap ships that can generate a protection shield over a small zone but have no weapons, to lvl them up you should buy the training and each new lvl brings a bigger shield spread and maybe some light offense or advanced defence powers ...


Iconus Guardian kinda already does that...

 

yeah, but how about that sort of ship for the 2 other races too ?

and i liked the idea of a shield cap ship entirely dedicated to defending its fleet with a shield, it would just be different, and different is fun

Reply #17 Top

supur carriers is a good idea, sounds like it could be easily modded into the game, come up with a mesh etc, then give it a load of strikecraft and decent weapons........done!

Reply #18 Top

I would love to see Assassin Stealth ships, ships that are virtually undectable except by maybe scouts, like the Space Mines. AS Shipswould be effective against all unit types, not effective against strike craft or structures and quite good at taking out cap ships.

Reply #19 Top

Not an original idea, but something I'd like to play with would be some sort of assault troop ship.  It could either launch troop pods that attach to an enemy ship's hull or the entire ship could grapple itself to the target.  Then it would slowly begin taking over the ship.  It could only do this to ships whose shields are down.

Here's another type that might be fun to play with, a cap ship or cruiser that specialized in cultural attacks.  An easy concept for the Advent, it could be based on some psionic weapon.  The Vasari and TEC would be a bit more difficult to conceptualize.  Maybe they are ships that launch drop pods onto a planet that are filled with espionage agents that would damage a planets cultural footprint. ???

And, just to round the post off with three ideas, here's one more..  How about a ship with the ability to temporarily add "environmental" effects on map tiles.  An example might be the Magnetic Storm.  If a ship could create a Plasma or Magnetic storm for a limited period of time it might shake things up.  Even more interesting could be messing with Worm Holes.  If a ship could fire some kind of torpedo into a non-inhabitable tile, such as a gas giant, and create a wormhole to another, random non-inhabitable tile.  That could change the face of a battlefield pretty quick.

These suggestions aren't necessarily intended for all the races.  I'd, in fact, prefer to see the races get more flavor by not "cloning" a version of each for every race.  :) 

Reply #20 Top

Quoting dfalken, reply 19
Not an original idea, but something I'd like to play with would be some sort of assault troop ship.  It could either launch troop pods that attach to an enemy ship's hull or the entire ship could grapple itself to the target.  Then it would slowly begin taking over the ship.  It could only do this to ships whose shields are down.

Here's another type that might be fun to play with, a cap ship or cruiser that specialized in cultural attacks.  An easy concept for the Advent, it could be based on some psionic weapon.  The Vasari and TEC would be a bit more difficult to conceptualize.  Maybe they are ships that launch drop pods onto a planet that are filled with espionage agents that would damage a planets cultural footprint. ???

And, just to round the post off with three ideas, here's one more..  How about a ship with the ability to temporarily add "environmental" effects on map tiles.  An example might be the Magnetic Storm.  If a ship could create a Plasma or Magnetic storm for a limited period of time it might shake things up.  Even more interesting could be messing with Worm Holes.  If a ship could fire some kind of torpedo into a non-inhabitable tile, such as a gas giant, and create a wormhole to another, random non-inhabitable tile.  That could change the face of a battlefield pretty quick.

These suggestions aren't necessarily intended for all the races.  I'd, in fact, prefer to see the races get more flavor by not "cloning" a version of each for every race.   

The way I see it, each one of those ideas could be for a different race. As you said, the cultural attack ship would fit perfectly with the Advent. I could see the TEC using the assult ship, or at least the pirates. The wormhole creator seems like something the Vasari would have. That could get really annoying, though, because you would have to protect more planets that just the ones on the edge of your territory. You would need to protect everything that is next to an uncolonizable thing. If it could some how be limited only to certain things so that you don't have to defend everything, that would be pretty cool. I do have to say, though, I don't think the "spawn Magnetic/Plasma storm" thing would be very good. When I'm playing, I rarely notice the effects of those, and I don't think they would do much. Everything else are great ideas!

Reply #21 Top

A small ship around the size of a scout ship. I will call it SHIPPY!:grin:

SHIPY would instead of just shooting at enemies while staying still, SHIPPY would run around like a fighter or bomber during a battle. SHIPPY could be hard to hit and would make battles more interesting to view other than watching from a bomber view. The purpose of SHIPPY in combat would be to make hit an runs while your stronger whips take the firepower. SHIPPY's hit and runs would be different from fighters and bombers becaue SHIPPY selects multiple targets and weve through them firing at each in turn as it makes a pass through the battle, then turns around and jumps back into the action.

SHIPPY's abilitys could be a cloack that lets them enter a battle undetected and lets SHIPY retreat if your fleets about to lose. Scouts and comand crusiers who are within a certain distance of SHIPPY would be imune and alert other ships of its presence. Also An ability for when SHIPPY is targeted. Shipy would make a pass behind an enemy ship letting it take the fire from the attacker for 2 or 3 seconds and doing double damage to shields because the ship didnt plan on being hit by friendly fire. For the time the other ship is hit by friendly fire SHIPPY would be behind it. If SHIPPY is behind a larger ship then the larger ship would be hit for longer as it passes out from behind later. It would also make the attacker change targets afterwards to a different ship.

Weak against anti fighter ships i guess and other ships of its own type who are imune to its 2nd ability.

What do you think about SHIPPY?

Reply #22 Top

Homeworld series as well as a fair share of other space rts games had "SHIPPIES" which went by the name of "Corvettes". They were basically a mix of a fighter and a frigate, tougher than fighter but less mobile, still not a sitting duck like a frigate. I do not think SoaSE needs them though.

What I would welcome in SoaSE is a way to interfere with enemy phase jumping more. I mean, it is too easy to hop around, doing hit and runs.
Entrenchment is going to focus on fortifying things, but I fear that in most cases the frontline-guarding starbases could be simply evaded by circling around them, maybe sending a cloud of bombers against a phase jump inhibitor over there and then proceeding to the next planet.

My ideas are:

- Phase Line Deflection - a Starbase ability that would allow you to select one/two/more planets who are connected with that starbase's gravity well with a phase line. Every enemy ship that would try to phase jump to one of the selected planets gets dragged into the Starbase's gravity well instead. With phase jump inhibitors or phase jump disabling abilities of ships stationed near the base (Space Egg's Gravity Warhead for instance) it would really make the Starbase a fortification not to be evaded.

- Overpower Inhibitor - A Phase Jump Inhibitor ability, eats away Antimatter over time but further triples load time of or disables Phase jumping altogether for all enemies in its radius.

- Phase Block - a starbase/PJI ability that blocks all phase jump attempts into the gravity well it is in for a short period.

Reply #23 Top

regarding phase jump disruption,

Exile's Wrath is gonna add in three races (third TBA).

the CRF,  the first group (almost completed) gets built in phase jump disruptors (doesnt 100% guarantee  they wont escape althought the Trinity's superweapon will make sure not many do)

 

and their mass shadow  generators (equivalent of phase jump inhibators) will make phase jump escape impractical (IE, it will take 100 times longer to charge phase drives, so you get caught in one of these, your fleet is pretty much screwed)

Reply #24 Top

JaggedSparFel, I'm not following you.  Is that official, and is Exile's Wrath one of the expansions or is it a mod?  I don't generally mess with mods, so it might be common knowledge to most that I just missed. 

Reply #25 Top

Another interesting one would be many small vessels, which would be able to attach to one another like modules, creating one large superstructure. Together, they could form a huge supership, but if it got itself into trouble, the modules could detach, minimizing losses as many of the modules would escape, and could be used in the future while some could stay behind to distract the opponent. It could have stats increased by a factor that is square root of the number of modules, so maximum modules would be unlimited, but adding more would get progressively less useful.

Go Voltron! (not the lion version, but the Vehicle Voltron.)

While we're on the subject of old Japanimation, how about the ship from Star Blazers? Old fashsioned battleship wrapped around one very large, BFG.

Seriously, I'd love to have a Vasarri scout ship that could jump into a gravity well and create a phase node that would fall apart after 5 minutes or so (even if the scout whip was destroyed) allowing a Vasarri fleet to warp in from anywhere.