Very excited for Entrenchment

These teaser videos are causing me trouble.  I love how the TEC starbase looks like it means business. It's not some pretty commercial building, that thing is a fortress! :D

Also, Ironclad, I really like how you are going to release the expansions in fast successive stages rather than waiting a long time for any new content.

That said, I WOULD like to see a bit more 4X in this RT4X in some future expansion (not sure if Expansion #2 will cover that).

40,768 views 20 replies
Reply #1 Top

The second expansion is supposed to be the non-combat one. New diplomacy options and all that. No concrete details obviously, but they've planned on making diplomacy better since launch :P

Reply #2 Top

I am also excited about the new expansion. But I am unsure of the new cruisers. They look too much like tubes. I am also tired of the russian names! Bleh. =P

But the Space fortress and defensive upgrades are really nifty and I look forward to it. Especially the mine fields.

I kind of hope that they'll eventually include orbital platforms and more upgrades for planets. One would think that you could build missile silos to defend your planet from siege ships.


I'd really like to see the orbital platforms, though. Additional refineries or refineries that directly impact the planet. Orbital living quarters to increase population. Additional defense platforms and hangers. To add additional builders and such. Kind of like in Conquest: Frontier Wars.

Reply #3 Top

Quoting Autocrat, reply 2
I am also excited about the new expansion. But I am unsure of the new cruisers. They look too much like tubes. I am also tired of the russian names! Bleh. =P

But the Space fortress and defensive upgrades are really nifty and I look forward to it. Especially the mine fields.

I kind of hope that they'll eventually include orbital platforms and more upgrades for planets. One would think that you could build missile silos to defend your planet from siege ships.


I'd really like to see the orbital platforms, though. Additional refineries or refineries that directly impact the planet. Orbital living quarters to increase population. Additional defense platforms and hangers. To add additional builders and such. Kind of like in Conquest: Frontier Wars.
Russian? They're names from everywhere.
Cobalt- English

Kodiak- English

Hokinsho- Japanese

Celio- Italian/French

Marza- Italian (Mars was the Roman god of war, dontcha know?)

What I want to see is quotations put around the second word in the Vasari ship names. I doubt they speak English natively and actually call the Skarovas Enforcer the Skarovas Enforcer. Calling it a Skarovas "Enforcer" gives the impression its translated into English or that its just a call sign, much like the MiG 29 "Fulcrum".

Reply #4 Top

protev

krosov

dunov

arcova (possibly)

arskev ( or something, name for new starbase)

orgev (name for new cruiser)

plus a bunch of capship and planet names.

not that I dislike it, it just makes me wonder. irregularities always do.

oh, and to the op: actually, it has been said that the tec one was more of a weaker kind and that the vasari version is even meaner. soooo wait for it for your "means business" reaction ;) . "and we shall call it 'Death Star'."

Reply #5 Top

vasari version is even meaner. soooo wait for it for your "means business" reaction ;) . "and we shall call it 'Death Star'."

Actually, when Blair first mentioned it, he noted that it could put the Death Star to shame. I took that to mean it won't be destroyable by a single fighter ;)

Reply #6 Top

I just hope we get the ability to name our battle stations like we do cap ships. Bieng able to give my ships names of my choosing allows me to invest more in them than if it was just something generic. It would be nice to do the same with out new stations.

It would be nice to add to the little ongoing saga I have with my two flagship Radiance. Tetsuyoka and Tetsuryu.

Reply #7 Top

Quoting Annatar11, reply 5

vasari version is even meaner. soooo wait for it for your "means business" reaction . "and we shall call it 'Death Star'."


Actually, when Blair first mentioned it, he noted that it could put the Death Star to shame. I took that to mean it won't be destroyable by a single fighter

You know, if the Death Star II was actually finished, it would have been completly unstoppable. No little exhaust port to put a proton torpedo down. That being said, unless one of the starbases can destroy an entire galaxy, I don't think that it will be putting putting the Death Star to shame.

But I still can't wait for Entrenchment! In most other RTS's that I play, I turtle, and I was a little dissapointed with the original Sins when I found out that turtling wasn't a viable strategy. I just wish we didn't have to wait until November for it, but I guess you can't rush perfection.

Reply #8 Top

Quoting kyogre12, reply 7

You know, if the Death Star II was actually finished, it would have been completly unstoppable. No little exhaust port to put a proton torpedo down. That being said, unless one of the starbases can destroy an entire galaxy, I don't think that it will be putting putting the Death Star to shame.

Well the Death Star was never designed to destroy the entire galaxy. Then the Emperor would have nothing to rule. It was just designed to wipe out the rebel bases, and as a symbol of unlimited power to prevent further rebellions.

Reply #9 Top

Quoting danw13335, reply 8



Quoting kyogre12,
reply 7

You know, if the Death Star II was actually finished, it would have been completly unstoppable. No little exhaust port to put a proton torpedo down. That being said, unless one of the starbases can destroy an entire galaxy, I don't think that it will be putting putting the Death Star to shame.


Well the Death Star was never designed to destroy the entire galaxy. Then the Emperor would have nothing to rule. It was just designed to wipe out the rebel bases, and as a symbol of unlimited power to prevent further rebellions.

I'm not saying that the Death Star was designed to destroy galaxies. I'm just saying that the only way to top the Death Star is to make something even more unbelievably destructive. Like something that can kill a galaxy.

Reply #10 Top

I'm not saying that the Death Star was designed to destroy galaxies. I'm just saying that the only way to top the Death Star is to make something even more unbelievably destructive. Like something that can kill a galaxy.

e.g the sun crusher - fire it at the sun of the system the death star II is in... boom goes death star II...

of course, you could look to drive it through the hull to the main reactor I guess....

Reply #11 Top

Yes, you will be able to name/rename your starbases :thumbsup:

Reply #12 Top

Quoting Cpt_Harlock, reply 6
I just hope we get the ability to name our battle stations like we do cap ships. Bieng able to give my ships names of my choosing allows me to invest more in them than if it was just something generic. It would be nice to do the same with out new stations.

It would be nice to add to the little ongoing saga I have with my two flagship Radiance. Tetsuyoka and Tetsuryu.

(since its a generic thread anyways)

an easier way to pre-name capships would be nice, so we don't have to do it for every single ship in every single game. I know you can modify the ahm string or so file. but a) the one time I tried it didn't really work out and b) would that not affect mutliplayer? that is, would I still be able to play multiplayer with a modified string file?

ps: if the vasari starbase really did put the death star to shame, it should at the very least have an ultra death ray that could wipe out a capship with one shot. not that I would like that for gameplay reasons, but if you make such kind of claim .... :|

Reply #13 Top

Quoting Hack78, reply 10

I'm not saying that the Death Star was designed to destroy galaxies. I'm just saying that the only way to top the Death Star is to make something even more unbelievably destructive. Like something that can kill a galaxy.


e.g the sun crusher - fire it at the sun of the system the death star II is in... boom goes death star II...

of course, you could look to drive it through the hull to the main reactor I guess....

See, that is what I'm talking about. If it can put the Death Star to shame, it had better be able to destroy the Death Star in combat (but without having fighters shoot a proton torpedo down the exhast port).

Reply #14 Top

I've been waiting for better defenses ever since Sins came out. Ironclad is takeing a good game and making it great. The only other game that could absorb my time like this was Age of Empires 2. Also, if the TEC starbase is anything to go by, the Advent and Vasari ones will best be described as monsters. :thumbsup:

Reply #15 Top

These (starbases)will only be affordable in large games. If you play small maps forget it. How sad is it that I'm looking forward to this release more than having sex with wife. :\

Reply #17 Top

Quoting Annatar11, reply 16
On the topic of Death Stars, may rebels died to bring us this secret information:

http://img233.imageshack.us/my.php?image=deathstarqt3.jpg

(Image originally from Cracked)

That is awesome! You get +1 karma for posting that. But what happens if the Emperor dies?

Reply #20 Top

Actually, when Blair first mentioned it, he noted that it could put the Death Star to shame. I took that to mean it won't be destroyable by a single fighter ;)

How about the sun crusher?  That caused stars to go super nova.  Or better yet how about the Halos form Halo?  Kill all life with in 25 thousand light years......

 

These star bases do you think they can be effect by the Kostura Cannon?  Would the Vasari super weapon actully be something worth the effort to research?