[Gameplay] Enemy Demigods Targetable in Fog of War

Pressing a and then searching through the fog can let you find enemies...

I'm not sure if this is a bug... or if its a feature, but you can find the location of an enemy demigod by just pressing a and moving your cursor over them... I randomly found out about it, and have a few screenshots.

6,027 views 8 replies
Reply #1 Top

I think bug that's universal. it's been gone over before, but now we have screenshots, which is very good. I bet that gets fixed soon.

Reply #3 Top

Yep, I think that they just display it without checking whether the entity is visible. I'd love to try a lan game and see if that works at unlimited distances into the fog of war.

Reply #4 Top

It works at unlimited distances. It's also why you have permanent target lock if the Demigod disappears into FOW unless it teleports.

Reply #5 Top

Quoting NwExilon, reply 4
It works at unlimited distances. It's also why you have permanent target lock if the Demigod disappears into FOW unless it teleports.
End of NwExilon's quote

I've noticed that the target pane stays on somebody even after they teleport. Maybe it's buggy.

Reply #6 Top

I've noticed that the target pane stays on somebody even after they teleport. Maybe it's buggy.
End of quote

No, you're still considered to be targeting them. If it didn't, I'd question the sanity of their implementation of teleportation, because it'd kill their demi just to spawn a new one elsewhere. Transferring all the stats would be a nightmare and for no reason.

Reply #7 Top

But at least your Demigod doesn't follow them back to their base.

Reply #8 Top

But at least your Demigod doesn't follow them back to their base.
End of quote

Thank goodness for small blessings. I think that the move order must be ended specifically, because there aren't many good implementations where it'd automatically be dispelled because their pointer to the enemy would be rendered null, but the others especially need to be cancelled at the attacker level (talking computer code wise, not gameplay, don't get confused), so it is most likely a matter of adding checks to all the abilities. If I'm right in my baseless speculation, then it makes perfect sense to not implement that level of polish until you're sure that that ability is going to stay in that implementation.