More Thoughts From the Homefront...

(Or How I Learned to Dispise Trainers and Love Mods) :)

After losing my first two games, which were all of maybe thirty minutes apiece, I opted for a trainer. And quickly maxed everything in sight... (isn't that what you are supposed to do?)  :)

But then with fleets of 30 or more capitals and 200 plus frigates my game began looking like an old slide show. (I wonder why?)  :)

So I looked at some mods by those in the community and voila! Wonderful graphics and play, with nary a slow down.

And being brave or silly or stupid, I dove into the text versions of the gameinfo files and started changing numbers. Which made for a mess and as bad as the trainer. But then after a few days tried it again. This time more prudently.  :)

You will probably think i'm crazy, but I made a mod to push up the armor and shields and weapons and left it at that, oh well, one small speed tweak for the scouts. And played and didn't die, it was wonderful!  Haha. So now instead of these huge fleets, I make these little four ship squads: one scout, one missionary, three hmmm... small something or others... and One Carrier. Then sally forth and get the bad guys... it is slower going with a small squad but the battles are longer and more interesting, and since the ships can take the damage and shrug it off, its fun to watch, like a movie sometimes. Anyway... that is it for the end of my first week. Having a wonderful time and still not dying! Isn't life wonderful?   :)

Take care,

-Teal

 

4,720 views 3 replies
Reply #1 Top

cools, glad to hear you like the mod side of things, I myself love having ships harder to kill, I just wish they flew around while fighting... :'(

Reply #2 Top

Lordkosc,

                  you can up the opposition, yes? I think in the setup, just prior to running the game. Also, you could do like me, haha, raise the weapons and shields, but put them on the badguys instead of you. Or I could do it for you, and send along the zipped files for the mod. It is "really" not a mod, I just changed some number values. I didn't like re-do code or anything, that is beyond me. But it is nice to have the same effect. Anyway, thank you for the nice comment. If you like them flying about more... i think i remember those maxlinearspeed and maxangularspeed and maxbankspeed... entries, or something like that in the capitalships.entity in the gameinfo folder in the mods folder. I could play with it and send it along and see what you think. I think as long as i dont get too overboard it should be playable.

Take care and good gaming!

-Teal

 

 

Reply #3 Top

Quoting lordkosc, reply 1
cools, glad to hear you like the mod side of things, I myself love having ships harder to kill, I just wish they flew around while fighting...
End of lordkosc's quote

 

:)  I didn't immediately catch your reference, but i have seen a number of people say the ships stop and duke it out when fighting, so I am guessing that is what you mean. Someone also mentioned in the same thread I was reading (it was about Star Trek) that the Trek ships flew and veered and did any number of evasive and attack moves while fighting. :)  Now that sounds like fun!!  :)  I agree, it would be wonderful to have them fly around while fighting.  Perhaps that is something for an expansion?  or  a mod?  that would be great!

Take care,

-Teal