Basic Mod Questions
Force player location, modify pirates, specfic neutral defenders etc.
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Sins Forums
Hi guys,
Working on a simple Moo2 mod/map that has Orion at the centre of the map with a guardian vessel. Two things I'd like to do but dont know how.
1) I'd like to make the world special, for example a terrain world with double the pop level. Is this possible?
2) I want there to be a powerful Guardian capital ship that will take a fleet to destroy it. Is this possible? For example can I deploy a Kol battleship there with double combat stats?
A few other questions. In MoO2 the Antarians were high tech random invaders who would hit colonies before disappearing. Is it possible to introduce such a faction or modify the pirates to do this? Would require the removal of the bounty system and the ability to change their portrait and allow capital ships.
Also, how do I lock players to start in certain areas? For example if I want player zero to start on planet-X? It seems it randomely sets the starting planet for a player from the availble slots.
Thanks.
Working on a simple Moo2 mod/map that has Orion at the centre of the map with a guardian vessel. Two things I'd like to do but dont know how.
1) I'd like to make the world special, for example a terrain world with double the pop level. Is this possible?
2) I want there to be a powerful Guardian capital ship that will take a fleet to destroy it. Is this possible? For example can I deploy a Kol battleship there with double combat stats?
A few other questions. In MoO2 the Antarians were high tech random invaders who would hit colonies before disappearing. Is it possible to introduce such a faction or modify the pirates to do this? Would require the removal of the bounty system and the ability to change their portrait and allow capital ships.
Also, how do I lock players to start in certain areas? For example if I want player zero to start on planet-X? It seems it randomely sets the starting planet for a player from the availble slots.
Thanks.