Multiplayer hosting in 1.1 (Alloy)

 

1.  I disabled all port-forwaring, made sure NAT-filtering wasn't relaxed etc.  and made sure all firewalls etc. also enabled.

2.  Loaded SINS 1.1

3.  Clicked "Host Setup"

4.  Clicked "Run Hosting Test"  (making sure use "Alloy" was checked)

4.  After the test completed it showed "IP is not visible" in red next to "Hosting Capability"

5.  Attempted to host a game anyway, and it worked!

 

What all of this means?

If you were having hosting problems before you certainly shouldn't be having them anymore...  :D 

Even with everything on my network set to "normal operation" (ie. no port-forwarding and everything secured) Alloy had no issues tunneling past/through it all to make the connection.

Well done SD/IC!   :CONGRAT: 

EDIT:

Having said this, should anyone have any hosting/connecting issues with this beta at all, please post to this thread and we will get the issues solved for you.  :)

32,943 views 18 replies
Reply #1 Top
Ironclad deserves all the credit. ;)
Reply #2 Top
I had wondered how long it'd take you to test it out :) Wasn't disappointed!

Definitely sounds promising!
Reply #3 Top
Finally TheMonk can start playing Sins
Reply #4 Top
Finally TheMonk can start playing Sins


lol, poor man has been almost as bad as Annie at being around the forums doing support.

Whereas I... I got run off by the posting overload :(
Reply #5 Top
Finally TheMonk can start playing Sins



 :D  I won't be around to play until the weekend.

I might be on ICO though, just for the "familiar faces"; although without the need for my hosting-help I doubt I'll have much to say...hehe
Reply #6 Top
Nah, Monk does way more than I do. He sits in ICO lobby and everything, answering questions :p
Reply #7 Top
 :LOL:  wow Anny......our posts are almost splitting seconds now (18:21:08 - 18:21:22)...  ;p 


...and no you don't, you can't just take the focus off of you that easily. You're here helping with much more than just hosting. You deserve a medal Anny, especially for the art of diplomacy you exercise. I tend to be more.... (how should I put this....hehe.....hell I'll blame it on having 3 children...lol) direct...that's it! hehe
Reply #8 Top
I am gettign the same 'IP address not visible'' in red when I test, but it hasnt prevented me from joining a game, I havent tried to host yet though.
Reply #9 Top
how should I put this....hehe.....hell I'll blame it on having 3 children...lol


Be sure to tell them that when they grow up.

"You damn kids are the reason I'm so damn grumpy" ;)
Reply #10 Top
Be sure to tell them that when they grow up.

"You damn kids are the reason I'm so damn grumpy"



I tell them that now...  ;p 
Reply #11 Top
Kay. Just don't tell them I said it ;)
Reply #13 Top
Kay. Just don't tell them I said it

Well, this thread may be preserved for posterity...

Having said this, should anyone have any hosting/connecting issues with this beta at all, please post to this thread and we will get the issues solved for you.

I notice there's no posts about that here.
Reply #14 Top
To Monk.

I have my ports fowarded correctly for sins. Does having these open ports pose a security risk ?
Reply #15 Top
P5yy,

Forwarded ports aren't much of a risk unless there is something actively "listening" for traffic on them (ie. SINS or other software listening on said ports). So if SINS isn't running...... you get the picture.


Personally, I do however disable all port-forwarding when I don't need it to be in place. (especially since these days it's usually a check-mark or two in one's router config)


the Monk
Reply #16 Top
to get back on topic:

has anyone else noticed that you sometimes get kicked out of your own game, about 5 - 10 seconds after you created it. the only thing I can currently do is instantly checking the ready box. happened to a friend of mine too. I do have the "ip is not visible" thingy in the host capability tester.

the games however worked fine once started. a really strange problem. sorry if it has been adressed already, I took a quick look and couldnt find evidence.
Reply #17 Top
keep getting disconnected from ironclad online message..... rubbish
Reply #18 Top
keep getting disconnected from ironclad online message..... rubbish



Your ISP or the ROUTE your PC is taking to ICO may be rubbish!  ;p 

Try running a "trace" to ICO's IP when that happens to see if there is a "bad hop" between your PC and ICO.


eg. (at the command-prompt)

tracert 38.98.152.153 <--- this will "trace" the route your PC takes to connect to ICO and will show any "bad router hops" along the way.


If it turns out there is a "bad hop" along the route, and this happens too often to deal with, you can add a "custom route" to your PC's route to shorten the route your PC takes to ICO and bypass said "bad hop".

If you don't undestand my suggestions........there is always google or wikipedia!  ;)  (I don't have the time to write another guide right now....)


the Monk