Any of you guys miss having a campaign?

I was completly expecting to have some sort of campaign game present and was suprised to see that there was just single player and multiplayer.  Did any of you guys miss having one?

I can visualize three different campaigns actually.  One with the Vissari trying to desperatly breakthrough the TEC lines as they flee from whatever horrible plot device it is thats chasing them.  The campaign could be based around sizeing a handful of critical worlds that will grant them passage onto the next part of there journey.  Unfortunatly those worlds happen to be fairly strong TEC planets.

Then there would be the Advent campaign, based around attempting to sieze control of the Advent homeworld.  There homeworld would be fairly large and based in an area called the "Fertil Crescent" due to the many terren worlds in the viscinity.  It could start with them fighting some weak TEC garrisons and clawing there way across many desert, volcanic and ice worlds that are scarce in resources before a finaly battle that relciams there home region of space.

Then there would be the TEC campaign, starting with a few rebelions that need putting down in TEC space, then a defensive campaign against the Vissari and finally ending with a bloody counter attack against the Advent that resualts in stalemate.

All in all I think the next expansion to SSE or SSE2 are going to see the introduction of whatever is hunting the Vissari.
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Reply #1 Top

I really don't understand why so many people are clamoring for a campaign. After all, as far as I know, Civilization, or at least Civ 1 and 2, didn't have a campaign; you just played on random maps. How is having a campaign supposed to change or improve the game play? If you're a single player-only person, why not just play through all of the standard maps and think of it as a "campaign".

That having been said, what this game really needs is the ability to be able to auto-download user-created Galaxy Forge-made maps, which would spur on the development of a custom map community.
Reply #2 Top
Nope. I'd rather have lots of skirmish/multiplayer maps over a campaign. Company of Heroes has long suffered due to a lack of maps, while people played through the campaigns once and never looked at them again. If I wanted a story, I'd read a book. I buy RTS's because I want a game to play.
Reply #3 Top
I think its fien the way it is, a campagin would be interrestign though, but only if it was based along the story line of the intro...(sladly that cant happen cuase it said it was 1000 years ago)

I hope that add and exspansion pack on to it, and they faction they should add is the unknown force that was destroying the worlds of the Vasari Empire. Only becuase they sound very powerful, and secretive.
Reply #4 Top
You wanna know the funny part of this post? I thought i was dumb for the longest time because I couldn't find the campaign. Then I decided...to hell with it I'm going to play a game. I fell in love, this game has the components of almost all RTS games that I enjoy without the parts that I despise. IE, I was huge into Starcraft back in the day, but playing through the campaign wasn't a very rewarding experience. I never even finished it. It was the online play that really gave the game its perks. The same is true with Sins except that I simply don't have the time on most days to play a full game online.

Would I have enjoyed a sp campaign? Yeah, but this game isn't really about the story its about strategy.
Reply #5 Top
I don't miss the campaigns at all. I prefer skirmishes all the way for every game I play. Unfortunately the single players games are usually dominated by campaigns. This game is perfect the way it is.
Reply #6 Top
I'm perfectly fine with doing random maps... those are my campaigns and the included maps (which there are a good handful of, more than is usual for the genre) are more than enough for me.

I have to admit I read the background story and thought "hey this is pretty cool" but you know if they released more storyline in the expansion the same way they did for the initial release, I'd be more than happy with that too.

Let them work on balance, content and fixes, I mean I'm not a MP freak as much as I like MP but I do know the community there is hoping for some fixes and some features. I just want the game to be more successful so that the dev team continues to work on it. My past experience with SD has left me with a lot of confidence in their ability to improve and surprise us with what they do, if they need time to make these things happen and do it well... well I'm patient and quite okay with that.
Reply #7 Top
I honestly thought I would since I'm exclusively SP. But as someone else has pointed out there are tons of maps each of which can be played as any of the factions, with all sorts of combinations of AI opponents and other gameplay tweaks.
So, no not really missing it.

I would play it if it was there - I like a (hopefully) good story.
Reply #8 Top
First let me say, it is fine the way it is.

NOW for the flame attraction part of my post:
To the person that compared this game to the civilization series. Im sorry for my words. I love sins. It is possibly one of the best games I have ever played. But still I just dont think it has the complexity and deepness of a civilization game. That is the CIV series and SMAC(really it should be BRAC but those are just semantics) excuse. SMAC allowed you to change the ENTIRE terrain to do WHATEVER you wanted. You could design your units to do ANYTHING, want to have a terraformer that can be deployed ANYWHERE on the map, sure go ahead. It was just perfection, IMO, for a 4x game.

Anyway SINS does have an excuse...ITS FUN. Right out of the box immediate AWESOME fun. You can play it and you will NOT regret the time you spent on it. The single player mode is fun and different enough to keep me engaged. And I really dont know what else to say considering that its just FUN. Seriously, I keep thinking back to zero punctuation and Yahtzee's review of painkiller. Sometimes we just want mindless total uncomplicated FUN.
Reply #9 Top
But what is the purpose of a campaign? In RTS it omost alway a cheap excuse to get people use to the game play so they can play online. I love a good story andi would like to see one. But Sins doent rely need one but it would be nice to have some plot.
Reply #10 Top
A campaign would be OK, but to be honest I don't miss it that much. I played the first few missions for galciv2 but I never finished it and instead just went for the random maps anyway. sins is a different game and so maybe I would actually finish the campaign but it's not something I'm real excited over.
Reply #11 Top
Its not really the campaign I miss , but the Fmv , storyline and development of the lore.

I would like to know more about the Sins Universe. The intro and and whats in the manual makes it sound very interesting.
Reply #12 Top
No,i dont miss campaigns.

Firstly,name me one RTS that have a good campaign after Warcraft 3.I dont think remember any game after WC3 have a decent campaign.Most RTS devs just simply make some sort of crappy campaign so that they have another line to write on the box.

Honestly,i prefer RTS games like Sins.If they cant make a good campaign,improve the skirmish mode and make it more fun.You dont need a campaign to make a good SP RTS game.Sins is a very good example.

I really enjoy playing on those random maps where they remake every time you play.It feels like you are exploring a system.Setting random enemies and unlock teams make it even better.Those games are the ones that make me shouting at my units.Sins is great without a campaign.

Reply #13 Top
I remember homeworld having a interesting campaign. I think it would be sort of nice to see a good campaign that progressed the story. I really want to know what is hunting the Vasari.

For those of you who don't want to see a campaign, hows about new game modes? I have been thinking of a skirmish mode called "Fort" in which one team starts with a number of planets, but cant go on the offensive were as the other team starts with just one world but is able to capture and advance against the enemy. So effectively one player has to defend there fort while the other has to siege it.

eh? EH?
Reply #14 Top
I was kind of at a lost too when I first started playing Sins and could not understand why such a great game came without a campaign.
Sins could use a good campaign to help flesh out the three major powers, but instead of a long strung out campaign why not have three mini campaigns that way each star empire could be fleshed out with a goal for each.
Reply #15 Top
No, frankly I haven't seen an RTS pull of a good campaign recently, and even if the devs do make a decent campaign normally you play through it once, then never return. IMO the resources are better spent on diversifying and balancing the factions.

@Krases, that does sound pretty interesting. I personally know nothing of modding in Sins, although the last game I played, Supreme Commander, was very mod friendly which was nice.
Any way, I'd rather see better balance and more ships etc than a campaign. More interesting planets as well moons asteroids around planets etc. No terrible turtle fest inducing defense weapons though. ;)
Reply #16 Top
Well i do know whats hunting the Vasari. Its an Alien race thats basicly way more powerful than the vasari they never have stoped hunting them for thousands of years. I heard in the expansion they are adding this new powerful race and they are playable.
Turns out the Vasari isnt the strongest in Military after all... :) 
Reply #17 Top
I'd bet droids. That seems to be a staple, since we already have aliens we'll probably get some Sentient AI. Although who knows, maybe Stardock will surprise us :)

I don't really care as long as they make them balanced.
Reply #18 Top
I DEFINITELY think this game could use a campaign (I thought it did when i first bought it, considering how the box was presenting "three galactic powers")

Some of you have been comparing this game to civ, but civ didn't really need a campaign because the game was much more intuitive (i.e. it made sense to build archers, then knights, then tanks), because everyone has had at least a brief overview of earth history. The units in this game really don't have any compelling backstory besides "well, we need a ship that does this and that, so here it is, and we call it X". I would compare this game to more of a cross between Civ and Starcraft. But Starcraft had a very compelling storyline, that made each protoss warrior or terran seem real. When I create units and start battles in Sins of a Solar Empire, I just don't feel any connection to the civilization Im supposed to be expanding. Sins is basically just a shiny game of Chess. Which is why I would rate it a 6/10, instead of Starcraft or Civilization, which would both get 9/10's.
Reply #19 Top
Campaign fleshes out the game.

I agree strongly with Veloxus, the lack of storyline makes the game a shiny game of chess and really robs the players of a truly grand experience.

I bought SINS thinking... "OMFG, a full universe" (even if it was a'la Freelancer). Even if the universe going to be smallish I was excited at the possibilities, then I installed it and asked here in the forums, "WTH is the campaign?" only to get troll-flamed. I don't think the DEV's can make SINS have a campaign mode. I think it is completely beyond them (prove me wrong  :LOL: ). Campaigns involve creativity. Many are capable of making something like SINS, not a lot of creativity here -shiny and pew-pew- but nothing that makes the game even a 6/10. 7 Deadly Sins makes the game an 8 out of 10 -Thanks Danman.

To the DEV's, pick up a copy of Metal Fatigue -runs on XP computers- for a clue as to what a truly kick ass campaign/storyline is. I still play the hell out of this game mainly for the story.
Reply #20 Top
the homeworld 1/2 campaigns were simply awesome..... its the only RTS campaign I have seen pulled off
Reply #21 Top
I was really surprised when i got the game that it didn't include a campaign. And as fun and challenging as it is to play skirmishes and chasing awards, it just isn't the same as a comprehensive singleplayer story lines. I mean the intro movie opens up with all the lore of the game... It would be obvious to make a singleplayer campaign (in 3 parts - one for each race).
Reply #22 Top
I wouldn't miss a campaign, if it weren't for the enthralling story they present you with in the opening cinematic. I love to have stories in every game I play. If there isn't a story it's usually for a good reason. Again, I could care less if Sins had a campaign normally, but it feels really awkward not having one after all the emphasis they put on the backstory.

PS. To the person who said that Starcraft was all about multiplayer, when my friends and I talk about Starcraft all we talk about is the story, unless of course we're playing.
Reply #23 Top
I wouldn't miss a campaign, if it weren't for the enthralling story they present you with in the opening cinematic. I love to have stories in every game I play. If there isn't a story it's usually for a good reason. Again, I could care less if Sins had a campaign normally, but it feels really awkward not having one after all the emphasis they put on the backstory.PS. To the person who said that Starcraft was all about multiplayer, when my friends and I talk about Starcraft all we talk about is the story, unless of course we're playing.


Yes, the only thing I missed about having a campaign was that it looked like the backstory would be quite interesting. Perhaps something for the expansion.

Reply #24 Top
Y ah, don't get me wrong I love the game but I like hearing and being involved in the story. So to see it from the writers point of view were all the parts come to gather.
Reply #25 Top
What I really miss is the modding options for storylines. I love the experince a stroyline can deliver (thats why I play so many games). The one thing RTSs generaly can't do well though is provide a storyline during gameplay - its always 'FMV' (back in the days of C&C) or in game cinematics. Now its voice over pretty much exclusively (like SupCom).

There the larger scale games don't really need a storyline because your actions create the storyline which is why depth is such an important aspect to the gameplay. Thus the scale of Sins makes it an interesting platform for a story driven campaign.

If they do a story line in the expack (they better!) then I hope it comes with good tools to mod our own! (FRED2 (Freespace 2) is a good example of such a mission tool).