Adding gun ports, exhaust, and lights to models? Soft vertices?
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I'm looking for information about how to add gun ports, exhaust, and lights to models. Is this done with skeletal points? Do I have to name these points something specific?
The reason I ask this is because I have 2 models ready for import and 43 (yes, you read that right) more on the way (in progress or planned). However, I'm not sure how to set up their point/skeletal structure to allow for lights, weapons, exhaust, and all that. I can reverse engineer existing entity files but so far there aren't any ship files I can open in blender or maya to see how other people set these things up. I did recently install the XSI mod tool, but I'm so used to working with blender and maya that I'll have to relearn things for XSI.
Also, does Sins support soft vertices? It's where you change the hardness/softness of a vertex in order to make it appear rounded or straight edged. I would guess this is not supported, but I'm not sure.
Thanks for any help.
No I will not say what the mod I'm building is about...yet. Maybe I will when I finish the recusant that's nearly ready.
The reason I ask this is because I have 2 models ready for import and 43 (yes, you read that right) more on the way (in progress or planned). However, I'm not sure how to set up their point/skeletal structure to allow for lights, weapons, exhaust, and all that. I can reverse engineer existing entity files but so far there aren't any ship files I can open in blender or maya to see how other people set these things up. I did recently install the XSI mod tool, but I'm so used to working with blender and maya that I'll have to relearn things for XSI.
Also, does Sins support soft vertices? It's where you change the hardness/softness of a vertex in order to make it appear rounded or straight edged. I would guess this is not supported, but I'm not sure.
Thanks for any help.
No I will not say what the mod I'm building is about...yet. Maybe I will when I finish the recusant that's nearly ready.